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Докладване на проблем с превода
Not entirely accurate here, because you're constantly looking at a large light source (your monitor). It's not just something casting ambient light, like the aformentioned red light would be in a night time environment.
The default UI colors are pretty pleasing to me, yeah, but there are times when there could be a better contrast. Also, being able to change the colors would be really useful for folks with varying degrees of color blindness.
Better lighting for asteroid belts for one :)
Yeah so far I think I've found a green HUD to work the best, the night-vision green one I made is pretty nice with white highlighting.
Currently using a blue one though, gotta be matching the interior of my Clipper ;)
Yeah having your own HUD is a nice personal touch and can really help when dealing with that feeling of your flying a giant orange? I guess is what one would call it, basically the game has an orange shader, and its saturated. Learning the editor aint too hard, its just more time consuming learning what numbers do what. Even combinations with negatives work and numbers greater than 1.