Elite Dangerous

Elite Dangerous

DYSEQTA Apr 24, 2024 @ 12:23pm
Power Play 2.0 Looking Good
After watching the live stream I have to say I am impressed and now really looking forward to the release of Power Play 2.0.

A lot of what was described though feels like it will only work properly if having an effect is limited to those playing in Open mode. Personally I'm fine with that.
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Showing 1-15 of 23 comments
jimbalayajones Apr 24, 2024 @ 3:17pm 
That is how I read things...Curious to see how it plays out...
funkynutz Apr 24, 2024 @ 4:07pm 
I missed it. Bugger... I was quite liking some of the paint jobs they've been giving away lol :steamfacepalm:
Sighman Apr 24, 2024 @ 6:53pm 
Originally posted by funkynutz:
I missed it. Bugger... I was quite liking some of the paint jobs they've been giving away lol :steamfacepalm:

The entire stream is on Youtube. The skins are gone for good.
ждун Apr 24, 2024 @ 8:20pm 
im too lazy watching it, can someone sum up the highlights?
Dr.Vaфе!ь Apr 25, 2024 @ 7:09am 
Originally posted by ждун:
im too lazy watching it, can someone sum up the highlights?
From what I understood, that you will get more rewards for doing powerplay missions. Top X players will recive up to 100 000 000 credits, top commander 1 billion, etc. Dev said that a system(star sytem) will "work for you" . Seems that game slowly shifts to EVE side. Squadrons and other players that cooperate(or players with X accounts) will dominate. For everyone else who isn't interested in game politics all remains the same.
P.S And major boost with prepaid ships, ppl with X accounts will celebrate.
Last edited by Dr.Vaфе!ь; Apr 25, 2024 @ 7:15am
DYSEQTA Apr 25, 2024 @ 8:32am 
I would take the 1 billion credit leaderboard payout with a very big grain of salt. All those UI screen shots being shown were mock-ups.

So far the Pre-paid ships (regardless of what you think about the idea) are not at all ideal configurations that would require tweaking to be actually good, not as much as building from scratch, but would still require tweaking.
Dr.Vaфе!ь Apr 25, 2024 @ 9:10am 
I would bet on grade 3 ships with experimental effects on ship parts. Still better than stock E ship. It’s a pity that all prices have revolved and will continue to revolve around pounds sterling. Some ppl are mad about ability to buy ships. Whatever, everyone else far from NA, EU would not be able to afford 10 pound ship.
underd0g Apr 25, 2024 @ 9:31am 
Could the solo players get an offline mode then, if they are so insignificant.
ждун Apr 25, 2024 @ 12:20pm 
its probably easier to code a new game then rewrite backend that runs in the AWS cloud to run offline on your local machine.
Icefalcon Apr 25, 2024 @ 12:49pm 
In addition to the leader board and cosmetics to power controlled stations, they said there would be new game play around a power's carrier and support ships in stronghold systems.

In a system that is in a stronghold state for a power, there will be a carrier and support ships (megaships) that can be attacked (or defended) - components that can be damaged, data ports scanned and I believe he said cargo hatches as well.

Doing enough damage would cause the carrier to leave the system, but they didn't offer any details of what kind of effort that would require - whether it be like a multi-day event like a factional war in system or something else.
Alinar Fenfaren Apr 25, 2024 @ 2:34pm 
Originally posted by DYSEQTA:

A lot of what was described though feels like it will only work properly if having an effect is limited to those playing in Open mode. Personally I'm fine with that.

Been asked for so many times, never going to happen.
Holeypaladin Apr 25, 2024 @ 3:20pm 
Honestly, the fact that Frontier has always treated this game like a MMO is definitely its biggest problem. The powerplay update provides absolutely nothing of interest to a solo player, and a huge portion of the player base has been, and always will be solo players. We've wanted a true solo mode since forever, but never got one, and never will.

Why they can't give us a true solo mode where we can employ NPC wing members with our own private BGS that doesn't interfere with the precious BGS of MMO-types is beyond me. BGS guilds would appreciate the fact that "ghosts" no longer mess with their factions, so having a true solo mode (or better yet, make it so that private group mode is actually private group mode, even if it's a private group of one) that lets us benefit from wing mechanics is a win/win for everyone involved.
Last edited by Holeypaladin; Apr 25, 2024 @ 3:35pm
HamakiBCN2 Apr 25, 2024 @ 4:35pm 
Originally posted by Holeypaladin:
Honestly, the fact that Frontier has always treated this game like a MMO is definitely its biggest problem. The powerplay update provides absolutely nothing of interest to a solo player, and a huge portion of the player base has been, and always will be solo players. We've wanted a true solo mode since forever, but never got one, and never will.

Actually, i believe the opposite to be true. The problem with Elite is that every single piece of content always has to be balanced so that Solo players could access it. Every single feature has to work in single player whether that makes sense or not. In 10 years of Elite being around we've never gotten anything that actually REQUIRES multiple players.

Just to mention an example, When Fleet Carriers were first announced, they were going to be a Fleet thing. As in they would be owned and controlled by player fleets rather than individual commanders. But because that meant Solo players would be unable to own fleet carriers, it never happened. Fleet carriers could've been an integral part of how players interacted with each other, but because that wouldn't work for Solo players, they got reduced to the glorified portable garages we have today.

In fact, i believe that if Elite had been allowed to be more like an MMO, as in having activities that REQUIRE multiple players being part of a group and/or flying together in the same instance, and giving such player fleets better guild tools, it would probably be in much better health than it is.
lefty1117 Apr 25, 2024 @ 7:23pm 
Agreed with above, they should have gone either full MMO or full single player, instead they're stuck in this weird hybrid mode which hamstrings them.
Holeypaladin Apr 25, 2024 @ 7:37pm 
Originally posted by HamakiBCN2:
Actually, i believe the opposite to be true. The problem with Elite is that every single piece of content always has to be balanced so that Solo players could access it. Every single feature has to work in single player whether that makes sense or not. In 10 years of Elite being around we've never gotten anything that actually REQUIRES multiple players.

Just to mention an example, When Fleet Carriers were first announced, they were going to be a Fleet thing. As in they would be owned and controlled by player fleets rather than individual commanders. But because that meant Solo players would be unable to own fleet carriers, it never happened. Fleet carriers could've been an integral part of how players interacted with each other, but because that wouldn't work for Solo players, they got reduced to the glorified portable garages we have today.

In fact, i believe that if Elite had been allowed to be more like an MMO, as in having activities that REQUIRE multiple players being part of a group and/or flying together in the same instance, and giving such player fleets better guild tools, it would probably be in much better health than it is.
AX content more or less "requires" a wing of players, and this has been the focus for the past half decade.

You could argue that "a sufficiently skilled solo pilot can kill a hydra" and maybe be correct for the top 1% of solo AX pilots. But yeah. The vast majority can't. And will never be able to do so. Hydras, medusas, and even Basilisks are group raids... only the Cyclops can reliably be soloed by your typical solo player.

And the wing-focused difficulty of 3/4 of Thargoid interceptors has discouraged the vast majority of solo players, making them quit the game over these past five years. Because ALL community content released since the Fleet Carrier update has had a THARGOID focus.

A hybrid game state is fine, so long as you're giving both the guildies and the soloes what they want. They just haven't been doing so.
Last edited by Holeypaladin; Apr 25, 2024 @ 7:40pm
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Date Posted: Apr 24, 2024 @ 12:23pm
Posts: 23