Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It can certainly deal a decent amount of burst damage but there isn't really anything particulary good about huge hardpoints in PvE because all the modules for it require ammunition.
The Python is a multi purpose wonder imo.
It's downsides are the low speed, turn rate and jumprange but pretty much everything else is top notch and all that on a ship that still fits on a medium sized pad. For combat it can deliver sustained damage with a very long lasting capacitor while being very very tanky with lots of shield cell banks and it doesn't really have power issues so module freedom is totally yours.
I personally wish they would have bumped the jump range up a bit after the nerf but other than that it is pretty much a tiny Anaconda.
For RES farming alone you don't really need all that, that's true. But I personally think the game makes more fun if you stop the farming nad min maxing and simply do what you want to do in the ship you want to fly the most - no matter how "good" it is.
Some advice, always take out the smaller ships of the wing before taking out the bigger one(s). If you let the lead scan you and then fly away as you've no cargo, you can take out an Eagle before it manages to even turn around and can remove a Viper's shield and half of its hull before it can turn around as well. My Python isn't even A rated yet and I had the Vulture as well, awesome ship.
There's not much you could fit into the slots otherwise, unless you actually fly a multi purpose build instead.
However, it still is farming. But if I would be running trades to gain wealth, I would also be "farming" in a different way.
But I agree with what you said about the python... the capacitor and modules amount and sizes are pretty good.
But its weakness in solo is not to be ignored. While it haves more hull than the fdl... it also melts a lot faster too. Combined with its slow speed, you have little time to react and save your ass when the sh... hits the fan.
When the feds are there, I can say I'm having a lot more fun, as I can almost kill them before they switch target on me. But these times when they don't show up... its a lot tougher.
They should make a vulture priced the same as a conda, that would solve all power issues, and maybe add 2 more large hardpoints :) That would be be dream ship I think :)
Yeah, that's what I always do, taking the smaller ships out. However, your python likely have a bit more money put into than I could afford on mine... but I dunno... while I was also able to take down most things out there, except the 3 wings... well, I can when all my chaffs and shield cells are full, but it would leave me with little to continue afterward if any.
And yeah, I also use asteroids to get away... and in the vulture its a blast to boost your way with full ENG pips... but the python is heavy, and when turning flight assist off to spin around, you keep drifting for a good while unless you boost. Even the fdl is nimble enough to run thru asteroids... Guess I need to spend more time in it to feel comfortable doing so :)
Just don't grind yourself through something which doesn't make fun because that will just burn you out and that's what a lot of people do to get an Anaconda.
The Federal Assault Ship might be fun alternative for you.
The shields are crap, but it's agile and got a decent amount of firepower - and I think it looks pretty cool too.
Getting rid of the shields on a Python with boosters and shield cell banks is going to be pretty hard without some serious burst on the other end.
https://www.youtube.com/watch?v=4gQosYb3m9U&list=PLRzac19sSUfVN6t3UneGg0rDyir0JcQHX&index=1
Yup. A federal assault ship can take a sh*t on a vulture pretty easily.
Vulture definately needs to be bumped up to the 10mil + range.. 4 mil is like giving it away for free. Especially considering a fully decked vulture.....still dirt cheap.
I'll be honest, if I were to trade in my Python, I would get 82 million credits for it. Should also point out that a ship that has less mass to it will have somewhat stronger shields compared to the same ship that has more mass to it with the same shield generator.
If you are looking for a vulture upgrade try the federal assault ship. It's heavier but has great maneuverability more firepower and crazy ramming damage my favored ship so far