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The FDL does have more shield capacity, however the ability to maintain those shields is a different story. the FDL is also able to do serious alpha damage, given you use the Class 4 Hardpoint properly, as it can do some serious damage on modules. The ship is very fast, very agile, quicker than the FAS/Vulture yet not as nimble as those two can out turn it. The FDL is more of an attacker, its made to expose weaknesses of craft such as the underbelly of an anaconda or python. Its not made to fight a head to head battle with pirates however. Thats where the python comes in, as its loadout/power/internals, lack there of speed, (not the slowest) make it a brawler. People seem to think that the FDL and the Python are the same classification of ships, but their not, the Python and the Anaconda are more alike than the FDL would ever be like the Python, the FDL is a totally different class of ship, and it requires skill to use.
FAS is a nice craft, its essentially a larger vulture, its made for fixed weaponry in my opinion as the hardpoints aren't particularly made for gimballs
Just the sheer amount of shield cells you see on the average Python loadout (I use 2x6 1x5) usually supports that. It's not that the Python is used by less skilled players, but *can*, whereas on a FDL you're going to run into trouble unless you keep a ton of things in your head. In my fighting fdl for example, I kept switching modules on and off in combat as I needed them, which doesn't come near to the amount of micro you'll probably be doing on a Python.
If you handle it properly though, the FDL can kick humongous amounts of ass.
It certainly has a higher skill ceiling than other ships. It's even harder to use since the NPC ship buffs the last few updates have brought. I used to be able to sit in a intense conflict all day in my FDL, now I'm being given a run for my money...although I think they may be a little bugged as I was basically on my own in the last dozen or so I have been in lol my allies were no where to be seen.
I often wonder if that is where hate for the Clipper and FDL come from, the most common ship people come from before hand is a Vulture which forgives the sins of even the worst pilots and it can be quite a skill jump and system shock getting into the FDL or Clipper and expecting them to forgive and fly in the same way. Then you get buyers remosrse kicking in with "It doesnt work/I cant do it/This sucks".
I'm like you, switching stuff on/off as I need it but I kind of enjoy having to retract my hardpoints and get myself space to run my shield cells in the FDL, makes it feel like low to the ground no thrills wrecking machine to me..perhaps I'm a masochist.
FdL and Clipper need a bit more skill to get the most out of. Clipper especially because, despite some people assuming otherwise, its not really a combat ship, its a multipurpose, so it needs to be taken into consideration, especially with its wobble and slide factors with manouvering.
You don't fight with a spear like you do with a sword or dagger. If you try you're gonna end up dead real fast.
The clipper requires immense piloting and tactical skill to maximize its potential. The Clippers lateral engines are MUCH stronger than any other ship of its class, making it extremely manuverable (in the right hands) for it's size. The wing hardpoints also make for very good turret combat, as they offer an almost 270 degree bubble of fire coverage around the Clipper, with the only exposed spot being the bottom rear of the ship.
Have a Feeling i know you. I did the dame thing
Anyway, the FDL is a "zoom and boom" or strafer, what ever, you fly at your target going 300 or more, and let rip, go about a lick or 2 out and then flip around and then make another pass, the huge PA wrecks things.
I do like the assault ship, I ran mine iwth a beam on the roof and 3PAs oin he belly