Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basically: You can be great at one thing, or rubbish at two.
If you don't want to do that, then you'll need to go for one of the bigger ships. The Anaconda is the multi-role king of the large ships, so that would probably be your best bet. Otherwise a Corvette or Cutter should work. You mentioned the T-10, but I've never flown one yet. I never cared much for the T-9 so I steered clear of the T-10.
The bigger ships will have the internal space and hardpoints to outfit it for a bit of everything. I think bounty hunting might be the hardest part of your goal, because if you're set up to do all that other stuff too, you'll have sacrificed defences and weapons. All depends on your combat rank and your skill level, I suppose. You could do your mining in a High-RES (do they have core rocks?) and have some cops to back you up.
Anyways, good luck. Personally, as much as I like variety in my play sessions, I prefer to have different ships build for different purposes and just switch between them as needed. I've built some ships for multiple roles before, but nothing quite as varied as what you have in mind. Hope it works out for you, but if not compromise and build two multi-role ships instead and split the tasks across them.
EDIT: Something else that comes to mind is that you could use the Krait in conjunction with Inara to find the closest station that sells the modules you need and just buy and swap out between tasks.
If your goal is multi-crew with another player and you're using a big ship, consider one of the SRV bays that lets you load up four vehicles. Put in two Scarabs and a Scorpion, and you'd have one slot left over for whatever. That way you can both use the Scarabs to mine raw mats if you want, and you have the two-seat Scorpion for combat or transport in case you have to land away from an Odyssey settlement.
Corvette/T9 won't be able to jump across a puddle with all the module weight. Most other ships don't have enough optional slots, and if they do, they can't fit a fighter bay.
T10 might work.
Also, it will suck for exploration.
Cutter or Anaconda are your best all rounders, but thet are also slugs to fly, although the cutter is fast, but lower jump range than anaconda.
I don't think any medium ships could meet your needs.
Really, you want different ships for different functions.
Well that was exactly what i was thinking.
If you have a medium ship it is far more easy to land on planets and do exobiology or any else activity with more convenience.
A Cutter can masslock at T-10 also, but yeah, I am rarely masslocked when flying mine because of the rarity of NPC T-10s and Cutters
Damn, got it backwards. Cutter has the highest indeed.
Still, Cutters are fairly rare outside Imperial space or imperial CZs.