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You shouldn´t need SCBs anymore. .... depends on flying
Interesting. I'll check that out!
It's on my list. I'd been fartin around for the past two nights gathering mats, trading for what I needed, moving this behemoth around...I just wanted a break from all that and to get into the ship I'd been waiting months for! I'm impatient.
No. But I'll be considering that now!
I am so awful with fixed weapons. I think using gimbals from the get go has kneecapped me. That said, I'm willing to try just about anything.
If we're talking my power dist engineering config, here's what I was seeing whilst theory crafting. I fully understand that coriolis.io might be wrong. I thought it was the best performing all around?
Charge enhanced 5 + cluster caps - Opponent Stock Corvette - Pips were set 2.5 sys, 1 eng, 2.5 wep
Offence Metrics
Will drain weps: 0:09
Remove shields: 0:05
Remove Armor: 0:05
Defence Metrics
Shield hold: 19:28
Shield recover: 1:49
Shield recharge: 2:21
I think I might be suffering from some malady where I think more is better. Two class four beams and the rest frags showed way more dps numbers than other theorycrafted setups. So I'll have to give big cannons a go. Should I mount them, the class 2 and 3?
That is an excellent question! I never consider one. Most of my elite dangerous career has been spent in small ships. Thanks!
Thanks!
I did mine on 2 ways:
1.
2 huge + 1 large one Cannons - Overcharged with High Yield Shell
2 medium Beam Lasers - Efficient + Thermal Vent
2 small Railguns - Long Range + Feedback Cascade
-> I know you lose dps, but a ship without shields suffer from it very hard. It´s not so good than in past, but still funny. Used it in PvP & PvE
2.
2 huge Cannons - Overcharged with Oversized
1 large + 2 medium Beam Lasers - Efficient + Thermal Vent
2 small Railguns - Long Range + Feedback Cascade
-> Used it to snipe modules (pp).
*Used Overcharge, because my aim is good. Otherwise use Long Range.
*Used Railguns to prevent enemies to get their shields back.
I can only recommend XG9 Lance for your npc crew mate. It really hits very hard on all small ships or fighters and nearly never miss.
https://s.orbis.zone/j-hb
https://s.orbis.zone/j-l5
Not optimized for combat, but huge firepower with decent shields and 10,000+ effective armor and solid module protection, you giggle at basically any NPC combat. Universal controller and 64 tons cargo let you do black box missions, salvage, material gathering, or any other type of mission you can think of.
You can slap a Size 5 or 6 Fuel Scoop in there if you want to move around to multiple systems. Corvette has probably the best optional internals of all ships in the game, you can do whatever you want in one but the jump range is trash.
I highly, highly recommend you unlock Guardian FSD Booster and Shield Reinforcement Packages though. It'll take a few hours of effort but the two of those are a big boost to all your ships.
Weapons, the way mine is set up is it can tag a foe at 6km with the Large beam, but its kill range is anything in 2 km. Guns on the Corvette are hemispherical, like all Large ships. The two H and S slots are on top, the L slot on bottom, and side mounted M slots. imo, the Medium slots line up good with the L slot, so I use those for my lasers.
DPS numbers on paper don't mean squat, as you found out with frags. Corvette is kinda slow, so you need range. 2km has been fine for me. SLF drone helps a ton against small, agile targets - I use mine simply to draw attention for a second or two of absolutely devastating firepower.
Corvette is an amazing ship but it takes a ton of work, money, materials, and learning curve. I'm always happy to help on any of those aspects commander.
https://s.orbis.zone/j-mx
I was surprised the other day with a threat lvl 4, about 8 plus small ships and I had a tough time. I was using half of my scbs and started lagging out when we had the server problems. First time in a long time I had to leave a fight. Large ships with small ship spam, no problem, going against that many small ships not a easy fight.
Edit: My shields don't take much damage when I ram a ship. Good feeling ramming a big ship. Once your bow is on target, full throttle, NPC can't run away and frags make quick work on haul.
Also, thermal vent to cool your ship while firing an SCB doesn't really work. You'd be better off with a heatsink.
This is how you should do a Corvette for fighting NPCs anywhere. It has three times the shield strength of yours. Weapons are always a personal choice. I only ever use lasers against NPCs.
https://s.orbis.zone/k137
If you haven't unlocked guardian shield boosters, go and do it now. They're one of the most useful modules in the game, and it only takes about an hour to get them.
Obviously, you need to work on your thrusters too as a priority. Speed is always more important the weapons on any ship.
I don't like running hot. That why my power plant is armoured and monstered.
Your recovery is 16:49 that is slow and your running Bi-Weave?
The build I recommend does not run hot, and that's with all lasers.
BTW, my comment above was in reply to OP, not your build, though I'd ask why you have all that armour and reinforcement if your shields are so good that you never lose them. Surely, it would be better to have stronger shields and not have to worry about taking any damage?
Reason Nr. 1: Ex. Phasing Sequence -> Big shields and low armour made many of my days
Even npcs (engineered ones) in czs and station guns really like paper ships.
Reason Nr. 2: Several ppl. do not only PvE and want to prepaired for unexpected PvP.
Reason Nr. 3: It´s only a recommendation, not a have or must to.
Oh, btw. a rank or show how much time someone have doesn´t mean anyrhing.
Saw ppl. with lower ranks, less time who do better jobs and don´t need to tell that everybody.
To be honest bud your build sucks...
Works well for me in combat zones, and this build can also solo wing assassinaton missions
Have Daka + kitchen sink, will travel options,
I will boost eventually, but Faces need melting build! - https://s.orbis.zone/j-qg
I like boosting for the "whoosh noises" build - https://s.orbis.zone/j-qf
I use something similar to the builds above in one of my corvettes. I rarely need to use the frags as the twin huge beams just do all the work. The heatsinks are for added power to keep shooting when longer beam use is wanted.