Elite Dangerous

Elite Dangerous

MegaKootz 2024 年 11 月 25 日 上午 6:55
Your exobiology is leaking into my mining.
Long story short is that I have been a miner in this game for a long, long time..

I dont really have any need for money so I tend to play how I want..

I get that Alot of you chase whatever the big money maker is, be that a trade bug, or some gameplay mechanic that is just broken.

I cannot consider exobiology to be doing anything but completely breaking the games economy. It simply is not ok to go exploring just slightly outside the bubble for a few hours to come back with 700 Million credits.

And now even mining is getting that credit bloat...

Osmium selling for 200k per unit?
Platinum selling for 260 per unit?

I made almost 50 million isk mining osmium and platinum.... took about an hour..

this is simply stupid...

So I can buy myself a Krait combat ship per 1 hour mining session.....

I have always done this for the fun... again.. credits dont really matter past a certain point...

but at this point its hard to see these numbers as anything but arbitrary....

I am assuming that because of the insane profits provided by oddesys (gotta sell that expac) exobiology that everything else is now broken in profitability...

And no I dont want a super carrier or whatever... waste of money.

Can we go back to the good old days when a new player in a sidewinder could not farm a billion isk in a few days and osmium was like... 5k per unit?
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正在显示第 16 - 27 条,共 27 条留言
XOLiD 2024 年 11 月 25 日 下午 5:54 
引用自 jimbalayajones
引用自 XOLiD
I would hope player-owned stations/settlements cost more than a fleet carrier for sure, but those are about the only things I can imagine would be the ultimate end-game thing to spend massive amounts of credits on.
This game has no end-game...It only has more hours under your belt and the next activity to do...It is for all intensive purposes an infinite path with side paths...
It may have no end-game right now but if they implement player-owned stations/settlements the end-game would just be buying+managing those.
jimbalayajones 2024 年 11 月 25 日 下午 6:35 
引用自 XOLiD
引用自 jimbalayajones
This game has no end-game...It only has more hours under your belt and the next activity to do...It is for all intensive purposes an infinite path with side paths...
It may have no end-game right now but if they implement player-owned stations/settlements the end-game would just be buying+managing those.
I don't think we will get to manage them...I think we will just be key in their founding and structure layout...Somehow we will get an incentive, kick back or some sort of preferential reward...Perhaps all our effort and credits will be returned with a commission on top of it...I am not sure how it will work, but in the end I believe the new systems will simply default to systems accessible by everyone to be fought over in the PP 2.0 arena...I do not think we will be privy to our own little private empires like you are seeming to indicate...But I could be totally wrong...We will just have to wait and see...
最后由 jimbalayajones 编辑于; 2024 年 11 月 25 日 下午 6:36
XOLiD 2024 年 11 月 25 日 下午 7:05 
引用自 jimbalayajones
引用自 XOLiD
It may have no end-game right now but if they implement player-owned stations/settlements the end-game would just be buying+managing those.
I don't think we will get to manage them...I think we will just be key in their founding and structure layout...Somehow we will get an incentive, kick back or some sort of preferential reward...Perhaps all our effort and credits will be returned with a commission on top of it...I am not sure how it will work, but in the end I believe the new systems will simply default to systems accessible by everyone to be fought over in the PP 2.0 arena...I do not think we will be privy to our own little private empires like you are seeming to indicate...But I could be totally wrong...We will just have to wait and see...

I could see it being a thing that takes a considerable amount of time and resources to accomplish, having to build your own station/settlement shouldn't be a small investment by any means. I could imagine the permit to make a small one costing 50 or 100 billion alone, then further permits to increase station/settlement size 200+ billion. Plus upkeep costs after it's built.
最后由 XOLiD 编辑于; 2024 年 11 月 25 日 下午 7:10
Sighman 2024 年 11 月 25 日 下午 7:14 
引用自 Jiffypop
I think exobio could use some balancing. It's not worth it for me as a seasoned player to do, but at the same time it's absurdly worth it for early players.

Here's the thing with exobiology: Explorers can earn enough for a fleet carrier without ever fitting a weapon.

Then they can head off to the far reaches of the galaxy in their carrier, with a Vista Genomics on board so they can turn in their data.

And they never need to return or fuss about upkeep. After all, carrier upkeep is one or two plant scans a week.

So the whole deal was 'something for explorers'. They don't affect the rest of us in the bubble, and they get to live out there in the black.
Sighman 2024 年 11 月 25 日 下午 7:17 
引用自 XOLiD
引用自 jimbalayajones
I don't think we will get to manage them...I think we will just be key in their founding and structure layout...Somehow we will get an incentive, kick back or some sort of preferential reward...Perhaps all our effort and credits will be returned with a commission on top of it...I am not sure how it will work, but in the end I believe the new systems will simply default to systems accessible by everyone to be fought over in the PP 2.0 arena...I do not think we will be privy to our own little private empires like you are seeming to indicate...But I could be totally wrong...We will just have to wait and see...

I could see it being a thing that takes a considerable amount of time and resources to accomplish, having to build your own station/settlement shouldn't be a small investment by any means. I could imagine the permit to make a small one costing 50 or 100 billion alone, then further permits to increase station/settlement size 200+ billion. Plus upkeep costs after it's built.

I don't think colonising a system will be restricted to wealthy players.

I think it will cost 500m-1b to 'hire' a construction ship. Then deliver goods - lots of goods - to build the main starport. (Perhaps this is done by having a market on the construction ship or bare bones starport)

Then, potentially, pay or deliver even more goods for each station service you want. And finally, pay or deliver goods for the settlements and secondary starports.
XOLiD 2024 年 11 月 25 日 下午 7:20 
引用自 Sighman
I don't think colonising a system will be restricted to wealthy players.

Gotta have something super expensive if there's going to be silly things like AX that pay billions per hour
Sighman 2024 年 11 月 25 日 下午 7:36 
引用自 XOLiD
引用自 Sighman
I don't think colonising a system will be restricted to wealthy players.

Gotta have something super expensive if there's going to be silly things like AX that pay billions per hour

True, but it's the AX CZ at bases/stations that pays, and only because you can stack Hydra missions and share them with teammates.

No invasions (like this week), no credits.
Jane The Cat 2024 年 11 月 25 日 下午 8:32 
I feel for you, I really do. I'll admit, I'm an exobiologist, and I've made many billions on that. I tried sitting here and coming up with some defense about how it's not so bad, but honestly, I can't.

The only thing I can mention is that the game has moved on now, those old methods are still there, and you're welcome to go at them, but they'll never be as profitable as they once were. You can still earn good money mining, I could find stuff like Grandidierite selling for around 400k/T, and that's just a basic search. I don't doubt you could still ride that selling wave that you could years ago, and make some tidy money doing so.

I don't doubt Exobiology will be nerfed to some degreee, as it's way too strong, self admittedly. I funded my Fleet Carrier's entire balance in a matter of a couple weeks. Compared to the many months I spent grinding other sources before that, that's a little too much. I wouldn't let it get to you, in the end, though. Maybe try colonising a system when that becomes available? Buy yourself a carrier, load it with 25,000 tonnes of supplies, and fly away to make your own trade routes, and mining ventures.
Sighman 2024 年 11 月 25 日 下午 9:54 
引用自 Jane The Cat
I feel for you, I really do. I'll admit, I'm an exobiologist, and I've made many billions on that. I tried sitting here and coming up with some defense about how it's not so bad, but honestly, I can't.

The only thing I can mention is that the game has moved on now, those old methods are still there, and you're welcome to go at them, but they'll never be as profitable as they once were. You can still earn good money mining, I could find stuff like Grandidierite selling for around 400k/T, and that's just a basic search. I don't doubt you could still ride that selling wave that you could years ago, and make some tidy money doing so.

I don't doubt Exobiology will be nerfed to some degreee, as it's way too strong, self admittedly. I funded my Fleet Carrier's entire balance in a matter of a couple weeks. Compared to the many months I spent grinding other sources before that, that's a little too much. I wouldn't let it get to you, in the end, though. Maybe try colonising a system when that becomes available? Buy yourself a carrier, load it with 25,000 tonnes of supplies, and fly away to make your own trade routes, and mining ventures.

Credits are meaningless nowadays, and Fdev seem happy to let commanders accumulate billions or even trillions.

Once you have a carrier and a fleet of ships, what use are credits anyway?
Astro the Cat 2024 年 11 月 26 日 上午 5:04 
引用自 Sighman
引用自 Jiffypop

Here's the thing with exobiology: Explorers can earn enough for a fleet carrier without ever fitting a weapon.

Then they can head off to the far reaches of the galaxy in their carrier, with a Vista Genomics on board so they can turn in their data.

And they never need to return or fuss about upkeep. After all, carrier upkeep is one or two plant scans a week.

So the whole deal was 'something for explorers'. They don't affect the rest of us in the bubble, and they get to live out there in the black.

You have nailed EXACTLY how I am playing :)

Got enough doing exo to get the carrier, got enough credits to load it up with Tritium, and put Vista on board, currently I am 1200 LY's from the bubble. I plan on keeping the carrier 500 or so LY's from my Mandalay, try to find some first footfall planets (found a couple) and just have fun!!!
Sighman 2024 年 11 月 26 日 上午 5:42 
引用自 Astro the Cat
引用自 Sighman

Here's the thing with exobiology: Explorers can earn enough for a fleet carrier without ever fitting a weapon.

Then they can head off to the far reaches of the galaxy in their carrier, with a Vista Genomics on board so they can turn in their data.

And they never need to return or fuss about upkeep. After all, carrier upkeep is one or two plant scans a week.

So the whole deal was 'something for explorers'. They don't affect the rest of us in the bubble, and they get to live out there in the black.

You have nailed EXACTLY how I am playing :)

Got enough doing exo to get the carrier, got enough credits to load it up with Tritium, and put Vista on board, currently I am 1200 LY's from the bubble. I plan on keeping the carrier 500 or so LY's from my Mandalay, try to find some first footfall planets (found a couple) and just have fun!!!

Yep, I have an explorer alt that did this - the idea was just to get a DBX and roam the far reaches of the galaxy, but I ended up with enough Exo data to get a carrier, so I got one, outfitted it, and then headed off with that instead.
Planewalker 2024 年 11 月 26 日 上午 6:06 
引用自 MegaKootz
Osmium selling for 200k per unit?
My brother in mining you need to find r/eliteminers and heed these words:
You can still sell minerals & metals @ around 700K/unit; find stations in boom states and make sure they are not over-saturated. (selling on the fringe/to outposts can pay really well)
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发帖日期: 2024 年 11 月 25 日 上午 6:55
回复数: 27