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Just sucks that I have to switch to solo mode because they aren't working in open mode for some reason.
Obviously FDev believes that to be balanced. After all they have been perpetually gung ho about setting up new players to be ganked when they get out of the tutorial system or first go to engineer their ships.
Powerplay is intrinsically PvP whether you like it or not. If I see someone actively undermining or contesting a system of mine I will not hesitate to destroy their ship however many times it takes till they get the memo to leave.
The rewards for loyalty even reduce your rebuy costs for dying in friendly territory, and dying outside of it to another pledged ship. It's there to incentivize conflict and make you want to get involved in more battles as it doesn't hurt as badly if you lose.
Does Legacy not even have engineering so the best jump range you can get on a Corvette is only like 10LY? Man I do not miss those days.
Reading between the lines it looks like we can expect more whack-a-mole halts/nerfs to PP merit payouts, to eventually be followed by buffs once they feel they have things in order. To date they are only revealing these halts/nerfs via social media, rather than letting the players know in game that a change has occured. I waited a week and a half before jumping in, clearly I should have waited longer, this is getting old pretty fast.
https://forums.frontier.co.uk/threads/elite-dangerous-ascendancy-update-1-thursday-21st-november.630523/
You call it 'freezing good merit earning methods', I call it putting a stop to exploits that unbalance the game.
When a player using an exploit dumps 50,000 merits into a powerplay system that was previously in the balance, they're destroying hours of legitimate gameplay (not using exploits) that one or more people have been doing for the opposing side.
So then those people are forced to use the same exploit to counter, and Powerplay 2.0 becomes a stale game of grinding the same thing over and over on both sides of each conflict.
There are two groups of people doing powerplay:
a) grind merits and rush the levels and rewards, not caring where the merits go or how they affect systems.
b) working to help their power.
Type (A) are the ones looking for exploits and unbalanced gameplay.
Type (B) want to do all the different powerplay stuff, but are limited to doing the exact same grind as type (A) to counter negative (or positive) effects.
Type (B) will complain if one task generates way too many merits, as it ruins the whole idea of powerplay (excluding ranking up fast)
Type (A) will complain every time merits are rebalanced.
And that's fine. If players can do a variety of tasks powerplay will have much better legs than if it's all about mindlessly hauling rares or shooting SLFs.