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Also, be gentle with turning left/right - don't move your controller too fast. If you have a racing wheel - try to use it instead to control your SRV. It should help you not to skid.
Don't drive too fast. Your speed indicator is in meters per second. 20m/s is 72km/h (about 45 miles per hour). Driving that fast on a rough terrain, and on a low gravity planet, will lead to problems.
You can try to do some practice with a heavier SRV, designed for fighting. It drives more stable even on low gravity planets. But it doesn't have a wavescanner to find minerals for mats. You might need to switch back to Scarab to do the actual mats hunting.
I have done surface mining for mats and I find it therapeutic. And even I am confused by the blips on the radar. If anyone here explains it please reply to me too.
What you need to do is be selective about where you use the SRV. On high gravity worlds (>1.3G), it's nailed to the ground and you can't maneuver over things. On low gravity worlds (<0.7G), it's almost completely possible to control.
It does make sense, realistically. Wheeled vehicles rely on friction, which is (mostly) dependent on gravity. Almost no gravity = almost no friction, and therefore almost no ability to direct the motion of the vehicle.
For material gathering, you want geological features (high material density) on worlds with pristine reserves and manageable gravity. The number of materials you'll get there in an hour is far higher, just because you don't have to chase them around with the SRV constantly spinning. Higher gravity worlds can work too, but they'll sometimes have materials land places you can't reach. Don't bother trying to harvest on 0.1 gravity rocks, it's never worth the effort.
There is one thing that can make it better, and it is this- on really low gravity worlds, the ones in the 0.06 or 0.04 region, it becomes much more effective to drift over obstacles than try to drive around them; when the gravity is low enough, the jump jet becomes a much more reliable means of changing your trajectory than the wheels.
That would explain a lot.
I guess I'll try hitting up one of the rare material worlds and just down-trading to get the stuff I need. I'm completely sick of trying to find Sulphur. I probably picked a bad world for it. It's supposedly on this world, but I never did manage to find a Geyser after doing multiple flybys.
Note that excessive speed, whether you are operating in analogue or not, not only adds to the difficulty of control, but also increases body damage in the event of a collision or fall.
With regard to sensors, projecting terrain and places with large rocks lying around are more likely to produce noise.
As for collectable objects, a wide range of reactions will appear at the time of a response, which can be gradually narrowed down by using the centre of the area as a guide as you proceed, but markers (white dots) will not appear until you get closer to about 300-250 m.
It is sometimes more efficient to look for areas where the surface is less undulating and easier to manoeuvre than the composition.
Surface searches are generally time-consuming, but you will feel more comfortable if you consider exchanging at material exchange stations in addition to picking up directly.
Translated with www.DeepL.com/Translator (free version)
Different kinds of minerals show as different heights of the line, and have different wavescanner sounds. If the line is at a top side, it's some metal construction, like a base, or a ship.
Everyone, absolutely everyone hates the SRV with the drive assist on. Turn it off and 90% of your frustrations will vanish.
Someone yesterday compared driving the Scarab to the old Stunt Car Racer, and it's so accurate. I used to love that game too.
When laser mining you fill up on the low level mats really quickly and higher level mats randomly drop.
If you don't care about getting the ores to sell, what you can do is not install a refinery, then your collectors will only collect the materials, not the ore fragments, speeding up the process further.
Its probably a quicker way of getting mats then driving the SRV, and more profitable if you mine ore at the same time.
There are other methods for gathering raw materials as well, as noted by other posters.
As for driving the SRV, i quite like it, but i'm one of those nutters who have circumnavigated a planet in one.
Ironically, I actually prefer to drive with it on most of the time. I use my joystick to control my SRV. I steer with the twist axis and use the joystick to control pitch and roll. The reason I usually prefer to keep drive assist on is that when I throttle down, it brakes for me.
I might turn it off if I'm going over really rough terrain, because then the fact that it's trying to keep a constant speed while your wheels lose traction can and likely will toss you around a bit.
I guess it just boils down to preference. I would argue that both ways require a bit of practice to get the hang of it. Experiment and find whatever works best for you. It takes a while to get the hang of it and different gravity types require their own approach to driving.