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报告翻译问题
I could see it being a thing that takes a considerable amount of time and resources to accomplish, having to build your own station/settlement shouldn't be a small investment by any means. I could imagine the permit to make a small one costing 50 or 100 billion alone, then further permits to increase station/settlement size 200+ billion. Plus upkeep costs after it's built.
Here's the thing with exobiology: Explorers can earn enough for a fleet carrier without ever fitting a weapon.
Then they can head off to the far reaches of the galaxy in their carrier, with a Vista Genomics on board so they can turn in their data.
And they never need to return or fuss about upkeep. After all, carrier upkeep is one or two plant scans a week.
So the whole deal was 'something for explorers'. They don't affect the rest of us in the bubble, and they get to live out there in the black.
I don't think colonising a system will be restricted to wealthy players.
I think it will cost 500m-1b to 'hire' a construction ship. Then deliver goods - lots of goods - to build the main starport. (Perhaps this is done by having a market on the construction ship or bare bones starport)
Then, potentially, pay or deliver even more goods for each station service you want. And finally, pay or deliver goods for the settlements and secondary starports.
Gotta have something super expensive if there's going to be silly things like AX that pay billions per hour
True, but it's the AX CZ at bases/stations that pays, and only because you can stack Hydra missions and share them with teammates.
No invasions (like this week), no credits.
The only thing I can mention is that the game has moved on now, those old methods are still there, and you're welcome to go at them, but they'll never be as profitable as they once were. You can still earn good money mining, I could find stuff like Grandidierite selling for around 400k/T, and that's just a basic search. I don't doubt you could still ride that selling wave that you could years ago, and make some tidy money doing so.
I don't doubt Exobiology will be nerfed to some degreee, as it's way too strong, self admittedly. I funded my Fleet Carrier's entire balance in a matter of a couple weeks. Compared to the many months I spent grinding other sources before that, that's a little too much. I wouldn't let it get to you, in the end, though. Maybe try colonising a system when that becomes available? Buy yourself a carrier, load it with 25,000 tonnes of supplies, and fly away to make your own trade routes, and mining ventures.
Credits are meaningless nowadays, and Fdev seem happy to let commanders accumulate billions or even trillions.
Once you have a carrier and a fleet of ships, what use are credits anyway?
You have nailed EXACTLY how I am playing :)
Got enough doing exo to get the carrier, got enough credits to load it up with Tritium, and put Vista on board, currently I am 1200 LY's from the bubble. I plan on keeping the carrier 500 or so LY's from my Mandalay, try to find some first footfall planets (found a couple) and just have fun!!!
Yep, I have an explorer alt that did this - the idea was just to get a DBX and roam the far reaches of the galaxy, but I ended up with enough Exo data to get a carrier, so I got one, outfitted it, and then headed off with that instead.
You can still sell minerals & metals @ around 700K/unit; find stations in boom states and make sure they are not over-saturated. (selling on the fringe/to outposts can pay really well)