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Always look at the distance from star, never take missions that far away from the entry star.
Never look back
(or put on some music and cruise for 15 minutes)
Real space (where you dog fight or dock at stations or what ever - you travel about 1m/s to 400-ish (or what ever your top speed is) m/s.
Super Cruise. Super Cruise is used to travel WITHIN a system. From planet to planet, from a station to an asteroid belt, from a nav point to a strong signal to a point of interest (like a conflict zone)). In LHS 3447 you can travel from Yaping Enterprise to Dalton Gateway, for instance.
Jump. Jump lets you travel from System to System (from LHS 3447 to Eravate) Eravate is a system near LHS 3447. Eravate has different stars and different planets than LHS 3447.
So... a new commander typically starts off in Dalton Gateway - which is in LHS 3447. They can warp to Eravate. After the warp, they are thrown to a new star system in super cruise mode - and typically enter the new system near a star. They will need to avoid the star, if they can not avoid the star, they will enter it's gravity well and go from super cruise to normal Real space. They may even take burn damage (after all, a star is HOT). When in Super cruise mode, they should visit points of interest - like an Extraction Zone to kill wanted NPCs or the Nav Point to chill with other players and npcs and kill the occasional WANTED NPC or two.
Elite Dangerous is a bit complicated - a large mass, such as a planet or star will slow u up - but you do not have to worry about advance physics like Kerbal Space Program and use gravity and speed and math to plot a point from one moon to another and hope u have enough power to make it.
Until you learn the game - stay within a few jumps of LHS 3447 and refuel (at a station or star port) as often as possible. In theory, you can run out of fuel - but that takes several hours of flight or several jumps to do so. If you kill a few NPCs for bounties - you do not earn the money until you go to a station (within the same system, typically) and collect it. Likewise, if you die before you can collect your bounty... u lose it.
Dalton gateway is a station within the system of LHS 3447. A friend just bought the game and I was there not more than 10 minutes ago and been around that area for the last 3 hours showing him how to move and go from place to place before he and I got tired :)
Going back to what i said earler, you can travel from 1 system to another system via the jump travel. The jump travel deposits you near the main star of that system. There is lore, logic, and mumble jumble reasons - but ultimately speaking, it is the game mechanic of our jump system to this game.
It is true, if you get too close to a large mass it will interfere with your super cruise mode and throw you into normal REAL space. To escape, you have to align with the escape vector and super cruise out. As I pointed out earlier, the closer you are to a large object - like a planet or star - the slower you are. Traveling from 1 point within the system to another point within a system, will be slower than jump traveling from 1 system to another system.
I believe you are also asking why do you need to disengage at a specific point to get into normal space near the target? We can talk theory of realitivity and fake in game lore and science fiction mumble jumble. However, it is the game mechanic and makes some logical sense if you believe it to be.
The science of Elite Dangerous is Science FICTION and is losely based on actual science. If you want to use a planet's gravity, physics, fuel, motion, and skill to travel from 1 moon to another moon in a more or less realistic modern way - Kerbal Space Program is waiting for you! If you want to pew pew and think of this more liek Star Wars or Star Trek that has some lite science and more fiction then this is the game for you. If u want to see some wonderful stars and explore the galaxy in a space ship, etay with the game :)
I think I will amend all of my answers to this then:
SCIENCEY stuff and Game Mechanics. :)