Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://www.youtube.com/watch?v=VflbALuYeMI
https://www.youtube.com/watch?v=Rl9Sg600Jww
Krait II, its multipurpose, which mean main competition is, imo , Python. Python is better at mining and medium cargo hauling, simply due to the extra class 6 optional. Krait is, however, faster, cheaper, more agile, and significantly better at combat because of the agility and SLF. Python has much better shielding and armor tho.
For combat, Krait has bad armor, bad shields, but is fast as hell and agility is comparable to a Challenger or FDL; bit lower than both of course, and Chieftain is still king of medium agility. DPS is incredible, and its the best pirate ship in the game. Not that pirating is all that good anymore with LTDs "nerfed" to far more reasonable levels.
Big thing is, its very combat competent, but FDL for example is obnoxious for any other use with terrible jump range / no fuel / etc, Chieftain can have a small bit of cargo for collectors and less awful jump range, 16t fuel, but the Krait II is extremely comfy for bounty hunting / material fetching / etc with 32t fuel, great jump range for a combat ship, and is second only to Python for mining/hauling/etc. with enough distinction to actually use it even if not ideal.
Lakon-style open canopy is a big plus for me, since everything else I fly is Lakon (Chieftain, AspX, Type 9, type 10).
My question in general is however: Coriolis and ED Wiki have two totally different stats for Krait II: Wiki is 262 MJ shield, Coriolis is 220 MJ. Chieftain on Wiki is 162 MJ, Coriolis is 200 MJ.
Which of these, if either, is correct?
they're exactly the same methinks, the krait mk2 drifts a little more but that's about it. and since i don't much care for slf, python suits* me better.
*that was of course before i pimped my clipper :)
I usually fit 2-3 turrets to deal with any smaller, nimble ships. And I carry an SLF.
No it isn't. Due to the hardpoint limitation it cannot really run flak unless you want to gimp yourself on the main advantage of running the Krait in that you get 4 rails. The chieftain is the best thargoid hunter (poke around in AXI for a bit)
The Krait is reliable and for me is a nice change of pace for when FDL PA/Rails gets boring. It's certainly not OP. The FDL has 70 armor (same as cutter/corvette) despite being M pad and the Krait has a 55 iirc (See my videos / spreadsheets on engineering). So if your shields (people have already mentioned shield mods earlier) go down you’re going to have a bad time because you're already taking damage at a pretty mean rate for your pad class.
the only good thing about kraits(especially phantom) is their jump range, thats all
Of all the medium ship, Krait MK 2 have one of the best hardpoints (alongside the FDL, people debate on which is better, so let's say they are both the best). An amazing convergence, lots of internal with no restriction, decent mobility, top tier speed (mamba and FdL are the only combat ship beating it), and good shield. It also has access to class 6 thrusters and 7distributor, while most of its competitor are down one class.
Also, it's the one of the only medium to support a SLF (crusader being another, but it's very meh otherwise).
Overall, it's very well rounded combat platform. Chieftain will have more tank, but less firepower. FdL gets a huge hardpoint and mobility, but is less tanky. Same for mamba.
FDL does best combat but Krait does anything else better and so does Python, exept well AX maybe(never been intrerested in it anyway)
So the right comparison imo would be Krait MK2 vs Python:
Ships are same class and somewhat same role (being universal)
They have same hardpoints but different positions
They both has same class 6 thrusters and class 7 distributor
Krait is faster but Python is more agile even without engineers
Krait has better power plant numbers but cant tank as much damage as Python nor with sheild nor with armor
Krait has better jump range but cant carry as much or fit as many modules as Python
Anybody can see and test it himself https://coriolis.io
So everybody can deside what they want more from each ship but my opinion stands the same Krait IS overrated. Furher more every time i see someone recommending Krait i call it propoganda, but yes again its just my opinion and you can add it to the pile.
PvE : Krait > FdL.
That's not a competition.
Better power plant
Better distributor
More internal slot (a lot)
Better internal slot class
Better shield
Less base shield
Less speed
Less agility
Less base hull
Agility/speed is irrelevant fpr pve, as long as you can follow a target and disengage (which the krait can do no problem), since NPC use turrets anyway. base shield and hull is fairly irrelevant considering you have almost twitce the number of internal for modules.
As for hardpoint :
Krait : 3L 2M
FdL : 1H 4M
Raw DPS is very close with a slight advantage to FdL, but with the variation in penetration, in reality it may differ.
But Krait can have a SLF (FdL can't) for extra dps, giving the Krait the damage advantage no problem.
You get a slightly unmodded advantage in tank, agility and speed, and lose everywhere else.
Krait Mk2 is a combat focused ship, and is the best M class for PvE content. FdL is best for pvp. Python for transport/mining. Phantom for range. Chieftain for AX.
The Krait is multipurpose. It's good at most things. It's the best at nothing, the specialists will be cheaper and more effective but you'll have to have like 6 of them if yo uwant to do everything, with the Krait switching tasks is as simple as switching loadouts.
The 1 place it might actually be the best for it's size is Piracy, because of the large number of unrestricted internals and high speed. So it can carry more cargo, keep them from outrunning you, has enough firepower to snipe the drives quickly, and is durable enough for the return fire from a freighter to not be too much of a threat unless you make mistakes. The other ships in the size range that could match it or beat it in any one of those things tend to suffer greately in something else. (IE the chieftan has comparable firepower and speed and superior agility, but it's got like 1/2 the cargo space. The Python has somewhat better cargo space, but is more likely to be outrun and will likely be torn to pieces if they have friends in more agile ships and/or system authority shows up in more agile ships and/or they have a fighter bay)
The AXI consider krait as a good AX learner.
Also, if you're going to compare the two, you kinda have to mention the fighter bay or it just looks like...err...propaganda
Python is better multipurpose, with more space and more tankiness, but it's clunky in comparison to the Krait and just not as good in combat
Having said that, if you want a combat ship it's still better to go for an *actual* combat ship, even if it's not much good for anything else
it is not
id rather take Mamba\FAS for PvE than Krait, if no ship size limitations booy o boy then its Vulture or Vette
Have you ever played conflict zones?