Elite Dangerous

Elite Dangerous

Darth_Lopez Mar 10, 2022 @ 10:39pm
Mamba Builds?
So I bought a mamba and I've been trying to figure out how to turn it in to a beastly murder boat. Only Issue: Stripping shields >.> Currently I'm using a 4A plasma 2x Accelerator 3C Gimballed Multicanons and 2x level 1 seeker missile pods.

What would you cahnge or suggest? I'm finding that the plasma Accelerator is not as good as I thought it would be against shields its not bad but its not zapping them consistently enough >.> I'm thinking about switching to small beams instead of the missle pods.
< >
Showing 1-15 of 35 comments
Heimdall313 (Banned) Mar 10, 2022 @ 10:53pm 
You could try:
1 Huge Multicannon
2 Large Beams
2 small Multicannons

Easy, simple, pretty balanced on shield / armor damage.
CEPHY Mar 10, 2022 @ 11:08pm 
I've heard that full frag cannons work.
Flying shotgun.
AJ24 Mar 11, 2022 @ 12:22am 
I've currently got Huge multi-cannon, large beam and large multi-cannon, and plasma chargers on the small slots. That last is just for fun, though, I did have seeker missiles in the small slots and liked them, but having a multi-cannon with corrosive and a pulse laser with scramble spectrum would be my other go-to choice.

Got a frag FDL that is fun as well, mind
Sighman Mar 11, 2022 @ 1:49am 
3 big beams and 2 even bigger multis work for me.
HughJardon Mar 11, 2022 @ 2:38am 
Originally posted by Darth_Lopez:
So I bought a mamba and I've been trying to figure out how to turn it in to a beastly murder boat. Only Issue: Stripping shields >.> Currently I'm using a 4A plasma 2x Accelerator 3C Gimballed Multicanons and 2x level 1 seeker missile pods.

What would you cahnge or suggest? I'm finding that the plasma Accelerator is not as good as I thought it would be against shields its not bad but its not zapping them consistently enough >.> I'm thinking about switching to small beams instead of the missle pods.
You can't just fit your favourite weapons to any ship. If you want advice that's meaningful, you have to tell us what other modules you have and what you expect to do with the ship. You need completely different weapons if you have no engineering nor guardian unlocks than if you do have them.
Darth_Lopez Mar 11, 2022 @ 10:31am 
Originally posted by AJ24:
I've currently got Huge multi-cannon, large beam and large multi-cannon, and plasma chargers on the small slots. That last is just for fun, though, I did have seeker missiles in the small slots and liked them, but having a multi-cannon with corrosive and a pulse laser with scramble spectrum would be my other go-to choice.

Got a frag FDL that is fun as well, mind

What are plasma chargers? I don't think I've seen those.


Also those add on effects I'm guessing are engineering options?

Originally posted by HughJardon:
You can't just fit your favourite weapons to any ship. If you want advice that's meaningful, you have to tell us what other modules you have and what you expect to do with the ship. You need completely different weapons if you have no engineering nor guardian unlocks than if you do have them.

I appreciate the attempt at elitism, i mean elite is in the name soooo, but the game does not appear to restrict weapons so i very much "can" fit my favorite weapons and modules if I'd like, so long as I have the load for it.

I can currently export my build to Coriolis and link it here for you to critique/disparage, but currently shirt if the FSD it remains largely unengineered. All other internals are class A for the max size if the slit excluding sensors and life support I'm rather new to combat and weapons side of the game which sounds much more interesting than i initially thought. Feel free to give suggestions or don't, both are things you can do.
HughJardon Mar 11, 2022 @ 2:25pm 
Originally posted by Darth_Lopez:

Originally posted by HughJardon:
You can't just fit your favourite weapons to any ship. If you want advice that's meaningful, you have to tell us what other modules you have and what you expect to do with the ship. You need completely different weapons if you have no engineering nor guardian unlocks than if you do have them.

I appreciate the attempt at elitism, i mean elite is in the name soooo, but the game does not appear to restrict weapons so i very much "can" fit my favorite weapons and modules if I'd like, so long as I have the load for it.

I can currently export my build to Coriolis and link it here for you to critique/disparage, but currently shirt if the FSD it remains largely unengineered. All other internals are class A for the max size if the slit excluding sensors and life support I'm rather new to combat and weapons side of the game which sounds much more interesting than i initially thought. Feel free to give suggestions or don't, both are things you can do.
It's not elitism. I'm trying to help you, but you seem to have got the point that you can fit what you want as long as you have the right load-out. The problem is that all those advising you had no idea what your load-out is. I hope you don't find this elitist, but have you thought about how you're going to deal with heat when you fire your weapons?
Last edited by HughJardon; Mar 11, 2022 @ 2:26pm
AJ24 Mar 11, 2022 @ 2:38pm 
Originally posted by Darth_Lopez:
Originally posted by AJ24:
I've currently got Huge multi-cannon, large beam and large multi-cannon, and plasma chargers on the small slots. That last is just for fun, though, I did have seeker missiles in the small slots and liked them, but having a multi-cannon with corrosive and a pulse laser with scramble spectrum would be my other go-to choice.

Got a frag FDL that is fun as well, mind

What are plasma chargers? I don't think I've seen those.


Also those add on effects I'm guessing are engineering options?
Yeah plasma chargers are strictly speaking anti thargoid weapons, but they seem to do a nice bit of damage if used right, and they're fun. I got mine from a CG and just wanted to put them to use.

And yes the add on effects are experimentals you can add on top of regular engineering. The two I've mentioned reduce hull hardness and can cause random malfunctions on the target - handy things in slots that are otherwise not going to do a whole heap of damage.

But yes, the best thing is to experiment and have fun with options. That huge PA is probably a lot of fun, but not enough time on target to strip shields efficiently, so at least one large laser of some kind is probably a good idea. And absolutely fit your favourite weapons - you can always change them later 😉
Darth_Lopez Mar 11, 2022 @ 7:28pm 
Originally posted by HughJardon:
Originally posted by Darth_Lopez:



I appreciate the attempt at elitism, i mean elite is in the name soooo, but the game does not appear to restrict weapons so i very much "can" fit my favorite weapons and modules if I'd like, so long as I have the load for it.

I can currently export my build to Coriolis and link it here for you to critique/disparage, but currently shirt if the FSD it remains largely unengineered. All other internals are class A for the max size if the slit excluding sensors and life support I'm rather new to combat and weapons side of the game which sounds much more interesting than i initially thought. Feel free to give suggestions or don't, both are things you can do.
It's not elitism. I'm trying to help you, but you seem to have got the point that you can fit what you want as long as you have the right load-out. The problem is that all those advising you had no idea what your load-out is. I hope you don't find this elitist, but have you thought about how you're going to deal with heat when you fire your weapons?

I mean I actively utilize HeatSinks Even then Heat Dispersal is manageable by switching through fire groups, In the build I mentioned Heat was nary an issue. In the current build it comes up more frequently but not enough to have caused any actual damage.

So easily?

Current Build for reference:

https://s.orbis.zone/inxr
Darth_Lopez Mar 11, 2022 @ 7:31pm 
Originally posted by AJ24:
Originally posted by Darth_Lopez:

What are plasma chargers? I don't think I've seen those.


Also those add on effects I'm guessing are engineering options?
Yeah plasma chargers are strictly speaking anti thargoid weapons, but they seem to do a nice bit of damage if used right, and they're fun. I got mine from a CG and just wanted to put them to use.

And yes the add on effects are experimentals you can add on top of regular engineering. The two I've mentioned reduce hull hardness and can cause random malfunctions on the target - handy things in slots that are otherwise not going to do a whole heap of damage.

But yes, the best thing is to experiment and have fun with options. That huge PA is probably a lot of fun, but not enough time on target to strip shields efficiently, so at least one large laser of some kind is probably a good idea. And absolutely fit your favourite weapons - you can always change them later 😉

Yeah I'm getting the vibe that this ships move to fast for the plasma accelarator to really work for me well at the same time I'm finding turret small beam lasers are great at stripping shields while I position myself to unload my multicanons into the enemy. I'm going to have to play around with engineered weapons though... Truthfully I had seen some talk about modified weapons but I had no idea how to get them I thought they were like specific things I had to buy/find etc... >.> I've been playing for almost 530 hours now I think but I've mostly been trading and exploring but the world of combat seems insanely more complex than I had previously thought @.@
master4arms Mar 11, 2022 @ 9:06pm 
Use of cold running weapons or thermal vent beam(s) is almost a must. Thermal conduit got nerfed recently so taking advantage of how hot the Mamba runs does not net you as much damage as it use to.

Drag frags Mamba is as much of a meme as it is deadly. https://www.youtube.com/watch?v=MVyEkkqQyX0 (not my vid)

I use frags on mine mostly. Sometimes I run 2x small pulse with scrambled and emissive, 2x large thermal vent beams, and a huge cannon with high yield shell. I just pick what module I want dead and it dies in 2 or 3 hits.
HughJardon Mar 12, 2022 @ 10:58am 
Originally posted by Darth_Lopez:

I mean I actively utilize HeatSinks Even then Heat Dispersal is manageable by switching through fire groups, In the build I mentioned Heat was nary an issue. In the current build it comes up more frequently but not enough to have caused any actual damage.

So easily?

Current Build for reference:

https://s.orbis.zone/inxr

I will be elitist this time because I've killed over 150,000 NPCs in all sorts of ships in all sorts of places. That build is a pretty good murder boat already. The only problem is that it's you that's going to get murdered. It'll be fine in a low RES shooting at harmless ships, but it won't last 5 minutes in a haz RES, CNB or CZ. Any unengineered ship will struggle in those places except a Vulture.

For combat, you're going to need much stronger shields. You present build looks like it's built for running away after your exceptionally weak shields are gone.

If you're planning on fighting multiple NPCs, like in a haz RES, bi-weave shields are better, as they give you more hit-points overall due to their fast recharging between bouts of incoming fire.

I would have gone with something more like this, but, without engineering or Guardiaan stuff, it's a long way from a murder boat. To be honest, I think you'd have better success with a Vulture, which is a lot easier to get into position.
https://coriolis.io/outfit/mamba?code=A0pktfFalidpsif37o15152424040404040000B203xC2ov666.Iw18WQ%3D%3D.IzAM4yotQJlEA%3D%3D%3D.H4sIAAAAAAAAA2P%2BJ8XAwPCXBUgIHeFkYOAP%2BP3%2Fv8QGIF8kQICB4f9%2FBgDLWBfPIgAAAA%3D%3D.EweloBhAOEEYBsICmBDA5gG2SeF8hRFA&bn=Shippy%20McShipface
HamakiBCN2 Mar 12, 2022 @ 3:49pm 
Hey, might as well show off mine, since we're at it: https://s.orbis.zone/io6v
(frags are fun. Huge plasmas, too)
(and yes, those shields are going to be replaced with Thermal bi-weaves as soon as i can)
Darth_Lopez Mar 12, 2022 @ 9:40pm 
Originally posted by HamakiBCN2:
Hey, might as well show off mine, since we're at it: https://s.orbis.zone/io6v
(frags are fun. Huge plasmas, too)
(and yes, those shields are going to be replaced with Thermal bi-weaves as soon as i can)
Woof that's a lot I turthfully have never really considered stacking shield boosters before.

What's the difference between Prismatic and Biweave exactly?
Last edited by Darth_Lopez; Mar 12, 2022 @ 9:41pm
Heimdall313 (Banned) Mar 12, 2022 @ 9:51pm 
Originally posted by Darth_Lopez:
Originally posted by HamakiBCN2:
Hey, might as well show off mine, since we're at it: https://s.orbis.zone/io6v
(frags are fun. Huge plasmas, too)
(and yes, those shields are going to be replaced with Thermal bi-weaves as soon as i can)
Woof that's a lot I turthfully have never really considered stacking shield boosters before.

What's the difference between Prismatic and Biweave exactly?

Prismatic: very high HP pool, very slow recharge. Good for 1v1 scenarios, and cargo haulers to maximize survival odds.

Biweave: medium HP pool, fast recharge. Good on miners, and any combat ship that spends extended period of time in combat, ie pirate hunting.
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Mar 10, 2022 @ 10:39pm
Posts: 35