Elite Dangerous

Elite Dangerous

Bullwinkle Dec 12, 2015 @ 3:42pm
Any benefit to OP Power Plant?
If my deployed energy needs are X, is there any benefit of having a Power Plant that puts out more? Say one puts out 1.5X and the other only puts out X. Will shields stay up for a longer time or able to jump farther or something?
Last edited by Bullwinkle; Dec 12, 2015 @ 3:47pm
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Puppet #7 Dec 12, 2015 @ 3:47pm 
Only if your power plant becomes damaged and loses max output, in your #4 hud youre able to set power groups allowing you to control which order things shut down in such an instance

So having some breathing room allows you to take a hit or two before the lights start going out
Last edited by Puppet #7; Dec 12, 2015 @ 3:48pm
ConcealedFire Dec 12, 2015 @ 3:52pm 
Originally posted by Bullwinkle:
If my deployed energy needs are X, is there any benefit of having a Power Plant that puts out more? Say one puts out 1.5X and the other only puts out X. Will shields stay up for a longer time or able to jump farther or something?
pretty much no.
No benifits for anything having a power plant output more than max power usage.

The only reason why you might want a bigger than max powerplant is if your powerplant is destroyed (and, for whatever reason, you arent). That'll only give you 50% power.
Dread Lord Dec 12, 2015 @ 3:52pm 
they do also have different weight! so an A is lighter than a B which means you fly faster and your shields might be more effective because your overall MASS is closer to its optimum! Also more jump range with lighter weight...
Last edited by Dread Lord; Dec 12, 2015 @ 3:54pm
Dread Lord Dec 12, 2015 @ 3:53pm 
Originally posted by whozk:
Originally posted by Bullwinkle:
If my deployed energy needs are X, is there any benefit of having a Power Plant that puts out more? Say one puts out 1.5X and the other only puts out X. Will shields stay up for a longer time or able to jump farther or something?
pretty much no.
No benifits for anything having a power plant output more than max power usage.

The only reason why you might want a bigger than max powerplant is if your powerplant is destroyed (and, for whatever reason, you arent). That'll only give you 50% power.
wrong! see my post above this one!
Last edited by Dread Lord; Dec 12, 2015 @ 3:53pm
Everlaasti Dec 12, 2015 @ 4:03pm 
Originally posted by Dread Lord:
they do also have different weight! so an A is lighter than a B which means you fly faster and your shields might be more effective because your overall MASS is closer to its optimum! Also more jump range with lighter weight...

D is lightest, A most efficient, B(military grade) got the most hp but weights the most also
🅽🅴🅼🅾 Dec 12, 2015 @ 4:22pm 
Originally posted by Dread Lord:
they do also have different weight! so an A is lighter than a B which means you fly faster and your shields might be more effective because your overall MASS is closer to its optimum! Also more jump range with lighter weight...

Shield optimal mass refers to the "base hull mass" of your ship, exceeding it with upgrades will not decrease your shields.

Originally posted by Bullwinkle:
If my deployed energy needs are X, is there any benefit of having a Power Plant that puts out more? Say one puts out 1.5X and the other only puts out X. Will shields stay up for a longer time or able to jump farther or something?

The thermal rating of having a higher class power plant could be beneficial if you are having problems overheating.
Sir Harlz Dec 12, 2015 @ 4:25pm 
If your doing a combat ship. Then I would get a little extra power. THe reason being if your plant gets damanged you could not have enougth power. But if your power needs are met, only reason to get another power plant is for a better heat rating.
Dread Lord Dec 12, 2015 @ 4:30pm 
Shield optimal mass refers to the "base hull mass" of your ship, exceeding it with upgrades will not decrease your shields. There is controversial thought on that!
🅽🅴🅼🅾 Dec 12, 2015 @ 4:56pm 
Originally posted by Dread Lord:
Shield optimal mass refers to the "base hull mass" of your ship, exceeding it with upgrades will not decrease your shields. There is controversial thought on that!


https://forums.frontier.co.uk/showthread.php?t=89770

At the bottom of the OP there is a quote from developer Mike Evans stating:

"It;s based on the Hull Mass (what you called the original ship mass). The anaconda is indeed 400t of hull before any modules are fitted and that is what the generator uses to determine shield strength. If that number could be lowered the strength would go up given the same generator but you can't do that. In future it might be possible to fit modules that can decrease the hull mass for the purposes of shield strength calculation (think shield boosters or something)."
Dread Lord Dec 12, 2015 @ 5:28pm 
ah ok thanks for clearing that one up! :)
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Date Posted: Dec 12, 2015 @ 3:42pm
Posts: 10