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报告翻译问题
Amazon Cloud/Web.
https://aws.amazon.com/
Basically you rent Amazons massive serverfarms for your own purpose. Costs a bit but you can save on a lot of other aspects and a big plus of them is that they increase the server count based on your needs dynamically which works obviously well for online games with fluctuating player counts.
Edit:
To make this a bit more clear.
AWS is used for the networking like handling the instancing and routing connections around since they're all over the world (which is good for latency reasons). But there's still a local server they all connect to which runs the background sim, but that basically just get's asked from the AWS servers on behalf of the clients and gives them the needed answers (commodity prices, faction states etc.).
There's a video talking about the whole thing a bit.
https://www.youtube.com/watch?v=EvJPyjmfdz0
eve runs on servers hosted by CCP.
frontier only hosts the economic sim and such, actual instances are P2P.
if you and I see each other in game, one of us is hosting the instance we're both in.
And that server has LOTS of NODES for running the star systems. Sometimes multiple nodes are used to reenforce heavy systems.
P2P but also has to be synchronised with the game universe. Not just economics.
the fact remains there a big difference.
elite runs on a small fraction of the server infrastructure as a traditional MMO, and it can do a lot more on the fly without disrupting you, because your game experience is mostly not dependent on their server.
with a traditonal MMO any hiccup in a server immediately effects gameplay.
what precisely is the "maintenance" that you seem to think they need to perform?