Elite Dangerous

Elite Dangerous

EneCtin Dec 26, 2015 @ 10:39pm
Flying insystem to another SUN ??
Ok, I'm a newbie to this game but this is weird. Here's the rundown:
-hyperspace jump to a system, say LHS 3447
-exit hyperspace (at the edge of the LHS 3447 sun)
-select a destination, say Oleskiw Station on planet A6, some 100000 Ls away, start insystem drive, allign the ship towards destination, accelerate.....after a while I get near the destination (in this example I swich back and forth from the game to Steam to get it right): I'm 35.8Ls from the station and also 394 Ls from the LHS 3447 sun (the sun I just departed 10 minutes or so ago).


Above that, what is the meaning of arrival point in system map? Almost all stony planets have an arrival point of some 109000 Ls away and almost all gaseous planets one of 3000 Ls away. It's mass related (the drive not being able to start too close to an object - mass locked)? If our planets are representative, the gaseous ones have masses from 20 to about 300 times Earth's, so mass lock would be much farther away in their case...well they're also larger and the stations orbit them at some distance still, but overall I'm not "feeling" the logic here
For example:
-arrival point at a station orbiting a gaseous giant is 3000 Ls (light seconds) means some 50 light minutes away. For comparison Earth Sun distance is some 500 Ls (8 light minutes away) and Sun Jupiter some 2800 Ls away.

-arrival point to a stony planet (the A6 for example) is 109587.87 Ls away (some 30 light hours away). Pluto is 5.5 hours away from our sun. It would mean getting to a small planet at a zillion miles , entirely outside a loose star system like ours and then some!
Last edited by EneCtin; Dec 26, 2015 @ 10:40pm
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Showing 1-14 of 14 comments
Derpentine Dec 26, 2015 @ 10:46pm 
No. Where you jump in, is where you jump in. Just never go to systems where all the stations are far away from the entry point (like lhs 3447)


Always look at the distance from star, never take missions that far away from the entry star.

Never look back



(or put on some music and cruise for 15 minutes)
Last edited by Derpentine; Dec 26, 2015 @ 10:54pm
Enigma Dec 26, 2015 @ 10:55pm 
You do not jump to the LHS 3447 sun even if you jump to that system, the LHS 3447 system is a binary star system so you will jump to the nearby sun(forgot the name), so you are basically travelling the distance between the 2 systems, I don't know why they did this considering the developed system is LHS 3447 and the name of the system is also that, but you can't directly jump to LHS 3447 currently.
EneCtin Dec 26, 2015 @ 11:32pm 
oh, got it!! the 100000Ls was the distance between the 2 gravity locked suns and the planet distances were indeed realistic, each on their sun
Last edited by EneCtin; Dec 26, 2015 @ 11:34pm
BoydofZINJ Dec 27, 2015 @ 12:19am 
The game has three flight modes:

Real space (where you dog fight or dock at stations or what ever - you travel about 1m/s to 400-ish (or what ever your top speed is) m/s.

Super Cruise. Super Cruise is used to travel WITHIN a system. From planet to planet, from a station to an asteroid belt, from a nav point to a strong signal to a point of interest (like a conflict zone)). In LHS 3447 you can travel from Yaping Enterprise to Dalton Gateway, for instance.

Jump. Jump lets you travel from System to System (from LHS 3447 to Eravate) Eravate is a system near LHS 3447. Eravate has different stars and different planets than LHS 3447.


So... a new commander typically starts off in Dalton Gateway - which is in LHS 3447. They can warp to Eravate. After the warp, they are thrown to a new star system in super cruise mode - and typically enter the new system near a star. They will need to avoid the star, if they can not avoid the star, they will enter it's gravity well and go from super cruise to normal Real space. They may even take burn damage (after all, a star is HOT). When in Super cruise mode, they should visit points of interest - like an Extraction Zone to kill wanted NPCs or the Nav Point to chill with other players and npcs and kill the occasional WANTED NPC or two.
Enigma Dec 27, 2015 @ 12:22am 
Originally posted by BoydofZINJ:
The game has three flight modes:

Real space (where you dog fight or dock at stations or what ever - you travel about 1m/s to 400-ish (or what ever your top speed is) m/s.

Super Cruise. Super Cruise is used to travel WITHIN a system. From planet to planet, from a station to an asteroid belt, from a nav point to a strong signal to a point of interest (like a conflict zone)). In LHS 3447 you can travel from Yaping Enterprise to Dalton Gateway, for instance.

Jump. Jump lets you travel from System to System (from LHS 3447 to Eravate) Eravate is a system near LHS 3447. Eravate has different stars and different planets than LHS 3447.


So... a new commander typically starts off in Dalton Gateway - which is in LHS 3447. They can warp to Eravate. After the warp, they are thrown to a new star system in super cruise mode - and typically enter the new system near a star. They will need to avoid the star, if they can not avoid the star, they will enter it's gravity well and go from super cruise to normal Real space. They may even take burn damage (after all, a star is HOT). When in Super cruise mode, they should visit points of interest - like an Extraction Zone to kill wanted NPCs or the Nav Point to chill with other players and npcs and kill the occasional WANTED NPC or two.
If I remember correctly, Dalton Gateway is in the star near LHS 3447, not LHS 3447 itself.
BoydofZINJ Dec 27, 2015 @ 12:23am 
i also recommend doing the tutorial and looking at a few videos on you tube for traveling within Elite Dangerous.

Elite Dangerous is a bit complicated - a large mass, such as a planet or star will slow u up - but you do not have to worry about advance physics like Kerbal Space Program and use gravity and speed and math to plot a point from one moon to another and hope u have enough power to make it.

Until you learn the game - stay within a few jumps of LHS 3447 and refuel (at a station or star port) as often as possible. In theory, you can run out of fuel - but that takes several hours of flight or several jumps to do so. If you kill a few NPCs for bounties - you do not earn the money until you go to a station (within the same system, typically) and collect it. Likewise, if you die before you can collect your bounty... u lose it.
Enigma Dec 27, 2015 @ 12:23am 
Originally posted by BoydofZINJ:
i also recommend doing the tutorial and looking at a few videos on you tube for traveling within Elite Dangerous.

Elite Dangerous is a bit complicated - a large mass, such as a planet or star will slow u up - but you do not have to worry about advance physics like Kerbal Space Program and use gravity and speed and math to plot a point from one moon to another and hope u have enough power to make it.

Until you learn the game - stay within a few jumps of LHS 3447 and refuel (at a station or star port) as often as possible. In theory, you can run out of fuel - but that takes several hours of flight or several jumps to do so. If you kill a few NPCs for bounties - you do not earn the money until you go to a station (within the same system, typically) and collect it. Likewise, if you die before you can collect your bounty... u lose it.
He didn't ask about space travel you know...
BoydofZINJ Dec 27, 2015 @ 12:24am 
Originally posted by Enigma:
Originally posted by BoydofZINJ:
The game has three flight modes:

Real space (where you dog fight or dock at stations or what ever - you travel about 1m/s to 400-ish (or what ever your top speed is) m/s.

Super Cruise. Super Cruise is used to travel WITHIN a system. From planet to planet, from a station to an asteroid belt, from a nav point to a strong signal to a point of interest (like a conflict zone)). In LHS 3447 you can travel from Yaping Enterprise to Dalton Gateway, for instance.

Jump. Jump lets you travel from System to System (from LHS 3447 to Eravate) Eravate is a system near LHS 3447. Eravate has different stars and different planets than LHS 3447.


So... a new commander typically starts off in Dalton Gateway - which is in LHS 3447. They can warp to Eravate. After the warp, they are thrown to a new star system in super cruise mode - and typically enter the new system near a star. They will need to avoid the star, if they can not avoid the star, they will enter it's gravity well and go from super cruise to normal Real space. They may even take burn damage (after all, a star is HOT). When in Super cruise mode, they should visit points of interest - like an Extraction Zone to kill wanted NPCs or the Nav Point to chill with other players and npcs and kill the occasional WANTED NPC or two.
If I remember correctly, Dalton Gateway is in the star near LHS 3447, not LHS 3447 itself.


Dalton gateway is a station within the system of LHS 3447. A friend just bought the game and I was there not more than 10 minutes ago and been around that area for the last 3 hours showing him how to move and go from place to place before he and I got tired :)
BoydofZINJ Dec 27, 2015 @ 12:26am 
Originally posted by Enigma:
Originally posted by BoydofZINJ:
i also recommend doing the tutorial and looking at a few videos on you tube for traveling within Elite Dangerous.

Elite Dangerous is a bit complicated - a large mass, such as a planet or star will slow u up - but you do not have to worry about advance physics like Kerbal Space Program and use gravity and speed and math to plot a point from one moon to another and hope u have enough power to make it.

Until you learn the game - stay within a few jumps of LHS 3447 and refuel (at a station or star port) as often as possible. In theory, you can run out of fuel - but that takes several hours of flight or several jumps to do so. If you kill a few NPCs for bounties - you do not earn the money until you go to a station (within the same system, typically) and collect it. Likewise, if you die before you can collect your bounty... u lose it.
He didn't ask about space travel you know...
oops yeah i think i answered the wrong question. I re-read his question again and I think I miss read it. HA HA oh well... ops i think i got confused by another sun part
Last edited by BoydofZINJ; Dec 27, 2015 @ 12:28am
BoydofZINJ Dec 27, 2015 @ 12:38am 
Originally posted by bordmail4:
Ok, ...
what is the meaning of arrival point in system map?
...

Almost all stony planets have an arrival point of some 109000 Ls away and almost all gaseous planets one of 3000 Ls away. It's mass related (the drive not being able to start too close to an object - mass locked)?

...


Going back to what i said earler, you can travel from 1 system to another system via the jump travel. The jump travel deposits you near the main star of that system. There is lore, logic, and mumble jumble reasons - but ultimately speaking, it is the game mechanic of our jump system to this game.

It is true, if you get too close to a large mass it will interfere with your super cruise mode and throw you into normal REAL space. To escape, you have to align with the escape vector and super cruise out. As I pointed out earlier, the closer you are to a large object - like a planet or star - the slower you are. Traveling from 1 point within the system to another point within a system, will be slower than jump traveling from 1 system to another system.

I believe you are also asking why do you need to disengage at a specific point to get into normal space near the target? We can talk theory of realitivity and fake in game lore and science fiction mumble jumble. However, it is the game mechanic and makes some logical sense if you believe it to be.

The science of Elite Dangerous is Science FICTION and is losely based on actual science. If you want to use a planet's gravity, physics, fuel, motion, and skill to travel from 1 moon to another moon in a more or less realistic modern way - Kerbal Space Program is waiting for you! If you want to pew pew and think of this more liek Star Wars or Star Trek that has some lite science and more fiction then this is the game for you. If u want to see some wonderful stars and explore the galaxy in a space ship, etay with the game :)
Enigma Dec 27, 2015 @ 12:45am 
Originally posted by BoydofZINJ:
Originally posted by bordmail4:
Ok, ...
what is the meaning of arrival point in system map?
...

Almost all stony planets have an arrival point of some 109000 Ls away and almost all gaseous planets one of 3000 Ls away. It's mass related (the drive not being able to start too close to an object - mass locked)?

...


Going back to what i said earler, you can travel from 1 system to another system via the jump travel. The jump travel deposits you near the main star of that system. There is lore, logic, and mumble jumble reasons - but ultimately speaking, it is the game mechanic of our jump system to this game.

It is true, if you get too close to a large mass it will interfere with your super cruise mode and throw you into normal REAL space. To escape, you have to align with the escape vector and super cruise out. As I pointed out earlier, the closer you are to a large object - like a planet or star - the slower you are. Traveling from 1 point within the system to another point within a system, will be slower than jump traveling from 1 system to another system.

I believe you are also asking why do you need to disengage at a specific point to get into normal space near the target? We can talk theory of realitivity and fake in game lore and science fiction mumble jumble. However, it is the game mechanic and makes some logical sense if you believe it to be.

The science of Elite Dangerous is Science FICTION and is losely based on actual science. If you want to use a planet's gravity, physics, fuel, motion, and skill to travel from 1 moon to another moon in a more or less realistic modern way - Kerbal Space Program is waiting for you! If you want to pew pew and think of this more liek Star Wars or Star Trek that has some lite science and more fiction then this is the game for you. If u want to see some wonderful stars and explore the galaxy in a space ship, etay with the game :)
I think you misread his question. His question was why are all the planets far away, not why do you have to exit hyperspace near a star, also the answer to his question is because you don't jump out near LHS 3447's sun.
BoydofZINJ Dec 27, 2015 @ 12:49am 
Originally posted by Enigma:
Originally posted by BoydofZINJ:


Going back to what i said earler, you can travel from 1 system to another system via the jump travel. The jump travel deposits you near the main star of that system. There is lore, logic, and mumble jumble reasons - but ultimately speaking, it is the game mechanic of our jump system to this game.

It is true, if you get too close to a large mass it will interfere with your super cruise mode and throw you into normal REAL space. To escape, you have to align with the escape vector and super cruise out. As I pointed out earlier, the closer you are to a large object - like a planet or star - the slower you are. Traveling from 1 point within the system to another point within a system, will be slower than jump traveling from 1 system to another system.

I believe you are also asking why do you need to disengage at a specific point to get into normal space near the target? We can talk theory of realitivity and fake in game lore and science fiction mumble jumble. However, it is the game mechanic and makes some logical sense if you believe it to be.

The science of Elite Dangerous is Science FICTION and is losely based on actual science. If you want to use a planet's gravity, physics, fuel, motion, and skill to travel from 1 moon to another moon in a more or less realistic modern way - Kerbal Space Program is waiting for you! If you want to pew pew and think of this more liek Star Wars or Star Trek that has some lite science and more fiction then this is the game for you. If u want to see some wonderful stars and explore the galaxy in a space ship, etay with the game :)
I think you misread his question. His question was why are all the planets far away, not why do you have to exit hyperspace near a star, also the answer to his question is because you don't jump out near LHS 3447's sun.

I think I will amend all of my answers to this then:

SCIENCEY stuff and Game Mechanics. :)
EneCtin Dec 27, 2015 @ 5:30am 
Thanks, guys, for all your answers. I really thought those 2 suns were there because there were too many planets for only one row. Stupid, I know, and I had already done those tutorials (or most of them).
Simon Dec 27, 2015 @ 6:20am 
Hey. The basic reason for the frameshift to bring you to the secound sun of LHS 3447 is that its mass is way bigger than the mass of LHS 3447. So the frameshift always brings you to the heavyest mass in a system.
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Date Posted: Dec 26, 2015 @ 10:39pm
Posts: 14