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Legit the best non-power play module in the game, prove me wrong.
8 collectors in one slot
https://s.orbis.zone/jzv3
The class 7 multi-limpet controller is no good for a mining Cutter or Anaconda. What do you guys use it for? It's only viable on a T9, but that's more niche than mainstream.
its totaly useless
https://www.youtube.com/watch?v=vIcAxmcWALY
its not only that problem. The multilimpet controller also cannot be engeneered for lightweight making it much heavier then 3x 5A regular limpet controllers, which noticebely reduces your jump range. Also multi limpets controller is A graded only for size 7. Lower sizes are not A grade, which means youre loosing a portion of ore per chunk collected if you use 6 or 5 size MLC. So only 7A is suitable alternative, therefore its only an option for large ships, which usually have enough space for three 5A rated regular controllers and the 7 size slot provides more cargo space then three 5 size slots.
Its mostly useless, better with three 5a controllers which also give you one more limpet.
I have four 5A collector limpets on my Mining Cutter.
Re jump range and the weight of the multi-limpet controller, it doesn't matter to me as I have a carrier. The Corvette has a lousy jump range anyway, so I park in the same or next system to wherever I need to fight.
Type 9 is niche, yes. 512 cargo + 7A controller is neat but the atrocious power distributor is still almost as insufferable as the speed.
I use it on my Type 10 . Yes I know a Cutter is better but I use my Cutter as a cargo boat and the old Type 10 has been pretty solid for me. What else is the old thing even going to do lol.
Type 10 FSD profile and thrusters handle weight really well, and it's only ever jumping to/from carrier anyway. Largest slots are an 8 and 7, so a size 8 cargo rack and 7A universal controller fits just fine, it was an upgrade over my size 8+7 cargo racks and a 5D collector. Repair limpets as an option also lets me replace shield with more collectors or cargo with zero worry.
For the Type 10 specifically, it was actually a useful upgrade and gives it a niche use over the Anaconda for mining.
I use a 7A universal on my second Corvette with a biweave and 64 tons of cargo just to goof around really, a fuel scoop and size 5 FSD Booster, extra fuel tank and Interdictor does pretty much anything. Not saying it's good, sometimes I just stroll around in it because it can do whatever stupid impulse hits me. It has 3 Size 7 slots and 11 optional internals (not including the two size 5 military slots) and such good shielding anyway that it still handles NPCs just fine despite being obviously suboptimal in combat.
Corvette jumps like ♥♥♥♥ so the weight doesn't really matter, it also has such a miniscule impact on top speed and pitch/roll/yaw that it's not even relevant.
Also, three 5A controllers take 3 slots, the entire point of the size 7 universal is it takes one slot, *and* even if it's used purely for collector duty it has double the units active at a time (8 vs 4) of a size 7 collector. Mining rigs (the main ships using the 7a universal) use a smaller Prospector unit anyway (3A) so you're not reducing collector count.
Type 10 I explained above - as it has a comparatively small number of internal slots, it actually benefits probably more than any other ship in the game from the 7A universal. You can't even run 3x 5A controllers, one would either be a size 7 cargo rack or a size 7 collector is entirely inferior to the universal controller.
Anaconda and Clipper, you could technically equip one but I can't imagine a reason to ever do so.
Type 9 I guess benefits but it's still kinda bad for mining anyway.
Cutter yeah you generally want two size 8 cargo racks so it's not gonna use the universal controller in any case I can think of unless you're running size 8 cargo, universal controller, size 6 cargo for shorter runs?
T9 and T10 are relatively bad at mining. They're both too slow to mine in a haz RES, and neither are very pleasant to use. Many people go for a T9 because of its cargo capacity, but the bigger PD in a Python means it can mine 30% faster, and it can mine in a haz RES, which gives it another 30% on top of that, then you add its bigger jump range to speed up selling the stuff and you can see that it's overall earnings rate is about the same, but it's much more pleasant and safer to use. If you have a fleet carrier parked next to the mining, there could be an argument for a T9, but most people with a fleet carrier would have a Cutter, which trounces it. A mining T9 is a flying coffin, which is why many soon figure out that they need to go to the T10. The T10 can mine faster than a Python, but can't mine in a haz RES, so loses 30% and is quite unpleasant to use compared with the Python.
An Anaconda gets less cargo space with the class 7 multi-limpet controller with it than without it, everything else being the same.
Basically, there are three large mining ships that make sense - Python (core and laser), Clipper (core only) and Cutter. AFAICS until we get Sighman's build, the class 7 multi-limpet controller is sub-optimal on all of them. The 3C one,however is the bee's knees.
Sorry, I was talking about 2 different builds. My Cutter is for mining, and uses regular 5A collectors. The Corvette is for combat and carries the 7A collector limpet to scoop materials from fallen foes.
(I used to carry 2 x 7A SCBs, but one is plenty and I only use that in wing assassination missions.)
Would be nice to engineer the 7A and 7C. Sure they dropped the weight but, we can engineer all the other controllers, why not for the UMLC as well?
The weight difference between the two is significant and not much different for specs like the amount of limpets and so on. That is why I went with the 7C, think it 25 tons lighter?
Are you aware that C grade limpets are slower and collect less material per each chunk?
I don't use the 7C for mining, only 5A on my Cutter. I use the 7C for my T-10, Corvette and my jump Anaconda for High Grade Materials.