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Do not engage your target near the space station. You will be turned into swiss cheese by the station and its contingent of defenders.
If you're seeing your target in supercruise and you wish to interdict him, you will need to have a module called a Frame Shift Interdictor installed on your ship. A basic one should do, nothing too fancy or expensive. Once equipped, make sure to set it to a firing group. Then, jump to supercruise, target your prey, get behind him and relatively close (may have to chase him for a few minutes before you can get close enough), and hit the interdictor's fire button that you set in firing groups. This will bring up the interdiction minigame, where you keep your circle on the target.
Succeed and you will join your target in being spun out of supercruise and into normal space, where you may happily murder him.
(To set a module in firing groups: Hit 4, tab over to Firing Groups by hitting E a time or two, then scroll down to highlight the module you wish to set and hit Space - once for Firing Group 1, twice for Firing Group 2, thrice to reset. There's only two firing groups, and I believe they're bound to L and R mouse respectively.)
Thanks - will try that now!
Thank-you! I was looking too far into it - it's on the Home Screen at the Starports.
Not ALL stations, mind you! It's prudent to make sure an unfamiliar station has refueling services (or whatever services you require at the time) by bringing up the System Menu and highlighting the station in question to bring up its information.
I can't tell you how embarrassing it is to call the Fuel Rats because the station didn't have a gas pump. But I bet they find it hilarious.
I'm really not off to a good start with this game.
Very rarely is anyone good at anything their first time around. You'll get the hang of it.
I think I'm just gonna scrap this Contract - it's literally about to run out of the 3 hours I had to complete it :/
Everytime I get close in Supercruise he just goes to ludicrous speed and I can't catch him, and I haven't found that attachment that lets me intercept Supercruising ships yet.
Start small. Take pirate cleanup contracts. You won't take any heat from the local authorities for smoking pirates (provided, of course, you have scanned and identified them as such - in order to do that, simply wait in supercruise for an Unidentified Signal Source to appear, drop into it, target whatever's flying around in there and just fly close enough to start the scanner going), and they help you rank up your reputations with local and main factions while you earn cash for a better ship.
This game does not scale the missions it offers you; they are entirely randomly generated. There are plenty of missions offered to newbies that newbies are simply incapable of carrying out, at least without some expensive modifiications to the starter Sidewinder. Assassination missions are one; mining misisons are another.
Also avoid mercantile contracts that require you to purchase a type of goods and return to the station in question. The profit margin is usually not worth the trouble of sifting through the galaxy map until you find a station that sells the product you are looking for. In the starter ship you may not even have the range to reach such a station. Privateering contracts to pull over convoys and steal their cargo can be frustrating as well.
Generally the safest missions to start with are salvage, combat with pirates, data couriers, light cargo transport, and illegal goods transport.