Elite Dangerous

Elite Dangerous

probe Dec 11, 2015 @ 9:26am
Planets moving?
So I had a discussion in another space-sim forum and was wondering; Do planets in E:D rotate around stars or are they stationary?

Without a fixed point of observation it can be quite hard to tell.

Anybody knows?
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Showing 61-75 of 79 comments
Napoleonic S Dec 11, 2015 @ 11:07pm 
I know statiosn and planets are supposedly to move on their orbits in this game

but there is one baffling thing

if they moves, then how come

stations distance from their system's main stars they suppoedly to orbit NEVER CHANGE? in fact, people have listed the stations distance in some places on the internet and not one of them ever changed...

do they all orbit in perfect simmetrical distance or what?
Agony_Aunt Dec 11, 2015 @ 11:24pm 
Originally posted by napoleonic_sp007rz:
I know statiosn and planets are supposedly to move on their orbits in this game

but there is one baffling thing

if they moves, then how come

stations distance from their system's main stars they suppoedly to orbit NEVER CHANGE? in fact, people have listed the stations distance in some places on the internet and not one of them ever changed...

do they all orbit in perfect simmetrical distance or what?

Their distance will change. While it lists their orbital range, planets are in ecliptical orbits (not quite circular). The system map doesn't show this, and i don't think it lists values like Aphellion and Perhillion, but they do work.

Stations will orbit their planets in circular orbits though.

Everything works exectly in line with orbital mechnaics... although there are some occasionally glitches with Stellar Forge where something will be orbiting so fast that in theory the planet/star should rip itself apart.

Sometimes, especially with Horizons, you can find planets that are orbiting quite fast and can see their movements even without timelapse.

Oh, of anyone is wondering why things seem to stop moving when you are close to them, that's because of the nature of the frameshift drive. When you exit from FSD it places you in the same frame of reference as the target (ie: at relative zero speed to the target).

You experience this all the time here on earth. You think you are not moving while sat at your computer right? But you actually moving at insane speeds as the earth rotates on its axis and the earth moves around the sun, and the sun moves around the galaxy, and the galaxy moves around the univerise.

Releative to our position on earth we are at zero. But relative to the center of the galaxy, well, i don't know the speed, but its probably thousands or millions of km/s... scary thought! Just think about that the next time you say "Stop the world, i want to get off!" Instant decelleration by at least thousands of km/s, instant death :D
Napoleonic S Dec 12, 2015 @ 1:44am 
Originally posted by Agony_Aunt:
Originally posted by napoleonic_sp007rz:
I know statiosn and planets are supposedly to move on their orbits in this game

but there is one baffling thing

if they moves, then how come

stations distance from their system's main stars they suppoedly to orbit NEVER CHANGE? in fact, people have listed the stations distance in some places on the internet and not one of them ever changed...

do they all orbit in perfect simmetrical distance or what?

Their distance will change. While it lists their orbital range, planets are in ecliptical orbits (not quite circular). The system map doesn't show this, and i don't think it lists values like Aphellion and Perhillion, but they do work.

Stations will orbit their planets in circular orbits though.

Everything works exectly in line with orbital mechnaics... although there are some occasionally glitches with Stellar Forge where something will be orbiting so fast that in theory the planet/star should rip itself apart.

Sometimes, especially with Horizons, you can find planets that are orbiting quite fast and can see their movements even without timelapse.

Oh, of anyone is wondering why things seem to stop moving when you are close to them, that's because of the nature of the frameshift drive. When you exit from FSD it places you in the same frame of reference as the target (ie: at relative zero speed to the target).

You experience this all the time here on earth. You think you are not moving while sat at your computer right? But you actually moving at insane speeds as the earth rotates on its axis and the earth moves around the sun, and the sun moves around the galaxy, and the galaxy moves around the univerise.

Releative to our position on earth we are at zero. But relative to the center of the galaxy, well, i don't know the speed, but its probably thousands or millions of km/s... scary thought! Just think about that the next time you say "Stop the world, i want to get off!" Instant decelleration by at least thousands of km/s, instant death :D

but stations distance never changed, at least for me, you can for example look at sites that list rare trading, see how they list commodities a sold on system x at station 1 that have xxx distance from the star

guess what

the xxx number never changed! as in if you go there and see them for yourself you would find the exact same number as in the websites.

this make me greatly question the notion that things orbit properly in ED galaxy, because to me what I was just described is totally against that claim.




your other statement about why stations/asteroids/stuffs seem not to move when we drop out of FSD near them is also very interesting.... as I recently wondering about that too...

in my understanding, that shouldn't happen, I mean the nature of FSD/alcubierre drive doesn't seem to work that way, errr here I mean an FSD equipped craft shouldn't be automatically drift on space to match others' places in space-time, isn't it? such thing seem more like space magic than scientific, but then again I'm not a scientist lol
Last edited by Napoleonic S; Dec 12, 2015 @ 1:53am
Agony_Aunt Dec 12, 2015 @ 2:00am 
Originally posted by napoleonic_sp007rz:
Originally posted by Agony_Aunt:

Their distance will change. While it lists their orbital range, planets are in ecliptical orbits (not quite circular). The system map doesn't show this, and i don't think it lists values like Aphellion and Perhillion, but they do work.

Stations will orbit their planets in circular orbits though.

Everything works exectly in line with orbital mechnaics... although there are some occasionally glitches with Stellar Forge where something will be orbiting so fast that in theory the planet/star should rip itself apart.

Sometimes, especially with Horizons, you can find planets that are orbiting quite fast and can see their movements even without timelapse.

Oh, of anyone is wondering why things seem to stop moving when you are close to them, that's because of the nature of the frameshift drive. When you exit from FSD it places you in the same frame of reference as the target (ie: at relative zero speed to the target).

You experience this all the time here on earth. You think you are not moving while sat at your computer right? But you actually moving at insane speeds as the earth rotates on its axis and the earth moves around the sun, and the sun moves around the galaxy, and the galaxy moves around the univerise.

Releative to our position on earth we are at zero. But relative to the center of the galaxy, well, i don't know the speed, but its probably thousands or millions of km/s... scary thought! Just think about that the next time you say "Stop the world, i want to get off!" Instant decelleration by at least thousands of km/s, instant death :D

but stations distance never changed, at least for me, you can for example look at sites that list rare trading, see how they list commodities a sold on system x at station 1 that have xxx distance from the star

guess what

the xxx number never changed! as in if you go there and see them for yourself you would find the exact same number as in the websites.

this make me greatly question the notion that things orbit properly in ED galaxy, because to me what I was just described is totally against that claim.




your other statement about why stations/asteroids/stuffs seem not to move when we drop out of FSD near them is also very interesting.... as I recently wondering about that too...

in my understanding, that shouldn't happen, I mean the nature of FSD/alcubierre drive doesn't seem to work that way, errr here I mean an FSD equipped craft shouldn't be automatically drift on space to match others' places in space-time, isn't it? such thing seem more like space magic than scientific, but then again I'm not a scientist lol

Ah, i see what you mean. Well, your nav comp will always show the right distance, and it will change depending on where it is in relation to the planet it is orbiting, but its only going to change by at most a LS or two unless it is in a wide orbit about a large planet or something.

Any text info on system shots or whatnot don't really need to update. It would be additional calculations for no real benefit.

Do you care if a station is 32.1 LS from the star or 32.2 LS from the star?

As for how the FSD drive works, well, it can work however FD want it to work, so this is how they made it happen.
Napoleonic S Dec 12, 2015 @ 2:06am 
Originally posted by Agony_Aunt:
Originally posted by napoleonic_sp007rz:

but stations distance never changed, at least for me, you can for example look at sites that list rare trading, see how they list commodities a sold on system x at station 1 that have xxx distance from the star

guess what

the xxx number never changed! as in if you go there and see them for yourself you would find the exact same number as in the websites.

this make me greatly question the notion that things orbit properly in ED galaxy, because to me what I was just described is totally against that claim.




your other statement about why stations/asteroids/stuffs seem not to move when we drop out of FSD near them is also very interesting.... as I recently wondering about that too...

in my understanding, that shouldn't happen, I mean the nature of FSD/alcubierre drive doesn't seem to work that way, errr here I mean an FSD equipped craft shouldn't be automatically drift on space to match others' places in space-time, isn't it? such thing seem more like space magic than scientific, but then again I'm not a scientist lol

Ah, i see what you mean. Well, your nav comp will always show the right distance, and it will change depending on where it is in relation to the planet it is orbiting, but its only going to change by at most a LS or two unless it is in a wide orbit about a large planet or something.

Any text info on system shots or whatnot don't really need to update. It would be additional calculations for no real benefit.

Do you care if a station is 32.1 LS from the star or 32.2 LS from the star?

As for how the FSD drive works, well, it can work however FD want it to work, so this is how they made it happen.

well the problem is, IIRC the orbit of real earth itself differ in like 50 million kilometers between it's shortest and farthest distance from the sun isn't it? I'm sure that's far from a mere 0.1 LS... so I guess this is kind of immersion ruining factor.
Agony_Aunt Dec 12, 2015 @ 4:30am 
Originally posted by napoleonic_sp007rz:
so I guess this is kind of immersion ruining factor.

Really? Wow... ok. My immersion is fine with it.

Actually, i'm now wondering what we are discussing. The HUD and navigation menu show the curent correct distance.

The system map doesn't actually show distance from star. It shows the semi major axis and the eccentricity. It doesn't actually list current distance.

Hmm... so, what is the actualy problem here?
Napoleonic S Dec 12, 2015 @ 5:13am 
Originally posted by Agony_Aunt:
Originally posted by napoleonic_sp007rz:
so I guess this is kind of immersion ruining factor.

Really? Wow... ok. My immersion is fine with it.

Actually, i'm now wondering what we are discussing. The HUD and navigation menu show the curent correct distance.

The system map doesn't actually show distance from star. It shows the semi major axis and the eccentricity. It doesn't actually list current distance.

Hmm... so, what is the actualy problem here?

I thought you got it already

so my confusion is about the fixed distance of stations (and with it probably also other celestial bodies since stations themselves are 'attached' to celestial bodies), I repeat, the fixed distance of them according to what we are told in the game whenever we arrived in the system...

I thought I already gave you the precise example, hm maybe another example is needed here

so let's say the gorbachev station

https://eddb.io/station/122

so according to that website, it's precisely located at 506 LS distance from the sun, isn't it?

now my problem with it is that, that 506 LS number NEVER CHANGED, it stay there forever (at least at this moment it still is)...

why is that a problem? because as we know the real earth orbiting sun in not a perfectly circle orbit line, earth orbit has shortest and longest distance from the sun by 50 million kilometers (belay that, according to wiki it's 5 million kilometers https://en.wikipedia.org/wiki/Earth%27s_orbit) or such, a far more than simple 1 LS...in fact it more than 15 LS...

yet in game the number stay the same as far as I observed until now...

do you understand what I'm talking about now?
Last edited by Napoleonic S; Dec 12, 2015 @ 5:16am
Ottomic Dec 12, 2015 @ 5:19am 
Earth's orbit is not perfectly circular, that doesn't mean that you can't achieve perfectly circular orbits. It stems from the fact that the largest existing consensus states Earth was placed in orbit naturally, and as such not necessarily in a perfect circle. Not only that, there's been several events since Earth's birth that have moved it around a bit, on top of solar drift and other tiny stuff like that.

If you managed to strap boosters to Earth and do the required correction burns however, you would be able to make its orbit circular.
Last edited by Ottomic; Dec 12, 2015 @ 6:23am
Ofan Dec 12, 2015 @ 5:35am 
Originally posted by napoleonic_sp007rz:
Originally posted by Agony_Aunt:

Really? Wow... ok. My immersion is fine with it.

Actually, i'm now wondering what we are discussing. The HUD and navigation menu show the curent correct distance.

The system map doesn't actually show distance from star. It shows the semi major axis and the eccentricity. It doesn't actually list current distance.

Hmm... so, what is the actualy problem here?

I thought you got it already

so my confusion is about the fixed distance of stations (and with it probably also other celestial bodies since stations themselves are 'attached' to celestial bodies), I repeat, the fixed distance of them according to what we are told in the game whenever we arrived in the system...

I thought I already gave you the precise example, hm maybe another example is needed here

so let's say the gorbachev station

https://eddb.io/station/122

so according to that website, it's precisely located at 506 LS distance from the sun, isn't it?

now my problem with it is that, that 506 LS number NEVER CHANGED, it stay there forever (at least at this moment it still is)...

why is that a problem? because as we know the real earth orbiting sun in not a perfectly circle orbit line, earth orbit has shortest and longest distance from the sun by 50 million kilometers (belay that, according to wiki it's 5 million kilometers https://en.wikipedia.org/wiki/Earth%27s_orbit) or such, a far more than simple 1 LS...in fact it more than 15 LS...

yet in game the number stay the same as far as I observed until now...

do you understand what I'm talking about now?


Originally posted by napoleonic_sp007rz:
Originally posted by Agony_Aunt:

Really? Wow... ok. My immersion is fine with it.

Actually, i'm now wondering what we are discussing. The HUD and navigation menu show the curent correct distance.

The system map doesn't actually show distance from star. It shows the semi major axis and the eccentricity. It doesn't actually list current distance.

Hmm... so, what is the actualy problem here?

I thought you got it already

so my confusion is about the fixed distance of stations (and with it probably also other celestial bodies since stations themselves are 'attached' to celestial bodies), I repeat, the fixed distance of them according to what we are told in the game whenever we arrived in the system...

I thought I already gave you the precise example, hm maybe another example is needed here

so let's say the gorbachev station

https://eddb.io/station/122

so according to that website, it's precisely located at 506 LS distance from the sun, isn't it?

now my problem with it is that, that 506 LS number NEVER CHANGED, it stay there forever (at least at this moment it still is)...

why is that a problem? because as we know the real earth orbiting sun in not a perfectly circle orbit line, earth orbit has shortest and longest distance from the sun by 50 million kilometers (belay that, according to wiki it's 5 million kilometers https://en.wikipedia.org/wiki/Earth%27s_orbit) or such, a far more than simple 1 LS...in fact it more than 15 LS...

yet in game the number stay the same as far as I observed until now...

do you understand what I'm talking about now?



It will just be the median of the apsis/periapsis.

It's quite clear from observations in game that planets and stations move long orbital paths, you can drop out of supercruise near a station in a low orbit around a large body (gas giants give best results) and watch this happen real time

So if that's the case the logical conclusion is that either its down to a HUD choice, because no one wants to see an accurate to the inch distance to a planet as you would get awful hud clutter and potentially confuse players or perhaps its down to the system overheads that would be required to clock in real time the exact distance/time to for each body; whatever the reason is it's just not necessary.

If you want something totally accurate then use your canopy HUD once you target a station/body. Given that this figure can change based on relative speed and position that will always be accurate enough -without splitting decimal point hairs.

TL:DR

Map distance will be an approximate (assumedly median stat) modeled on the orbital characteristics of your target, because it's a map, a static representation of the system not an orrery. The canopy hud will be real time calculation rounded to a sensible decimal place.

Last edited by Ofan; Dec 12, 2015 @ 5:37am
Mu77ley Dec 12, 2015 @ 5:56am 
Originally posted by napoleonic_sp007rz:
Originally posted by Agony_Aunt:

Ah, i see what you mean. Well, your nav comp will always show the right distance, and it will change depending on where it is in relation to the planet it is orbiting, but its only going to change by at most a LS or two unless it is in a wide orbit about a large planet or something.

Any text info on system shots or whatnot don't really need to update. It would be additional calculations for no real benefit.

Do you care if a station is 32.1 LS from the star or 32.2 LS from the star?

As for how the FSD drive works, well, it can work however FD want it to work, so this is how they made it happen.

well the problem is, IIRC the orbit of real earth itself differ in like 50 million kilometers between it's shortest and farthest distance from the sun isn't it? I'm sure that's far from a mere 0.1 LS... so I guess this is kind of immersion ruining factor.

The difference between Earth's perihelion and aphelion distance from the sun is actually only 6 million kilometers.

As for immersion ruining, are you completely serious?!?! They probably just use the average distance for the system maps is all.
Napoleonic S Dec 12, 2015 @ 6:19am 
Originally posted by Mu77ley:
Originally posted by napoleonic_sp007rz:

well the problem is, IIRC the orbit of real earth itself differ in like 50 million kilometers between it's shortest and farthest distance from the sun isn't it? I'm sure that's far from a mere 0.1 LS... so I guess this is kind of immersion ruining factor.

The difference between Earth's perihelion and aphelion distance from the sun is actually only 6 million kilometers.

As for immersion ruining, are you completely serious?!?! They probably just use the average distance for the system maps is all.
you know I made more post after that one...

also earth is just the easiest example

however amongst 70,000 or so current inhabited systems in the game, there surely are planets with significant elliptical shaped orbit or something, not mention the rest of the billions other systems...
Ofan Dec 12, 2015 @ 6:23am 
There are, and they have elliptical orbits but as has been said it's a safe bet the figure you are complaining about is an average /median distance read given that you can watch the planets move if you try to
Mu77ley Dec 12, 2015 @ 6:37am 
Originally posted by napoleonic_sp007rz:
Originally posted by Mu77ley:

The difference between Earth's perihelion and aphelion distance from the sun is actually only 6 million kilometers.

As for immersion ruining, are you completely serious?!?! They probably just use the average distance for the system maps is all.
you know I made more post after that one...

also earth is just the easiest example

however amongst 70,000 or so current inhabited systems in the game, there surely are planets with significant elliptical shaped orbit or something, not mention the rest of the billions other systems...

And have you checked the distances based on the orbital information in map at intervals during whatever their orbital period is to see if there is no change? For example for Earth you'll need to compare the distances in December and June. And lots of planets have far longer orbital periods.
Agony_Aunt Dec 12, 2015 @ 6:48am 
Originally posted by napoleonic_sp007rz:
Originally posted by Agony_Aunt:

Really? Wow... ok. My immersion is fine with it.

Actually, i'm now wondering what we are discussing. The HUD and navigation menu show the curent correct distance.

The system map doesn't actually show distance from star. It shows the semi major axis and the eccentricity. It doesn't actually list current distance.

Hmm... so, what is the actualy problem here?

I thought you got it already

so my confusion is about the fixed distance of stations (and with it probably also other celestial bodies since stations themselves are 'attached' to celestial bodies), I repeat, the fixed distance of them according to what we are told in the game whenever we arrived in the system...

I thought I already gave you the precise example, hm maybe another example is needed here

so let's say the gorbachev station

https://eddb.io/station/122

so according to that website, it's precisely located at 506 LS distance from the sun, isn't it?

now my problem with it is that, that 506 LS number NEVER CHANGED, it stay there forever (at least at this moment it still is)...

why is that a problem? because as we know the real earth orbiting sun in not a perfectly circle orbit line, earth orbit has shortest and longest distance from the sun by 50 million kilometers (belay that, according to wiki it's 5 million kilometers https://en.wikipedia.org/wiki/Earth%27s_orbit) or such, a far more than simple 1 LS...in fact it more than 15 LS...

yet in game the number stay the same as far as I observed until now...

do you understand what I'm talking about now?

You're complaining about an external site not affiliated with FD, using fixed values?

Once again, in game it doesn't list distance from the star. It lists the semi major axis and excentriccity which tells you roughly what sort of orbit it has. It doesn't actually say directly how far from the sun it is.
Ottomic Dec 12, 2015 @ 6:53am 
What's funny about all this is how these minute differences that are hardly appreciable from our point of view are "immersion breakers". Because ynow, when I grab my spaceship every Wednesday, kick the FSD in and I go up on a straight line, then stop in the middle of space, I look down and say man, this looks so much more real.
Last edited by Ottomic; Dec 12, 2015 @ 6:53am
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Date Posted: Dec 11, 2015 @ 9:26am
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