Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A lot of people get very possessive when it comes to minor factions, but in truth, they don't actually belong to anyone at all. Every player is free to mess with every minor faction in whatever way they feel like, as it doesn't hurt any other player to do so (although it may frustrate them).
Also, Inara no longer updates anything from legacy (to my knowledge). So if you look at a PMF like Green Earth Observer Syndicate, all the supporters are members of the squadron 'Green Earth United', and when you look at the member list they're all 'XB' for xbox.
Around my area, Green Earth has been losing stations and systems in Live for a year or more now. On Legacy, for all I know, they're expanding wildly.
Many groups did, and many minor factions you see in game are in fact player factions.
https://elite-dangerous.fandom.com/wiki/Player_Minor_Faction#:~:text=Before%20applying%20for%20a%20player,closed%20in%20early%20April%202023.
Note the player faction "Yes" in blue on this page.
https://inara.cz/elite/minorfaction/34205/
When I started playing couple years ago it started me out towards where one of their systems is. I was so confused and just assumed devs had a "lol random" sense of humour until learning about player factions pretty recently lol
What I'd guess you're thinking of, is the possessiveness some folks take to their factions in powerplay. Which is probably just roleplaying for a lot of people.
They closed applications for new player factions last year, I think. It was a pretty weird mechanic and a lot of people get way too possessive over these minor factions that they don't actually own... they merely support through BGS mechanics because they share the same name.
My guess is that when a faction falls to or near the bottom in influence within a system it is likely ignored.
Over the past weeks and months some large player groups have aligned against the other large player group on the left in the Inara link below. It seems the object is to force them to retreat from all their systems. (The summary shows they're being pushed out of six systems right now.)
There have been 25-30 simultaneous wars in their systems for weeks now, and it's still hotting up.
Nothing to do with me, I just heard about it. But I wanted to point out that 'isn't very likely' is incorrect.
https://inara.cz/elite/minorfaction/38378/
As for the answer to the original post... what happens to these "dead" player factions? Well, the simple answer is: It's up to the remaining active players to decide how to influence them, whether negatively or positively.
Yes they stopped taking application around a year ago by now.
-later emphasized that player agency is a top priority so my take is they are reworking it.
(an ingame option instead of having to approve applications would lessen the workload)
CEC exploited the anarchy bug to take over a ridiculous amount of systems all the while professing to be about "peace and cooperation", which they are not.
They invaded so many systems taking over every single settlement and base in systems.
Had it not been for their exploitation of the anarchy bug they would not have been able to expand so ridiculously fast. -and now they are throwing their minor allies under the bus.
In short they are not to be trusted whatsoever because they don't mind exploiting the game or their allies. (they chose dictatorship because it closes BMs and it's who they are)
OP this is your answer: PMFs can't "die", only be relegated to minor roles.
I assume there is a random factor that decides npc vs npc contests, so a player would have to overcome this factor if it happened to favor the opposition.
If no player interferes throughout the entire duration of a one week war, the results will be tied, and nothing will change. At least, this is what I have observed.
I did get the impression that Anarchy factions had a lot of advantages when it comes to BGS (such as a lack of System Authority vessels to kill, a lack of "clean" ships to kill, plenty of "massacre civilians" missions to undermine their competition, and benefiting from black markets as well as normal trade), but what exactly is this "Anarchy bug"?
-almost all "pirate hunting" onfoot/ship targeted them which exacerbated the issue.
(it has been fixed and mitigated somewhat but anarchy factions in the game have none to few advantages other than "free hunting", which is...eh; smuggling missions have been added/buffed along with small other things few people have noticed so it's not all bad)