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If they're going below 100 m/s they don't even get a fine. Some gankers exploit this by rubbing player ships until the player fires back, at which point the station destroys them.
Big ships always have 'right of way', especially Cutters. The Cutter is the most dangerous ship to be rammed by, due to it's high hull mass and fast boost speed. It can easily one-shot most fragile ships if it boosts.
I'd suggest not using the docking computer at Jameson Memorial. It has a lot of Elite Commanders who like to boost through the mailslot. It's kind of funny, but a few ships do get exploded every now and then.
if only flying to shipyards then playing in open is ok.
There is a exception to this Rule A person who is cheating and has jammed them selfs in the mail slot too prove a point to the F'devs.
But
If flying to a Out-Post then solo is better "why- as people tend to like to on the limited land bays and stay there not allowing other players to use them"
making it even harder for others to finish their missions.
Not saying this applies to you, just that the comment on the limited number of outposts made me think:
We do have a lot of folk playing Elite who say they want realism.
Until it inconveniences them.
I've lived at a harbour my entire life and nothing is more realistic in this game than having to wait for a space to open up to dock.
Frequently see IRL freight ships waiting entire days to dock.
I find this mildly amusing to consider.
Learning to deal with all the "its" that Open offers makes ED a far more interesting game.