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using packhounds in combat zones is smart. The enemies are tough, but they have weak engines. A few hits with packhounds to the engines and even elite forces are instantly disabled and are no any threat anymore.
Packhounds are awesome for disabling engines, their only real problem is not the ammo, but the heat they produce if you have more than one launcher. But having only one launcher is not enough to kill the engines in one moment, you will have to find the sweet spot for firing multiple times with only one or two racks. Optimal are three or four, than you can kill the engines with one blow. But this would set you on 200% heat or something instantly as well, unless you run a low emissions thermal spread PP.
My only problem with materials these days is they're always full and I have to discard mission rewards, rewards for completing ax systems, etc.
So I've turned to synth more often.
Biggest problem in CZs is when all four spec ops ships decide to gang up on me. Have to withdraw from their range and hope they find other targets... but often they'll simply re-engage me as a group the moment I get close again.
That is a typical problem I was having with hot running shield tanks too.
Now with this build I actually hunt the spec ops for the bonus. They don't bother me much with that. Probably due to low signature they don't gang up so much. Or if they do help their buddies that I am hunting, they lose me quickly and leave me alone comfortably finish off their leader. Running with low profile is completely different story.
Also I learned to love hull tanking in CZs now. This build only has 800ish shield power with resistances counted, but it is still never going down. Because it refills so crazy fast. I can take a few hits with it, but then it restores again during maneuvers. But having 10k hull is nice, you don't have to worry much about losing the shield. If it collapses, so what, you can withstand for a whole while with just the hull. Long enough to kill all freaks on you. But the best part of it, the spec ops with their phasic lasers bleeding through shields barely do a scratch on this hull.
My next engineering project will be a cutter with the same ideas in mind. Cool hull tank with 4x packhounds to disable engines even better, but probably fixed MC's for finishing. But maybe I pick something else instead.