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"Corrosive Shell is an Experimental Effect that can be applied to a weapon through Engineering. It consists of experimental rounds that temporarily weaken Armour Hardness and increase all damage taken, at the cost of a 20% reduction in ammo capacity. While the effect is active, *incoming damage from all sources is increased by 25%*, and all attacks receive a +20 bonus to their armour piercing value.[1]
The effects of Corrosive Shell do not stack on a single target, and therefore it is most efficient and cost-effective to only apply it to one weapon per ship. Furthermore, the type and size of the chosen weapon does not alter how the effect is applied or its duration."
Not a must, but close.
Most of my combat ships have a high capacity turreted MC, but not all of them.
Some builds just do so much damage that corrosive isn't even needed :D
No!
To clarify things, it does not reduce resistances! It reduces armor hardness on the target.
Each ship has certain fixed armor hardness. Basic rule the bigger the ship the more armor hardness. There are exceptions though, FDL for example has higher armor hardness than anaconda.
Sidewinder has 20
Krait MKII has 55
Type 10 has 75
This is evaluated against weapon armor piercing. Basic rule: The larger, the better piercing.
size 1 MC has 22
size 2 MC has 37
size 4 MC has 68
there are exceptions, railguns, PA's and missiles have fixed armor piercing no matter of size.
without corrosive effect damage is reduced, if armor hardness of the target is exceeding the armor piercing rating of the weapon.
For example, firing with size 1 MC at a Krait MKII hull:
22/55 = 0.4
So a small MC deals only 40% of its dps against krait MK II hull BEFORE the resistance calculation which comes on top of that.
This means small MC will deal very little damage against large ships with high armor hardness and high resistances.
Now if we apply corrosive effect, it reduces the armor hardness of the target by -20
So it would be 22/35 = 0,63 (63%)
But if we use a huge MC, its armor piercing is higher then the hull hardness of the target
68 > 55 so the huge mc would deal 100% of its dps against krait MK II hull
corrosive would not change that in that scenario, because 68 is still > 35 so its still 100% dps.
railguns for example have 100 armor piercing no matter of their size, means they penetrate any hull likewise and always deal 100% dps because the highest armor hardness in the game is 75 (type-10). Applying corrosive for railguns makes no sense.
Same thing with Plasma Accelerators, they have 100 armor piercing at any size, hence not profiting from corrosive at all. They always deal 100% dps.
Basically you can say that you profit most from corrosive when firing small weapons against large ships, and you have no advantage at all when firing big weapons against small ships. Also you have no advantage with Plasmas or Rails.
corrosive is almost useless when you use only huge weapons, and is completelly useless for rails or PA against hulls.
For example Huge MC with 68 armor piercing would deal 100% dps against most ships anyway with or without corrosive, besides Type-10 and even there it would help only very little. (90% without corrosive). PA will always deal 100% damage, with or without corrosive.
yes, definitely. They are referring to Mark Allen statement which they are misinterpreting.
https://forums.frontier.co.uk/threads/how-to-have-a-good-time-using-multi-cannons.250470/#post-3888564
Mark is answering the question whether corrosive effect is stacking, but it is not his intention here to explain how corrosive effect is working and he is being unprecise here. If you take it too fundamentalistic he also stated that it reduces armor and increase damage AND also increases armor piercing, which is definitely not the case. He simply says that its not stacking and tries to clarify that not only the weapon that applies the effect benefits from it.
So
it is a debuff applied to the target.
While it is active the targets armor hardness is reduced by 20.
effectively it can increase damage the target receives UP to 25% under certain conditions (when shooting with small weapons at large ships). But if you wanted to be precise it does not increase damage it receives, instead it simply makes the armor weaker and reduces its ability to mitigate received damage.