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it was a bug. iirc there was a time when the mechanic just wasnt working. I think when odyssey first droped?
Also something to consider for the multi crew.
If you really got friends you play with consistently consolidate money and get a F.C.
This is more specific as it will let you have someone in combat oriented ships while you are doing mining expeditions. It will also make money handling more streamlined when it comes to divvying up mining materials. You can buy whatever materials they gather then sell it yourself.
This is specific to mining but can be used for anything from Exploration, Mining, Trading. And i havnt heard anyone use it for this but should be good for passenger missions too.
The major benefit to this is the ability to move your fleet around for calling ships into stations you want.
Other uses for F.C is mass trading expecially if you get a group. Really makes use of Python's best in class for medium trading. Buy a bunch of gold sell it to F.C then buy from F.C and sell it to a high sale location.
Assentially what im saying is F.C is a good consideration for a "Multi roll, multi crew ship"
granted you dont fly it like normal and it does have upkeep.
High/med/low not having security is a reflection on the bgs and the system security level.
[Federal Corvette, All "All purpose"] [+1]
H: 4A/F Beam Laser [+1]
*: Overcharged G5 100.0%, Thermal Vent
*: Damage per Second +70.0%; Distributor Draw +35.0%
*: Thermal Load +15.0%
H: 4A/F Beam Laser [+1]
*: Overcharged G5 100.0%, Thermal Conduit
*: Damage per Second +70.0%; Distributor Draw +35.0%
*: Thermal Load +15.0%
L: 3D/T Beam Laser [+1]
*: Efficient G5 100.0%, Regeneration Sequence
*: Power Draw -48.0%; Damage per Second +11.6%
*: Distributor Draw -45.0%; Thermal Load -60.0%
M: 2B/F Seismic Charge Launcher [+1]
M: 2B/F Seismic Charge Launcher [+1]
S: 1D/F Mining Laser [+1]
*: Long Range G5, Incendiary Rounds
*: Integrity -50.0%; Power Draw -50.0%; Damage per Second -5.0%
*: Damage per Second -5.0%; Distributor Draw -50.0%
*: Thermal Load -49.0%; Maximum Range +400.0%
*: Damage Falloff Start +733.3%; Rate of Fire
*: Kinetic Damage +10.00; Thermal Damage -10.00
S: 1D/F Mining Laser [+1]
*: Long Range G5, Incendiary Rounds
*: Integrity -50.0%; Power Draw -50.0%; Damage per Second -5.0%
*: Damage per Second -5.0%; Distributor Draw -50.0%
*: Thermal Load -49.0%; Maximum Range +400.0%
*: Damage Falloff Start +733.3%; Rate of Fire
*: Kinetic Damage +10.00; Thermal Damage -10.00
U: 0A Kill Warrant Scanner [+1]
*: Fast Scan G5 100.0%
*: Integrity -50.0%; Scanner Range -25.0%; Scan Time -80.0%
U: 0A Pulse Wave Analyser [+1]
U: 0A Shield Booster [+1]
*: Thermal Resistant G5 100.0%, Flow Control
*: Power Draw -10.0%; Kinetic Resistance -4.0%
*: Thermal Resistance +27.0%; Explosive Resistance -4.0%
U: 0A Shield Booster [+1]
*: Thermal Resistant G5 100.0%, Flow Control
*: Power Draw -10.0%; Kinetic Resistance -4.0%
*: Thermal Resistance +27.0%; Explosive Resistance -4.0%
U: 0A Shield Booster [+1]
*: Thermal Resistant G5 100.0%, Flow Control
*: Power Draw -10.0%; Kinetic Resistance -4.0%
*: Thermal Resistance +27.0%; Explosive Resistance -4.0%
U: 0A Shield Booster [+1]
*: Thermal Resistant G5 100.0%, Flow Control
*: Power Draw -10.0%; Kinetic Resistance -4.0%
*: Thermal Resistance +27.0%; Explosive Resistance -4.0%
U: 0A Shield Booster [+1]
*: Kinetic Resistant G5 100.0%, Flow Control
*: Power Draw -10.0%; Kinetic Resistance +27.0%
*: Thermal Resistance -4.0%; Explosive Resistance -4.0%
U: 0A Shield Booster [+1]
*: Blast Resistant G5 100.0%, Flow Control
*: Power Draw -10.0%; Kinetic Resistance -4.0%
*: Thermal Resistance -4.0%; Explosive Resistance +27.0%
BH: 1C Lightweight Alloy
**: Heavy Duty G5 100.0%, Layered Plating
**: Hull Boost +50.5%; Kinetic Resistance +6.0%
**: Thermal Resistance +5.0%; Explosive Resistance +17.6%
PP: 8A Power Plant
**: Overcharged G5 100.0%, Monstered
**: Mass +10.0%; Integrity -25.0%; Power Capacity +47.0%
**: Heat Efficiency +25.0%
TH: 7A Thrusters [+1]
**: Dirty Tuning G5 100.0%, Drag Drives
**: Integrity -15.0%; Power Draw +12.0%; Optimal Mass -12.5%
**: Optimal Multiplier +45.6%; Thermal Load +76.0%
FD: 6A Frame Shift Drive [+1]
**: Increased Range G5 100.0%, Mass Manager
**: Mass +30.0%; Integrity -21.8%; Power Draw +15.0%
**: Optimised Mass +61.2%
LS: 5D Life Support [+1]
**: Lightweight G5 100.0%
**: Mass -85.0%; Integrity -50.0%
PD: 8E Power Distributor [+1]
**: Charge Enhanced G5 100.0%, Cluster Capacitors
**: Weapons Capacity +2.6%; Weapons Recharge +42.1%
**: Engines Capacity +2.6%; Engines Recharge +42.1%
**: Systems Capacity +2.6%; Systems Recharge +42.1%
SS: 8A Sensors [+1]
**: Long Range G5 100.0%
**: Mass +100.0%; Scan Angle -30.0%; Typical Emission +75.0%
FT: 5C Fuel Tank (Cap: 32)
MC: 5D Module Reinforcement Package
MC: 5D Hull Reinforcement Package
**: Heavy Duty G5 100.0%, Layered Plating
**: Mass +40.0%; Hull Reinforcement +63.4%
**: Kinetic Resistance +14.6%; Thermal Resistance +14.6%
**: Explosive Resistance +16.3%
7: 7C Bi-Weave Shield Generator [+1]
*: Enhanced, Low Power G5 100.0%, Fast Charge
*: Mass -50.0%; Integrity -25.0%; Power Draw -40.0%
*: Optimal Mass -6.0%; Optimal Strength +13.5%; Regen Rate +15.0%
*: Broken Regen Rate +15.0%; Kinetic Resistance -0.9%
*: Thermal Resistance -1.8%; Explosive Resistance -0.7%
7: 7A Universal Multi Limpet Controller [+1]
7: 7D Fighter Hangar [+1]
6: 6E Cargo Rack (Cap: 64)
6: 6E Cargo Rack (Cap: 64)
5: 5H Guardian Frame Shift Drive Booster [+1]
5: 5A Fuel Scoop [+1]
4: 4H Planetary Vehicle Hangar [+1]
4: 4H Planetary Vehicle Hangar [+1]
3: 3A Refinery [+1]
1: 1I Detailed Surface Scanner
*: Expanded Radius G5 100.0%
*: Probe Radius +100.0%
---
Mass : 1,996.50 T empty
: 2,156.50 T full
Fuel : 32 T
Cargo : 128 T
Cabins : 0
Speed : 288 M/s (374 boost)
Range : 27.94 LY unladen
: 26.91 LY laden
Power : 29.18 MW retracted (55%)
: 44.48 MW deployed (84%)
: 52.92 MW available
Shields: 1,376.6
Armour : 1,490.0
Damage : 190.5 Burst DPS
Price : 462,256,930 Cr
Re-Buy : 23,112,847 Cr @ 95% insurance
https://edsy.org/#/L=Hz00000H4C0S00,ElwG09P_W0ElwG09N_W0EkiG03L_W0Jr900Jr900JpqmF5j3H0072y006y00AkPcEy00I_ezL800PBLLJpqmF5j3H0072y006y00AkPcEy00I_ezL800PBLL,DwoG03G_W0EQ200DBwG0BJ_W0DBwG0BJ_W0DBwG0BJ_W0DBwG0BJ_W0DBwG07J_W0DBwG03J_W0,9p3G05J_W0ADIG07I_W0ARMG05I_W0AfQG05J_W0AtyG03G_W0BCQG03H_W0BRQG05G_W0Bcg00,25S0016yG05J_W0,7WCG03I_W04p_001uy000AA000AA0034a0050U001Le001Le000a6002jwG-9G_W1P000,All_0purpose,All
Edit:
Actually I usually don't do core mining, I run more mining lasers there but otherwise that is what I go for.
Also I just realized, I don't have a passenger bay. I usually find those missions pointless so I don't even attempt them anymore outside of using the prebuilt beluga. You could replace a cargo bay with a passenger slot though.
(just meant as an fyi ;)
The main thing it lacks is jump range, but I had no trouble at all flying one all the way to Colonia, Sagittarius A*, and back to the bubble. It just took more jumps than it would take a dedicated exploration ship.
https://www.youtube.com/watch?v=zDnPFxnALBg
Love this review of the T-10