Elite Dangerous

Elite Dangerous

Lucan Orion Aug 12, 2022 @ 12:38pm
Fed Corvette Advice
https://s.orbis.zone/j-cp

Feedback needed please. I've taken her on some shakedown runs, which were "mostly" sucessful. The test area was a Wing Pirate Mass Mission Site, Threat lvl 3. I made 4 passes into the site. Pips were set 2.5 sys, 1 eng, 2.5 wep. I do have more engineering planned. The engineered class 4 beam and frags were taken off my Mamba. I do not intend to regularly run wing missions. I just wanted to see what my new toy was capable of.

First pass was the best. I didn't need to use shield cells at all. Everything that spawned died...quicker than I expected. The system authority assisted. I was not aware that they came into mission sites. Second pass, I couldn't use the shield cells enough! Even with system authority on field I had to bail. I could not hit the broad side of a barn. My shields were failing and I only managed to destroy one ship. Passes three and four were about the same. I used one shield cell during each pass, but may not have needed to, and everything that spawned was destroyed...of course with assistance from system authorities.

What I dislike so far:
  • Frag Cannons. They were great on my Mamba due to the fact I could close distance quickly. Not so in the Vette. Harder to keep ships, especially the smaller ones, within the 2km kill zone.
  • Shield Cells. It's a micro-managing element that I'm unaccustomed to, that I dislike, but feel I need to have.
  • Hardpoint locations. On paper, I have 808 dps. But it seems that unless the targeted ship is dead on center between 500-1000, I'm only hitting with three or four out of seven weapons, because multiple weapons don't have a firing solution.

What I like so far:
  • When I have a target lined up dead center, she spits hot hot fire. I melted the condas inside the mission sites very quickly.
  • Seems she could be a tough nugget to crack once I get the engineering finished.
  • FA off is easier to use. Ship movement is less squirrely than in medium and small ships.
  • Seems like she turns as fast as my Mamba did. Still slow. but faster than I expected.
  • Field of view is awesome!
  • I have a Federal Corvette!

Thanks for your opinions and your time.
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Showing 1-15 of 44 comments
<Caeris↝ Aug 12, 2022 @ 1:16pm 
  • I also had nearly a similar weapon build and can also aggree with frags -> forget it on smaller ships and also ammo greedy

  • Swap out 3 Shield Booster from resistance to Heavy Duty with Super capacitors -> gives you some more time before your shields drop
    You shouldn´t need SCBs anymore. .... depends on flying :GatorTongue:

  • Go for Reactive Surface Compossite on core internals

  • It´s your choice, but i wouldn´t fly with a docking computer -> use instead something else

  • Already tried the old Beam Laser & MCs build instead of frags ?

  • What about huge PAs -> Efficient + Plasma slug + Synthesis for endless 30% extra dmg. ?

  • Super conduits fills your pips faster, but it feels like a personal choice. It´s on you.

  • Huge Cannons with Beam Lasers are also very nice to have.

  • Edit: Why no fighter bay ?



:VBH_devil::drapriwingl::sparkleheart::drapriwingr:
Last edited by <Caeris↝; Aug 12, 2022 @ 1:36pm
Rogue Aug 12, 2022 @ 1:32pm 
It works well in conflict areas, I also recommend the high capacity modification for Wing Misiones https://s.orbis.zone/j-f2
Lucan Orion Aug 12, 2022 @ 2:20pm 
Originally posted by <Caeris↝:
Swap out 3 Shield Booster from resistance to Heavy Duty with Super capacitors -> gives you some more time before your shields drop
You shouldn´t need SCBs anymore. .... depends on flying :GatorTongue:

Interesting. I'll check that out!

Originally posted by <Caeris↝:
Go for Reactive Surface Compossite on core internals

It's on my list. I'd been fartin around for the past two nights gathering mats, trading for what I needed, moving this behemoth around...I just wanted a break from all that and to get into the ship I'd been waiting months for! I'm impatient.

Originally posted by <Caeris↝:
Already tried the old Beam Laser & MCs build instead of frags ?

No. But I'll be considering that now!

Originally posted by <Caeris↝:
  • What about huge PAs -> Efficient + Plasma slug + Synthesis for endless 30% extra dmg. ?

I am so awful with fixed weapons. I think using gimbals from the get go has kneecapped me. That said, I'm willing to try just about anything.

Originally posted by <Caeris↝:
Super conduits fills your pips faster, but it feels like a personal choice. It´s on you.

If we're talking my power dist engineering config, here's what I was seeing whilst theory crafting. I fully understand that coriolis.io might be wrong. I thought it was the best performing all around?

Charge enhanced 5 + cluster caps - Opponent Stock Corvette - Pips were set 2.5 sys, 1 eng, 2.5 wep
Offence Metrics
Will drain weps: 0:09
Remove shields: 0:05
Remove Armor: 0:05
Defence Metrics
Shield hold: 19:28
Shield recover: 1:49
Shield recharge: 2:21

Originally posted by <Caeris↝:
Huge Cannons with Beam Lasers are also very nice to have.

I think I might be suffering from some malady where I think more is better. Two class four beams and the rest frags showed way more dps numbers than other theorycrafted setups. So I'll have to give big cannons a go. Should I mount them, the class 2 and 3?

Originally posted by <Caeris↝:
Edit: Why no fighter bay ?

That is an excellent question! I never consider one. Most of my elite dangerous career has been spent in small ships. Thanks!
Last edited by Lucan Orion; Aug 12, 2022 @ 2:21pm
Lucan Orion Aug 12, 2022 @ 2:24pm 
Originally posted by Rogue:
It works well in conflict areas, I also recommend the high capacity modification for Wing Misiones https://s.orbis.zone/j-f2

Thanks!
<Caeris↝ Aug 12, 2022 @ 3:07pm 
Originally posted by Lucan Orion:


I think I might be suffering from some malady where I think more is better. Two class four beams and the rest frags showed way more dps numbers than other theorycrafted setups. So I'll have to give big cannons a go. Should I mount them, the class 2 and 3?

I did mine on 2 ways:

1.
2 huge + 1 large one Cannons - Overcharged with High Yield Shell
2 medium Beam Lasers - Efficient + Thermal Vent
2 small Railguns - Long Range + Feedback Cascade
-> I know you lose dps, but a ship without shields suffer from it very hard. It´s not so good than in past, but still funny. Used it in PvP & PvE

2.
2 huge Cannons - Overcharged with Oversized
1 large + 2 medium Beam Lasers - Efficient + Thermal Vent
2 small Railguns - Long Range + Feedback Cascade
-> Used it to snipe modules (pp).


*Used Overcharge, because my aim is good. Otherwise use Long Range.
*Used Railguns to prevent enemies to get their shields back.


That is an excellent question! I never consider one. Most of my elite dangerous career has been spent in small ships. Thanks!


I can only recommend XG9 Lance for your npc crew mate. It really hits very hard on all small ships or fighters and nearly never miss.


:happylaugh:
SpudNoggin Aug 12, 2022 @ 3:39pm 
I did the bulkead and HRPs as follows and run three 5D MRPs too. 51% hull resistance across the board and 4,000 absolute. I think three MPRs has been excessive and two would be fine.

https://s.orbis.zone/j-hb
Heimdall313 (Banned) Aug 12, 2022 @ 10:49pm 
Assuming you don't have Guardian Shield Reinforcement Packages, you can try this:

https://s.orbis.zone/j-l5

Not optimized for combat, but huge firepower with decent shields and 10,000+ effective armor and solid module protection, you giggle at basically any NPC combat. Universal controller and 64 tons cargo let you do black box missions, salvage, material gathering, or any other type of mission you can think of.

You can slap a Size 5 or 6 Fuel Scoop in there if you want to move around to multiple systems. Corvette has probably the best optional internals of all ships in the game, you can do whatever you want in one but the jump range is trash.

I highly, highly recommend you unlock Guardian FSD Booster and Shield Reinforcement Packages though. It'll take a few hours of effort but the two of those are a big boost to all your ships.

Weapons, the way mine is set up is it can tag a foe at 6km with the Large beam, but its kill range is anything in 2 km. Guns on the Corvette are hemispherical, like all Large ships. The two H and S slots are on top, the L slot on bottom, and side mounted M slots. imo, the Medium slots line up good with the L slot, so I use those for my lasers.
DPS numbers on paper don't mean squat, as you found out with frags. Corvette is kinda slow, so you need range. 2km has been fine for me. SLF drone helps a ton against small, agile targets - I use mine simply to draw attention for a second or two of absolutely devastating firepower.

Corvette is an amazing ship but it takes a ton of work, money, materials, and learning curve. I'm always happy to help on any of those aspects commander.
Wolff Aug 13, 2022 @ 2:15am 
I tried a different hardpoint build on my vette. Wasn't happy with the weapons and went back to what I was using before.

https://s.orbis.zone/j-mx

I was surprised the other day with a threat lvl 4, about 8 plus small ships and I had a tough time. I was using half of my scbs and started lagging out when we had the server problems. First time in a long time I had to leave a fight. Large ships with small ship spam, no problem, going against that many small ships not a easy fight.

Edit: My shields don't take much damage when I ram a ship. Good feeling ramming a big ship. Once your bow is on target, full throttle, NPC can't run away and frags make quick work on haul.
Last edited by Wolff; Aug 13, 2022 @ 2:30am
HughJardon Aug 13, 2022 @ 2:30am 
Your shields are very weak. On a Corvette, you either run prismatic shields with large SCBs or Bi-weaves with guardian shield boosters. Bi-weaves with small SCBs doesn't make any sense.

Also, thermal vent to cool your ship while firing an SCB doesn't really work. You'd be better off with a heatsink.

This is how you should do a Corvette for fighting NPCs anywhere. It has three times the shield strength of yours. Weapons are always a personal choice. I only ever use lasers against NPCs.

https://s.orbis.zone/k137

If you haven't unlocked guardian shield boosters, go and do it now. They're one of the most useful modules in the game, and it only takes about an hour to get them.

Obviously, you need to work on your thrusters too as a priority. Speed is always more important the weapons on any ship.
Last edited by HughJardon; Aug 18, 2022 @ 4:18pm
Wolff Aug 13, 2022 @ 2:33am 
Originally posted by HughJardon:
Your shields are very weak. On a Corvette, you either run prismatic shields with large SCBs or Bi-weaves with guardian shield boosters. Bi-weaves with small SCBs doesn't make any sense.

Also, thermal vent to cool your ship while firing an SCB doesn't really work. You'd be better off with a heatsink.

This is how you should do a Corvette for fighting NPCs anywhere. It has three times the shield strength of yours. Weapons are always a personal choice. I only ever use lasers against NPCs.

https://s.orbis.zone/j-n5

If you haven't unlocked guardian shield boosters, go and do it now. They're one of the most useful modules in the game, and it only takes about an hour to get them.

I don't like running hot. That why my power plant is armoured and monstered.

Your recovery is 16:49 that is slow and your running Bi-Weave?
Last edited by Wolff; Aug 13, 2022 @ 2:36am
HughJardon Aug 13, 2022 @ 3:59am 
Originally posted by Wolff:
Originally posted by HughJardon:
Your shields are very weak. On a Corvette, you either run prismatic shields with large SCBs or Bi-weaves with guardian shield boosters. Bi-weaves with small SCBs doesn't make any sense.

Also, thermal vent to cool your ship while firing an SCB doesn't really work. You'd be better off with a heatsink.

This is how you should do a Corvette for fighting NPCs anywhere. It has three times the shield strength of yours. Weapons are always a personal choice. I only ever use lasers against NPCs.

https://s.orbis.zone/j-n5

If you haven't unlocked guardian shield boosters, go and do it now. They're one of the most useful modules in the game, and it only takes about an hour to get them.

I don't like running hot. That why my power plant is armoured and monstered.

Your recovery is 16:49 that is slow and your running Bi-Weave?
I have about 11000 hrs in the game, most of the time killing NPCs while testing the most efficient methods. I'm no.1 on Inara by a fair margin for killing pirates. All i know is what works and that analysing statistics on Coriolis, EDSY or Inara never gives the whole story. the shields replenish fast enough to deal with the fastest continuous annihilation of NPCs in CZs or when pirate farming. Basically, they're safe, strong,dependable and hassle free. That's all that matters.

The build I recommend does not run hot, and that's with all lasers.

BTW, my comment above was in reply to OP, not your build, though I'd ask why you have all that armour and reinforcement if your shields are so good that you never lose them. Surely, it would be better to have stronger shields and not have to worry about taking any damage?
Last edited by HughJardon; Aug 13, 2022 @ 4:12am
<Caeris↝ Aug 13, 2022 @ 6:44am 
Originally posted by HughJardon:

... though I'd ask why you have all that armour and reinforcement if your shields are so good that you never lose them. Surely, it would be better to have stronger shields and not have to worry about taking any damage?


Reason Nr. 1: Ex. Phasing Sequence -> Big shields and low armour made many of my days
Even npcs (engineered ones) in czs and station guns really like paper ships.

Reason Nr. 2: Several ppl. do not only PvE and want to prepaired for unexpected PvP.

Reason Nr. 3: It´s only a recommendation, not a have or must to.


Oh, btw. a rank or show how much time someone have doesn´t mean anyrhing.
Saw ppl. with lower ranks, less time who do better jobs and don´t need to tell that everybody. :sophiemean:
Wolff Aug 13, 2022 @ 7:13am 
1
Originally posted by HughJardon:
Originally posted by Wolff:

I don't like running hot. That why my power plant is armoured and monstered.

Your recovery is 16:49 that is slow and your running Bi-Weave?
I have about 11000 hrs in the game, most of the time killing NPCs while testing the most efficient methods. I'm no.1 on Inara by a fair margin for killing pirates. All i know is what works and that analysing statistics on Coriolis, EDSY or Inara never gives the whole story. the shields replenish fast enough to deal with the fastest continuous annihilation of NPCs in CZs or when pirate farming. Basically, they're safe, strong,dependable and hassle free. That's all that matters.

The build I recommend does not run hot, and that's with all lasers.

BTW, my comment above was in reply to OP, not your build, though I'd ask why you have all that armour and reinforcement if your shields are so good that you never lose them. Surely, it would be better to have stronger shields and not have to worry about taking any damage?

To be honest bud your build sucks...
frried Aug 13, 2022 @ 7:33am 
https://s.orbis.zone/j-p-

Works well for me in combat zones, and this build can also solo wing assassinaton missions
Last edited by frried; Aug 13, 2022 @ 7:46am
master4arms Aug 13, 2022 @ 8:18am 
General use PVE 'Vette build for OP's consideration. Double shot on frags is a waste of ammo. Overcharged gets more damage per bullet on frags and gives you more running time without having to synth or go back for restock. I also assume you have not gone to Colonia yet to unlock grade 4 Shield bank and grade 5 life support engineering.

Have Daka + kitchen sink, will travel options,

I will boost eventually, but Faces need melting build! - https://s.orbis.zone/j-qg

I like boosting for the "whoosh noises" build - https://s.orbis.zone/j-qf

I use something similar to the builds above in one of my corvettes. I rarely need to use the frags as the twin huge beams just do all the work. The heatsinks are for added power to keep shooting when longer beam use is wanted.
Last edited by master4arms; Aug 13, 2022 @ 8:19am
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Date Posted: Aug 12, 2022 @ 12:38pm
Posts: 44