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If you are looking for decent jump range on your ship, skip B.
Or are you talking about SCBs (B grade got a lower charge per use but 1 cell more).
Still what he means is that better shields also require a longer recharge time / time until they're up again (when they fell down). (since they have more MJ shields strength and recharge stays the same)
For strong shields it requires an awful long time to come up again so for bigger ships it's often better to run when shields come down, because otherwise it can become quite expensive.
Again, from what I know and read from people testing this the recharge time on all shields is the same.
The only thing I found out is that you sometimes get more MJ shields by going lower grade shield + higher shield boosters (if you can't run A shield + A shield boosters).
You can calculate that on coriolis.io
Personally I find that a bad solution. Shield recharge should depend on your distributor and how many pips you put in SYS. Of course bigger ships would have an advantage here and it would need to be rebalanced if that would happen... but meh this is OT.
Yeah, shields of the Courier are quite strong. But "the tank of fighters" is more the Vulture.
Edit:
With 3A shields the courier has 335 MJ, the Vulture with 5A has 387 MJ ... (Coriolis)
0A Shield boosters add +20% strength.
It was just a comparison. Vulture has +15% better shields.
In total if you take Vulture vs. Courier:
Vulture = more DPS, better maneuverability
Courier = no power issues--> stronger shields, much faster.