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Jeebus man, with that graphics card you should be getting good performance anyway. Its way more powerful than my 2060.
Admittedly, i only run at 1080p, which is my monitor's native resolution anyway.
In fact that's probably WHY you were having performance issues...
Well, 1080p with FSR FidelityFX x1.0 looks like ♥♥♥♥♥. Aliasing is absolutely awful, and putting it to x2.0 was the only way to get a decent result :/
But here, thanks to DLDSR, I can put it to 2880*1620 (which means aliasing is less important), keep it to x1.0, have a similar rendering but 30/40% extra perf
Agree, but the game has such a crappy optimization that a 3070Ti is not overkill at all for EDO.
In the meantime, can run Crysis Remastered in ultra 1440p at 80 fps...
DL stands for Deep Learning DSR.
As far as i know DLDSR and DLSS only available from DX12+ and elite is DX11.
You gain better performance and/or quality with normal DSR already, but with Nvidia Deep Learning you should see even better results.
Mmmmmh since I've been able to apply DLDSR resolutions to very old games (Morrowind, Oblivion, Crysis, etc.) I guess it shouldn't be related to DX version ?
Not sure of it tbh, and I don't really know if this new resolution brings the DLDSR technology with it on these old games. Maybe it just considers it as a simple hyper-resolution upscale ?
But I also submitted this technique on a french-speaking discussions board, and the people who tried this told me they had noted a significantly framerate increase on EDO.
https://www.windowscentral.com/nvidia-dlss-dsr-dldsr
DSR should work with any game. it is downscaling technique. It basically renders at higher resolution and then downscales it to your monitor resolution. This makes the image look sharper, but it actually costs performance. It should only be used if you actually have some GPU overhead.
Now DLDSR is an upgrade to this, making the downscaling slightly more efficient. You get better results in terms of quality and performance compared to regular DSR.
DSR in general is improving quality at cost of performance. If you get better performance with DSR activated its likely something else that is slowing it down when DSR is off. Check the "Supersampling" setting in the game. Possibly when you have DSR activated it turns off supersampling in the games settings, that what gives you the performance gain I guess.
Now in terms of performance gain more interesting is DLSS (Deep Learning Super Sampling).
This is just the opposite, an upscaling technique. It renders at lower resolution and then upscaling the image and inserting pixels using deep learning AI. This can boost performance significantly without losing much of quality. So you can render something at 2K and upscale to 4K. It renders as fast as 2K but looks as sharp and clear as rendered in 4K. Also it replaces anti aliasing techniques saving even more performance and the quality is better then with 8xMSAA.
But DLSS works only in games that support it and only with DX12.
Mount and Balde Bannerlord in example supports it. When you activate it, you can crank up the resolution up to 4k and you still gain up to 50% more fps compared to 2K without DLSS.