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e.g. you might find a mission with 12 pharma isolators.
This should encourage players to actually play the game (e.g. take missions) instead of mindlessly relogging at the usual sites.
Next, HGEs can spawn up to 100 materials (worth 3 each when collected) instead of 4-6. So there's no need to relog there either.
The random element has also been taken out of ship engineering. Each grade has a set number of spins depending on your rank with that engineer.
Odyssey missions rewards will cover everything you need. You will no longer have to hunt around for materials as loot, you can just pick missions offering what you want.
Rewards have also been buffed. Instead of e.g. 5 manufacturing instructions you can find missions with 10+. And if it's one of the NPCs in the concourse you can try and double that with negotiation.
Odyssey upgrade requirements have been drastically reduced, to about 25% of where they were. Same for some of the Odyssey engineers. You no longer need power regulators to upgrade suits.
Bah!
I've still got about a dozen that I've stolen from reactivation missions
A dozen! I have eighty of the things.
Hopefully they'll be needed to power up our own bases
I fully admit that I never had a problem with ship engineering as it was yesterday, but I also respect that many people did.
Something that someone said in regards to the drops at farming sites was along the lines of, ultimately, this is simply streamlining what players are clearly unwilling to give up with relogging, so why not just give them in one go in one instance what they were already going to get anyway.
A relogging simulator is not a good look for any game, and that's what Elite is known for at this point.
Going to be interested mostly in the raw and encoded materials from missions as manufactured materials never was hard to come across anyway.
It's the high grade encoded ones for me. I've got enough raw and manufactured materials to bury a small city.
In theory you could do that now... get a squad of friends together, find an abandoned settlement, restore power and take it over. There wouldn't be much to do there other than role-play though, other than maybe ruining the day of someone who was trying to run a normal power restoration mission there. Mind you, I guess they'd spawn their own instance if you already have the power up.
EDIT: glad to hear about the changes though. Sounds like they tweaked it the right way to remove some of the tedium without completely rewriting the system and having to rebalance everything.
Did they by any chance tweak the modifications themselves? Some of them were largely useless or other issues?
UPDATE:
Oh, and let me have an actual drink at the bar. I'd drink a virtual pint or two with my friends from across the pond if they had it in the game.
Today with the update, scroll pass the pre build ships.
https://www.elitedangerous.com/news/type-8-update-now-available
Both upgrades and engineering require fewer materials (about 1/3 as much), plus missions reward a lot more (probably triple, maybe more)... so you double dip to make farming nearly ten times more efficient. And the annoying power regulator grind is now a thing of the past.
So I went and made two new G5 Intimidator shotguns... one for GCZs with Scope, Improved Hip Fire Accuracy, Headshot Damage, and Magazine size, and another for stealth missions with Scope, Improved Hip Fire Accuracy, Noise Suppressor, and Audio Masking. And it was very easy to farm the materials I was missing.
The increased carrying capacity of the Maverick makes it possible to almost completely loot most settlements without returning to your ship/SRV, provided you mod it with Extra Backpack Capacity. I really wish they had gotten rid of the thousand item limit, though... it's still a very annoying restriction. It feels like settlements have more loot, too, as I was able to fill the 120 component limit of my Maverick while raiding a high tech settlement. Could have just been an abnormally abundant settlement, though.
I have all the bubble engineers unlocked, so I can't say whether or not it's significantly easier to unlock them now. Looks that way though, as their unlock items are now available as mission rewards. I saw a mission offering 8 cat media, which is nice. After all, funny cat videos will never grow old, no matter how many thousands of years pass.
Edit: I just saw Settlement Defense Plans as a mission reward, so I can confirm that unlocking engineers is now a whole lot easier. These things used to be near impossible to find, and they're required to unlock the best in slot engineer for Kinematic weapons.
Apparently they added more scannable beacons to Jameson's crash site, and you can get a complete fill of encoded by doing one visit.