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David Braben is still involved. Game's doing fine.
New player friendly? Not exactly... You're probably better off sticking to solo anyway, at least until you've got the hang of it. And the learning curve is quite steep compared to some games, it doesn't hold your hand and tell you what to do like many modern games.
Don't be afraid to ask any questions, the majority of us are helpful (most of the time).
That being said, there is a learning curve and it can be a little rough/overwhelming at first. The community is usually pretty helpful though, especially to noobies. As long as you're being respectful, most of us will be happy to give pointers, advice, links to helpful stuff and so on.
I say give it a try. You already spent money on it, get something out of it. Worst case scenario you don't like the game and you move on to another one. If you do like it though, this is the kind of game that people spend thousands or tens of thousands of hours playing. It doesn't appeal to everyone, but if offers an experience unlike anything else I've seen in any other game to date.
Playing solo is a viable option, this game comes with the 'open world' and 'solo' mods, the former the actual MP, open world server while 'solo' allows you to play solo, you are still connected to the live servers you just can't see or interact with other players and vice versa outside of chat in certain situations. There is also the private mode where you can invite friends to play with you, this is often where I hear most people play.
New player friendly? I would say so, the community is real welcoming and helpful, and the tutorial(s) do the job to teach you the basics. However, ED definitely falls into the "easy to learn, hard to master" category of games as once you learn the basics, your eyes open to a whole world on how to play the game, how to excel in it, and the meta options to do so. Someone here can explain it better than I can since they know what I mean.
New player friendly... eh. Hardly the worst game for that, but also far from the best. The default tutorial you get when you instantiate your character is fairly bare bones; there's a training section to the far right of the mode select screen that's a lot better overall, but you gotta know that it's there and a lot of new players miss it. The discoverability on the UI is quite good, and the stuff you need to just kinda know is at the level of what the indicators and beeps and icons are trying to tell you, which you can often figure out from context.
...But hopefully you can figure it out from context, because finding documentation can be a bit of a pain. There are also some issues where the Stellar Forge simulation much of the game runs on is absurdly advanced- like, predicts real stars and exoplanets routinely advanced- but a lot of the people with 'Doctor' in front of their name who designed it don't work there any more, and therefore the current devs don't always understand what the game is doing.
So for NPE I'd say it's at the "be prepared to stop and google things once in a while" level, not the "read the whole wiki first" level nor the "guided tour no wiki required" level. Most of the real gnarly questions are more related to mid game or later game content that you don't need to worry about as a new player, and you can certainly have a lot of fun before getting to that point.
- is the community good
depends who's answering, some will say yes, some will say no,
- is it worth playing and starting long term now?
no, and no. i would not recommend, and i'm sitting on between 2000 -3000 horus of playtime. it's a huge grind fest and it became pay to win to some extend lately. i'm guessing devs are craving for easy money.
- new player friendly?
the tutorial was revamped between released and sometime between the last few years, it is better to learn, but the larning curve is still a steep uphill fight for those that lack the will to invest hundreds of hours of playtime in the game. yet alone thousands.
wouldn't have worded it as so, but definitely as bad yes.
edit : interesting comments we have here, people asking to ignore someone but fail to argue or address arguments.. i know the community has fallen from fine wine to vinegar but this is beyond vinegar here.
if one try to convince, one should try and prove it with convincing arguments, not blatant attempt at discrediting a point with uh... unworthy argumentation.
If you're referring to the T7, it's probably roasting. The pilot.
I mean, I still can't see this move as Pay-to-Win in any way. As you said, everyone will be getting them a bit later. By this logic, buying Odyssey pre-launch and getting access to the beta was pay-to-win. You get to try something a little earlier than others, but nothing about it gives you an inherent advantage.
Sure, if you buy a ship with ARX, you don't have to pay rebuy. Is that really a big deal? Rebuy for credits is virtually meaningless beyond making sure you have the balance to cover it. If you don't, it's a negligible task to make up the difference.
As for whether this indicates that Elite is on its way out. I don't know. I'll reserve judgement for now, but until I see Frontier start selling stuff you can't buy anywhere else and doing things that are overtly pay-to-win, I'm going to assume that this is just a way to get more funding for the game. As it turns out, it seems like a lot of people were/are willing to throw money at them to get that new ship immediately.
As for bringing up the ARX cost for stuff. Well, I can certainly see why that upset a lot of people. I haven't been following the news as much lately, so I don't know if a reason was given for that. Considering that you can earn ARX for free though, it seems like a minor thing to me. Though it's not something I usually do, I have bought ARX with real money in the past to support Elite, and I likely will again for the same reason.
I was trying to characterize the attitudes of the doomsayers. I don't actually think the Python Mk II deal is P2W, given that the Mk II isn't really better than existing ships and that direct competition is so small a part of this game that it wouldn't much matter if it was. To really be pay to win, it would need to provide an advantage in something that is competitive, and I've seen no reason to believe it makes influencing the BGS any easier. It certainly doesn't have the kind of consequences fleet carriers had for exploring.
The only thing giving those arguments any force at all is the slippery slope angle; and, in reality, the prebuilt chieftain, with all the engineering and guardian modules that are otherwise a lot of work to get represents considerably more of a problem than the Python MK II. But the AX side of things is collaborative rather than competitive, so that's not gotten any attention.
Either way I don't think it demonstrates poor health for the game. If anything, I think they are probably doing this now because the game is in the best place it has been in a long while, certainly since Odyssey released, and this is therefore the most opportune time for them to get away with it. It's a bit scummy, but if that's their thinking and it successfully funds more stuff like we've been seeing with the titans then I'll call it a fair trade.
new player friendly?
Solo is all I ever played since the start
I have to be honest, the first 50-75 hours I wanted to just forget about this game but I bit the bullet and kept playing but it wasn't fun, even stressful, every NPC wanted my @. Once I got the hang of things at least with what I wanted to do... Trading, it became a whole lot better. The learning curve is tough but hang in there you'll love it.
Community is great and helpful, of course if you play with others you will always find an @ hole there's at least one in every game but the large majority will give you pointers and help when you need it
Which is why I very much enjoyed my experience as a new player!
Finding spectacular new ways to blow apart in a sidewinder, hauler, eagle, or cobra was engaging.
As well as those moments of maybe stringing together a few more steps in a row forwards.
I fear they will be making it new player friendly, and I doubt I'd of had as much fun as a new player if it had been more new player friendly.
Some of the whole fun of a game is being able to go boom without dying IRL.
Don't know if you're still looking OP, but for this point: There's a little tag in mission descriptions that reads "hostile ships may be sent against you," which usually pops up on the higher threat level (and therefore better paying) missions.
Truth be told, most new players miss it, live with the consequences, and by the time you know to parse mission descriptions like that you no longer care about that particular tag, but if the interdictions are something that bugs you then you can avoid or at least manage them by checking for that tag.
You'll also get them when carrying high value cargo, but the cargo has to be very valuable for that to happen.
Unless something has changed recently, they'll come after you for anything more valuable than limpets. Even
Yep for everything lol, but with time it gave me some practice escaping those NPC's. I've never fired a shot cause I think the strength of the NPC's comes from your combat rank. today I can escape them as easily as if they were mere annoyances. The Skull tag on missions (danger rank or what ever) means nothing to me anymore the attacks are just more frequent and I can escape them all