Elite Dangerous

Elite Dangerous

Why is Supercruise so dumb?
You have to manually aim the ship at the target, you have to make sure it is not a planet or it will just drive right into it? My IRL car's navigation is smarter than this "future" space craft computer.
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Showing 1-15 of 68 comments
Murdock-Forty2 Apr 7, 2024 @ 2:35pm 
HOW do you get a round in this game? 500km away form the target and I have to sit here for an hour to get there?
Murdock-Forty2 Apr 7, 2024 @ 2:44pm 
Glade I only paid $5 for this, this game makes Eve Online seem action filled.
Un1k0rn (Banned) Apr 7, 2024 @ 3:02pm 
Fly at full throttle, and once the ETA shows you as being 7 seconds away, drop throttle to 50%. If the ETA starts to go up kick the throttle back up a notch or two until it settles back on 7 seconds.

This is the most basic method to navigating supercruise.

If there is a planet in your way, well, you simply steer around it. I'm not sure why that's even a question to be honest with you.

Slowdowns will be caused by gravity wells, AKA any star or planet, which as you enter their sphere of gravity, will be working to pull your ship towards them. Our ships are all fast enough to overcome this but it will cause a slowdown when you have that outside force working against you.

As for the distances? I mean, yeah you got a game set in space that markets itself as 1:1 scale. What else do you expect? By all logic, we are flying between planets at unholy levels of fast.

About that "500km away form the target and I have to sit here for an hour to get there?"

Is this in normal space above a planet, or in supercruise? Because in Elite terms, 500km is nothing. But if this is the distance between two places on the same planet, you want to hop into supercruise, and get around the planet in orbital cruise and drop back down closer to your target. Do this and the trip will take no longer than a minute, depending on the size of the planet.
jimbalayajones Apr 7, 2024 @ 3:08pm 
Originally posted by Un1k0rn:
Fly at full throttle, and once the ETA shows you as being 7 seconds away, drop throttle to 50%. If the ETA starts to go up kick the throttle back up a notch or two until it settles back on 7 seconds.

Use a 75% keybind and hit it at 6 or 7 seconds...Gives you max speed and maneuverability (on 4 pips to engine) before the supercruise drop...You will never overspeed...
Un1k0rn (Banned) Apr 7, 2024 @ 3:13pm 
Originally posted by jimbalayajones:
Originally posted by Un1k0rn:
Fly at full throttle, and once the ETA shows you as being 7 seconds away, drop throttle to 50%. If the ETA starts to go up kick the throttle back up a notch or two until it settles back on 7 seconds.

Use a 75% keybind and hit it at 6 or 7 seconds...Gives you max speed and maneuverability (on 4 pips to engine) before the supercruise drop...You will never overspeed...
ENG pips have no effect on supercruise and the FSD. They apply only to the thrusters used in normal space. If anything, you are best off putting all power to SYS in supercruise so your shields are at maximum strength should you get pulled out of supercruise.
Kobs Apr 7, 2024 @ 3:17pm 
Noob question, Is it possible to jump into supercruise without actually setting a route to go somewhere?
jimbalayajones Apr 7, 2024 @ 3:19pm 
Originally posted by Un1k0rn:
Originally posted by jimbalayajones:

Use a 75% keybind and hit it at 6 or 7 seconds...Gives you max speed and maneuverability (on 4 pips to engine) before the supercruise drop...You will never overspeed...
ENG pips have no effect on supercruise and the FSD. They apply only to the thrusters used in normal space. If anything, you are best off putting all power to SYS in supercruise so your shields are at maximum strength should you get pulled out of supercruise.

I beg to differ...I have always found my ships to be more maneuverable in an interdiction with 4 pips and a 75% setting...I also find lightspeed acceleration to be increased with 4 pips to the engine...I suppose we can agree to disagree...
jimbalayajones Apr 7, 2024 @ 3:20pm 
Originally posted by Kobs:
Noob question, Is it possible to jump into supercruise without actually setting a route to go somewhere?
Yes
Un1k0rn (Banned) Apr 7, 2024 @ 3:21pm 
Originally posted by jimbalayajones:
Originally posted by Un1k0rn:
ENG pips have no effect on supercruise and the FSD. They apply only to the thrusters used in normal space. If anything, you are best off putting all power to SYS in supercruise so your shields are at maximum strength should you get pulled out of supercruise.

I beg to differ...I have always found my ships to be more maneuverable in an interdiction with 4 pips and a 75% setting...I also find lightspeed acceleration to be increased with 4 pips to the engine...I suppose we can agree to disagree...
You can believe what you like.

It doesn't make you correct. I am, however.

What you are experiencing is a lovely thing called placebo.
Last edited by Un1k0rn; Apr 7, 2024 @ 3:22pm
jimbalayajones Apr 7, 2024 @ 3:28pm 
Originally posted by Un1k0rn:
Originally posted by jimbalayajones:

I beg to differ...I have always found my ships to be more maneuverable in an interdiction with 4 pips and a 75% setting...I also find lightspeed acceleration to be increased with 4 pips to the engine...I suppose we can agree to disagree...
You can believe what you like.

It doesn't make you correct. I am, however.

What you are experiencing is a lovely thing called placebo.
As you wish 'all knowing one'...I will always beat you from A to B and best you at an interdiction...You are an arrogant one...I was even trying to be diplomatic...I suppose you code for Frontier as well...
Kobs Apr 7, 2024 @ 3:31pm 
Originally posted by jimbalayajones:
Originally posted by Kobs:
Noob question, Is it possible to jump into supercruise without actually setting a route to go somewhere?
Yes
ok, how? :steammocking:
Un1k0rn (Banned) Apr 7, 2024 @ 3:31pm 
Originally posted by jimbalayajones:
Originally posted by Un1k0rn:
You can believe what you like.

It doesn't make you correct. I am, however.

What you are experiencing is a lovely thing called placebo.
As you wish 'all knowing one'...I will always beat you from A to B and best you at an interdiction...You are an arrogant one...I was even trying to be diplomatic...I suppose you code for Frontier as well...
https://forums.frontier.co.uk/threads/is-the-fsd-module-a-sys-or-an-eng-do-pips-in-super-cruise-even-matter.145045/

https://steamcommunity.com/app/359320/discussions/0/133258593405358546/

https://www.reddit.com/r/EliteDangerous/comments/564w4n/what_affects_supercruise_performance/

No mate. I do this little thing called educating myself, instead of spouting incorrect information.
Un1k0rn (Banned) Apr 7, 2024 @ 3:32pm 
Originally posted by Kobs:
Originally posted by jimbalayajones:
Yes
ok, how? :steammocking:
Just target a system from your right hand nav panel or in the galaxy map.

If you have the range to make the jump, it'll charge hyperspace directly to it.
bad coffee Apr 7, 2024 @ 3:39pm 
Originally posted by Un1k0rn:
Originally posted by Kobs:
ok, how? :steammocking:
Just target a system from your right hand nav panel or in the galaxy map.

If you have the range to make the jump, it'll charge hyperspace directly to it.
And if you don't have a system targeted, the key will charge for supercruise.
Alternatively you can bind another key specifically for supercruise, which is useful and quite needed when a planet is blocking the system you want to jump to.
jimbalayajones Apr 7, 2024 @ 3:40pm 
Originally posted by Un1k0rn:
Originally posted by Kobs:
ok, how? :steammocking:
Just target a system from your right hand nav panel or in the galaxy map.

If you have the range to make the jump, it'll charge hyperspace directly to it.

If you are talking 'Supercruise'...Keybind it in the options...Go max throttle...Point anywhere (preferably not towards a star or planet)...And hit the keybind...Wind up and now you are in supercruise...If you are talking a system jump...Then yes, you have to have a targeted system...
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Date Posted: Apr 7, 2024 @ 2:22pm
Posts: 68