Elite Dangerous

Elite Dangerous

Multi purpose ship advice ?
First of all im not interested in my ship doing anything that well . casual player here .

is there a ship that can do everything meaning

srv

fighter bay

mining

passenger lounge

multi crew

exploration .

this is my casual game session idea .

core mine a rock

deliver a on foot package

drop of a passenger

bounty hunt with fighter bay crew

exo biology a plant all in one outing .

as i said previously im not bothered if its low profit i just want to have variaty outings .


i like the look of the type 10
Last edited by SPACER NINE NINE; Nov 4, 2024 @ 3:55am
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Showing 1-15 of 40 comments
Weaver Nov 4, 2024 @ 4:21am 
The first thing they will tell you is that this game savagely punishes multirole builds. The way they have modules tied in to every function means that, if you put in for a different function, the one you're interested in can't be done nearly as effectively.

Basically: You can be great at one thing, or rubbish at two.
Last edited by Weaver; Nov 4, 2024 @ 4:21am
Chaka (FR) Nov 4, 2024 @ 4:24am 
I will say Krait mk 2 for fighter bay but if you are poor you can go on a Keelback. =)
Fr3d0x Nov 4, 2024 @ 4:25am 
As multi-role i usually use the Anaconda, although exobiology Is the only thing you can struggle with because Is a big ship and can be hard to land in some spots
Nobody Nov 4, 2024 @ 4:42am 
I had the same desire as you and I went from Adder to Keelback to Type 10 and am recently experimenting with the Krait Mk2. I am not fond of the Adder, but the other three are great for what you described. You may also enjoy the Imperial Courier because it can be built to be VERY fast and has enough module slots to multirole. It lacks mulitcrew/fighter bays though.
If you really want all of that, then the Anaconda is probably your only good choice.
SPACER NINE NINE Nov 4, 2024 @ 4:53am 
Originally posted by Dolphin Bottlenose:
If you really want all of that, then the Anaconda is probably your only good choice.
ok thanks
jimbalayajones Nov 4, 2024 @ 4:58am 
Your limiting factor is the multi-crew and the fighter bay...Go to EDSY or Coriolis and filter for those two...Then run experimental outfits of the remaining ships...See what you like...The type 10 will be bulky for the on-foot delivery mission, but it will not be impossible...You simply will have to land outside the base with no Large pads and SRV/walk the delivery in...The rest are swing-able, but you will be limited to Large landing pads thus no Outpost missions...And although the 10 is a porcupine of weapons, I find them quite easy to kill with better speed and maneuverability...
SPACER NINE NINE Nov 4, 2024 @ 5:30am 
Originally posted by jimbalayajones:
Your limiting factor is the multi-crew and the fighter bay...Go to EDSY or Coriolis and filter for those two...Then run experimental outfits of the remaining ships...See what you like...The type 10 will be bulky for the on-foot delivery mission, but it will not be impossible...You simply will have to land outside the base with no Large pads and SRV/walk the delivery in...The rest are swing-able, but you will be limited to Large landing pads thus no Outpost missions...And although the 10 is a porcupine of weapons, I find them quite easy to kill with better speed and maneuverability...
thanks thats EXTRA helpfull
Jeebs Nov 4, 2024 @ 5:35am 
Well, you have a couple of options. The Krait Mk. II can do all of those things. It would be tricky (maybe impossible) to build it so you can do them all in the same run, but it's definitely possible to buy all the modules and swap them out as needed. That would require you to head back to your home base between steps though.

If you don't want to do that, then you'll need to go for one of the bigger ships. The Anaconda is the multi-role king of the large ships, so that would probably be your best bet. Otherwise a Corvette or Cutter should work. You mentioned the T-10, but I've never flown one yet. I never cared much for the T-9 so I steered clear of the T-10.

The bigger ships will have the internal space and hardpoints to outfit it for a bit of everything. I think bounty hunting might be the hardest part of your goal, because if you're set up to do all that other stuff too, you'll have sacrificed defences and weapons. All depends on your combat rank and your skill level, I suppose. You could do your mining in a High-RES (do they have core rocks?) and have some cops to back you up.

Anyways, good luck. Personally, as much as I like variety in my play sessions, I prefer to have different ships build for different purposes and just switch between them as needed. I've built some ships for multiple roles before, but nothing quite as varied as what you have in mind. Hope it works out for you, but if not compromise and build two multi-role ships instead and split the tasks across them.

EDIT: Something else that comes to mind is that you could use the Krait in conjunction with Inara to find the closest station that sells the modules you need and just buy and swap out between tasks.

If your goal is multi-crew with another player and you're using a big ship, consider one of the SRV bays that lets you load up four vehicles. Put in two Scarabs and a Scorpion, and you'd have one slot left over for whatever. That way you can both use the Scarabs to mine raw mats if you want, and you have the two-seat Scorpion for combat or transport in case you have to land away from an Odyssey settlement.
Last edited by Jeebs; Nov 4, 2024 @ 5:51am
funkynutz Nov 4, 2024 @ 6:35am 
Anaconda or Cutter are the only ships that can feasibly do it all.

Corvette/T9 won't be able to jump across a puddle with all the module weight. Most other ships don't have enough optional slots, and if they do, they can't fit a fighter bay.

T10 might work.
Last edited by funkynutz; Nov 4, 2024 @ 6:37am
Agony_Aunt Nov 4, 2024 @ 6:39am 
The Type 10 looks nice, but you'll probably get tired of flying it after a while as its a bit of a lumbering beast. On the up side, its the ship with the highest Mass Lock Factor, meaning it can only be mass locked by another type 10, which aren't that common.

Also, it will suck for exploration.

Cutter or Anaconda are your best all rounders, but thet are also slugs to fly, although the cutter is fast, but lower jump range than anaconda.

I don't think any medium ships could meet your needs.

Really, you want different ships for different functions.
Thbran Nov 4, 2024 @ 7:10am 
there is the upcoming Cobra mark 5 theres no information on it outside its a medium multi purpose SCO ship could be worth keeping an eye on
Chaka (FR) Nov 4, 2024 @ 7:20am 
Originally posted by Jeebs:
Well, you have a couple of options. The Krait Mk. II can do all of those things. It would be tricky (maybe impossible) to build it so you can do them all in the same run, but it's definitely possible to buy all the modules and swap them out as needed. That would require you to head back to your home base between steps though.

Well that was exactly what i was thinking.
If you have a medium ship it is far more easy to land on planets and do exobiology or any else activity with more convenience.
Nobody Nov 4, 2024 @ 7:37am 
Originally posted by Agony_Aunt:
The Type 10 looks nice, but you'll probably get tired of flying it after a while as its a bit of a lumbering beast. On the up side, its the ship with the highest Mass Lock Factor, meaning it can only be mass locked by another type 10, which aren't that common.

Really, you want different ships for different functions.

A Cutter can masslock at T-10 also, but yeah, I am rarely masslocked when flying mine because of the rarity of NPC T-10s and Cutters
Last edited by Nobody; Nov 4, 2024 @ 7:37am
Agony_Aunt Nov 4, 2024 @ 8:04am 
Originally posted by Nobody:
Originally posted by Agony_Aunt:
The Type 10 looks nice, but you'll probably get tired of flying it after a while as its a bit of a lumbering beast. On the up side, its the ship with the highest Mass Lock Factor, meaning it can only be mass locked by another type 10, which aren't that common.

Really, you want different ships for different functions.

A Cutter can masslock at T-10 also, but yeah, I am rarely masslocked when flying mine because of the rarity of NPC T-10s and Cutters

Damn, got it backwards. Cutter has the highest indeed.

Still, Cutters are fairly rare outside Imperial space or imperial CZs.
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Date Posted: Nov 4, 2024 @ 3:54am
Posts: 40