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1 Huge Multicannon
2 Large Beams
2 small Multicannons
Easy, simple, pretty balanced on shield / armor damage.
Flying shotgun.
Got a frag FDL that is fun as well, mind
What are plasma chargers? I don't think I've seen those.
Also those add on effects I'm guessing are engineering options?
I appreciate the attempt at elitism, i mean elite is in the name soooo, but the game does not appear to restrict weapons so i very much "can" fit my favorite weapons and modules if I'd like, so long as I have the load for it.
I can currently export my build to Coriolis and link it here for you to critique/disparage, but currently shirt if the FSD it remains largely unengineered. All other internals are class A for the max size if the slit excluding sensors and life support I'm rather new to combat and weapons side of the game which sounds much more interesting than i initially thought. Feel free to give suggestions or don't, both are things you can do.
And yes the add on effects are experimentals you can add on top of regular engineering. The two I've mentioned reduce hull hardness and can cause random malfunctions on the target - handy things in slots that are otherwise not going to do a whole heap of damage.
But yes, the best thing is to experiment and have fun with options. That huge PA is probably a lot of fun, but not enough time on target to strip shields efficiently, so at least one large laser of some kind is probably a good idea. And absolutely fit your favourite weapons - you can always change them later 😉
I mean I actively utilize HeatSinks Even then Heat Dispersal is manageable by switching through fire groups, In the build I mentioned Heat was nary an issue. In the current build it comes up more frequently but not enough to have caused any actual damage.
So easily?
Current Build for reference:
https://s.orbis.zone/inxr
Yeah I'm getting the vibe that this ships move to fast for the plasma accelarator to really work for me well at the same time I'm finding turret small beam lasers are great at stripping shields while I position myself to unload my multicanons into the enemy. I'm going to have to play around with engineered weapons though... Truthfully I had seen some talk about modified weapons but I had no idea how to get them I thought they were like specific things I had to buy/find etc... >.> I've been playing for almost 530 hours now I think but I've mostly been trading and exploring but the world of combat seems insanely more complex than I had previously thought @.@
Drag frags Mamba is as much of a meme as it is deadly. https://www.youtube.com/watch?v=MVyEkkqQyX0 (not my vid)
I use frags on mine mostly. Sometimes I run 2x small pulse with scrambled and emissive, 2x large thermal vent beams, and a huge cannon with high yield shell. I just pick what module I want dead and it dies in 2 or 3 hits.
I will be elitist this time because I've killed over 150,000 NPCs in all sorts of ships in all sorts of places. That build is a pretty good murder boat already. The only problem is that it's you that's going to get murdered. It'll be fine in a low RES shooting at harmless ships, but it won't last 5 minutes in a haz RES, CNB or CZ. Any unengineered ship will struggle in those places except a Vulture.
For combat, you're going to need much stronger shields. You present build looks like it's built for running away after your exceptionally weak shields are gone.
If you're planning on fighting multiple NPCs, like in a haz RES, bi-weave shields are better, as they give you more hit-points overall due to their fast recharging between bouts of incoming fire.
I would have gone with something more like this, but, without engineering or Guardiaan stuff, it's a long way from a murder boat. To be honest, I think you'd have better success with a Vulture, which is a lot easier to get into position.
https://coriolis.io/outfit/mamba?code=A0pktfFalidpsif37o15152424040404040000B203xC2ov666.Iw18WQ%3D%3D.IzAM4yotQJlEA%3D%3D%3D.H4sIAAAAAAAAA2P%2BJ8XAwPCXBUgIHeFkYOAP%2BP3%2Fv8QGIF8kQICB4f9%2FBgDLWBfPIgAAAA%3D%3D.EweloBhAOEEYBsICmBDA5gG2SeF8hRFA&bn=Shippy%20McShipface
(frags are fun. Huge plasmas, too)
(and yes, those shields are going to be replaced with Thermal bi-weaves as soon as i can)
What's the difference between Prismatic and Biweave exactly?
Prismatic: very high HP pool, very slow recharge. Good for 1v1 scenarios, and cargo haulers to maximize survival odds.
Biweave: medium HP pool, fast recharge. Good on miners, and any combat ship that spends extended period of time in combat, ie pirate hunting.