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I think you have some fundamental misunderstanding of how the system works.
You do not have to do any weekly assignments beyond the first set. After they are completed once, you can rank up as quickly as you can gain the merits. Can reach rank 100 easily within a month (and many people already have).
Maybe the case - I don't do exobiology, so don't know about any of that. I do know I pledged to a power for the first time last Friday, and am up to rank 20 within a week without breaking a sweat. Just doing what I normally do for fun (stacking massacre missions) - so rank 100 within a month would be fairly easy just by putting a bit of effort in.
Certainly isn't going to take anyone 2 years like the OP is incorrectly claiming.
Nerfs are pretty obvious in motive: Frontier doesn't want people getting there too quickly (The rate of progression and its "correct" rate being a subjective opinion, yes, but Frontier getting an executive say over what rewards what and thus, only their opinion finally matters)
It covers almost all activities in the game now. There is a reason for this: Progression is, well I won't say "supposed to" because I know that will upset some people, but it certainly lends itself to being a passive thing that will naturally grow over time.
Of course for anyone who is simply after the modules, and let's be real here: That's the sole motivator for many a player, this isn't going to be what they consider good enough. But then again anything short of "press button to get instantly" will always be too slow for some.
No you don't.
Stacked pirate massacre missions (SPMM) and mining are both great PP activities as they both pay a lot of credit and a lot of merits, and both are enjoyable.
I"ve also gained a few rankss doing on-foot restore power missions to finally level up my on-foot equipment. The merits are meager compared to mining and SPMM, but this is something I would be doing anyway, so it's gravy.
It's a shame that FDev nerfed Exploration and Exobiology into the ground and completely axed merits from rare goods trade, and escape pods (with no in-game sign that they were axed...) but there are still lucrative alternatives.
I was playing the night it came out and those pods were like... Yeah you know, I really do have to say that picking up pods to get all the way to whatever rank was really lame. Not exactly the image of an exciting game and conflict.
The word you use there: Gravy. That's the right way to be looking at all this in my opinion. This isn't something that's enjoyable if you hyper-fixate on the merits. It just makes it another self-inflicted grind that was never necessary to subject oneself to in the first place.
So, that is of course what many players are doing to themselves.
No problems with bugs/stability.
Rank 100 is a far off dream, but that's ok. I don't mind it taking 2 years to get rank 100 if it just do the weekly tasks. It would go much quicker if i did more than those, as i'm sure most people who are really engaging with PP are doing.
I actually got a ton of merits bounty hunting when i wasn't even considering the PP merit reward. You can get merits for doing a ton of stuff without intentionally thinking about it. Even just scanning ships as you fly around gets you merits.
So, while i'm doing the weekly's most weeks, i'm also doing other stuff, BGS work, etc, and as i do, i get merits thrown in. I guess it won't take me 2 years to get doing that.
Also loving the care packages, adding nicely to my stock of materials, saving me time for hunting them.
And as others have pointed out, you do not need to do the weekly's every week, although they do provide a nice bonus of merits for doing so.
I did a dozen reactivations in 2 days and earned 10s of thousands of merits.
And I hadn't finished my weeklies yet, and went up 2 ranks.
Edit: capitalization
My dude, this isn't your blog, you deserve only the level of respect you offer and you aren't offering much.
What's the rush?
No, they were just missions I took from the station in my home system. The reactivations were in my home too. The system is in Exploited state.
All support missions count in reinforcement and undermining systems. They also work in Acquisition *if* it's in conflict only.
Merit gain proportional to donation size for those missions, with cargo donations much more effective. Restore/reactivate Odyssey missions are very good.
Taken from this page below, which has a very good reference card for all powerplay stuff:
https://heatmap.sotl.org.uk/powers/refcard