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if you dont want to do fps then do exobiology and search plants on planet surfaces.
the bad reviews were from the beginning and bad performance.
but update 15 nailed it for me and i can play very well with a 5 years old pc and gtx 1080 ti
i wanted features for flying around with starships and no walk around and was disappointed like many others when the dlc came out.
but disembark here and there and run around your ship is something i dont want to miss.
it gives more freedom somehow
The on foot content is... inconsistent. The fps elements are better than they need to be mechanically, but the equipment system and selection is mediocre. The station concourse is always the same for the same kind of station, and doesn't really have the same variation the way the interiors and exteriors of stations of the same class do; it feels samey in a way the stations themselves don't. That part's definitely half baked.
The on-foot missions that aren't purely combat focused are actually pretty good. The bases they take place at are surface ports, with their own mission boards and everything, so Odyssey far more than doubles the number of dockable locations in the game that are not fleet carriers. When you consider how many different kinds of Odyssey surface sites there are, the concourse thing becomes more forgivable.
Those two aspects are made... more complicated by the fact that FDev made the AI way smarter than anyone expected them to. They don't quite have a static 'detected' vs 'not detected' kind of deal going on; they'll hear footsteps, see shooting, and remember where that came from, if they can't see you. When you are fighting more than one of them, they'll use suppressing fire and flanking against you. They work a little more like people when it comes to combat and stealth; the upside is that you can trick them like people, but players who come in expecting standard bots from any old PvE FPS sometimes have a bad time.
They can't aim for crap, though, have almost no health, don't switch weapons according to whether your shield is up or down, and they always keep their suit light on to announce exactly where they are at all times, so all that clever AI doesn't usually make things difficult, especially in conflict zones. I don't think they jump, either, but I'm less sure about that part.
Exobiology is brilliant. It seems simple, and it is, but the execution is very well done; Odyssey got a lot of flack for the planet generation on launch, but it is a fundamentally more advanced simulation than the pretty pictures and nice racetracks that Horizons was good at. Planets feel like planets, moons feel like moons, geological features show up in places where it makes geological sense to- and so do the exobio. The surface terrain doesn't really break down when you put it under a microscope any more; you don't have to get a few kilometers above the surface and squint to make it look good, and so driving around looking for exobiology colonies is very, very satisfying.
It is, however, somewhat frustrating. FDev designed a brilliant little DSS heatmap that would show you where stuff was concentrated from orbit, which would become more concentrated as you got closer so that you could pinpoint where stuff was. The Beta players said that was too hard, and so FDev responded to that feedback by providing a version of the DSS that is easy and useless. It's nice that where stuff appears makes geological sense, but less nice that you need to to have a sense for geology to find anything.
Engineering is a frustrating grind, but what else is new?
Lastly, there's the Thargoid content, which is more challenging, and very much worth your while.
What exobiology and Thargoid stuff have in common that CZs and on-foot mission running don't is that they seamlessly integrate the SRV into the on-foot content, rather than leaving it awkwardly off to the side. Make of that what you will.
My final assessment is the same as for any major DLC; you aren't playing the full game without it. Whether it is good or bad doesn't really matter as much as whether you really want to play only two thirds of a game, especially a multiplayer game that keeps adding new features that take the DLC content as given.
I think the most important thing to remember here is: Steam reviews are absolutely useless as a metric. No one should base their purchases on those. You will pass up a lot of good games just because some numpty is mad at the dev/publisher for some reason (that more often than not is ridiculous).
I wish Steam would just remove the reviews entirely, for all games. It's a stupid system that has absolutely no value. The fact that any idiot can write a review and there's no accountability for them to actually provide a factual one makes them worthless.
It's a sad world we live in... can't trust the mainstream media reviews of games because they might have been bought. Can't trust the reviews of users because their motivations are suspect at best.
The only reliable way to size up a game these days is to watch gameplay videos and form your own opinion. You'll be less disappointed that way than if you trust the opinion of strangers on the internet.
It would also be nice if you could filter out all reviews where the player has fewer than X hours in the game.
That avoids the negative reviews where someone couldn't figure out how to link their steam account, complete a basic tutorial, or work out which button to press to lower their landing gear.
My personal thought: many negative reviews from the "new" odyssey came from years old Elite players with many hours in it who were shocked about the UI and other graphical changes to "their" beloved game.
Only a few. A vast number are from people who wanted ship interiors, VR on foot, and anyone who - back then - tried to put all the graphics sliders to Ultra.
You only have to skim the old reviews to see the same complaints.
I've been playing for years and I prefer the new UI, love the galmap, really like the changes to planets, graphics, and find the on-foot gameplay a load of fun.
I've only loaded Legacy once in 3 years, and that was in the week after the Odyssey alpha and before the proper launch.
If you want to filter the reviews, then do so. There's no reason not to.
Interesting, I didn't know about playtime filters.
ETA: Ody expansion only lets you pick 1 hr or more.
After I picked at all the little details and posted a comment calling out the idiot, he deleted my comment, blocked me, had 3 or 4 people from his friends list post comments saying that his review was accurate, and posted one of my own comment lines in every one of my game reviews after rating all of them as funny.
Guy fancied himself " Coe Quality Control" or somesuch BS.