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Largely for me, the scoop is a simple tool to scrape the edge off. There is two ways to do it for me; orbit wide, but at a moderate pace to rea-arrange bearings for a next jump and scoop fuel off the edge. There is a yellow-orange ring around stars and planateary bodies that are the warning edge to where you'll drop out completely, so aim beyond that, but keep turning to keep distance. Just watch the heat.
The second feels cheap somewhat, but is safer - slow down. drag your speed to a crawl, or near halt around the scoop range and inch to a good distance. With poor scoops you can do this somewhat easier as you can almost crawl to a halt to just linger and scoop fuel at the optimal range. There is that point to where you gain maximum fuel but the heat reamains stable and you won't overheat on almost any star. This is safer as you can slowly crawl in on the edge (like you were going to circle it) and slow to a near-stop to gather till you are full or have enough.
It gets much easier with larger-sized and better quality scoops grabbing more. My current Cobra has a fair B or C-quality size-4 scoop that literally takes seconds to fill all I need. Great for those rush runs across multiple systems where you don't want to think about stopping on the too-many waypoint jaunt.
So since I have to go smaller instead of larger and more reliable I need to know the easier stars for route planning if fastest won't exactly be safe.
There's really not a lot of difficulty to it. Just get close and scoop, go far away to cool down.
what is even better is the bright stars with trails coming off of them fly straight at it and curve right before hitting it to get maximum fuel possible :)