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150 LY as "deep space" beyond the bubble is laughable.
I think we're agreeing what you're describing in the other part is long-distance traveling. Not exploring while traveling, which as we both said, means you can refuel while discovering bodies in the system on the FSS post-honk. To me the point was concern over having to excessively pause (refuel) while trying to long distance travel... but that wasn't tied to actually exploring.
You know, I'm glad one of these write ups was good for someone. Sometimes I wonder..
I wanted to state the criteria explicitly for a couple reasons- for one, while it isn't strictly the question OP asked, answering why a ship would be good for exploration is a much richer explanation than just listing a few. But the other one is what we are seeing here, which is that a ship's performance relative to the criteria is objective but why those criteria are important is a lot less so. "I disagree with you" is a much more constructive stance than "you are wrong," so I like to try and parse the subjective from the objective where I can.
And yeah, if you are exploring from a fleet carrier jump range doesn't mean squat, but if you are exploring from a fleet carrier you may as well use a sidewinder, and I find I must begrudgingly respect the fact that you actually do. To me, 'exploring' with a fleet carrier is like 'camping' with an RV, but that's an opinion and one that I know that many will not share.
But I do think I want to push back on the separation of exploration from long distance travel. At a minimum, you need to run the gauntlet of the first few thousand light years of explored space around the Bubble, without any neutron stars to help you. How much fun you might have exploring once you get wherever it is you are going is no good if you burn yourself out trying to get there. Moreover, while I know some don't, having a goal is very important for having fun with this game, and exploration is great for setting yourself goals- maybe it's "fill out the codex for this region," maybe it's "reach Beagle Point," could be any number of things, but most of the time exploration goals involve seeing something somewhere, and you can't really separate that from getting to that place.
That means you might have fun exploring a system, but you compare how much fun you'll have finding each and every bacteria compared to how much it will slow you down. The question of how quickly you will get where you are going is how you decide whether or not scanning that last rocky body is worth it, the metric against which you compare the nigh-infinite expanse of the Milky Way to decide what is worth stopping for. And in the end, most of us get space madness sooner or later and just start jumping, because we'll get burned out if we don't. At that point, having a ship that can handle the long distance travel well is critical.
Yeah, strictly speaking they aren't the same thing. But everything you want to do and see with exploration is somewhere far away, and how you get there is a critical element of that part of the game.
It's got decent internal space.
It has decent jump range when fully kitted out and engineered (around 50ly).
It's decently fun to fly as a fighter / combat ship.
But where this ship really shines is it's tiny landing footprint. Only the Sidewinder and Eagles are smaller. The small footprint makes the Viper a great exobiology ship. It can easily land in mountains and rough terrain, near whatever plant you're trying to scan.
One of the absolutely "free" ways to make money for a new player is just to hit the Bio planets in the bubble and cash in. yes you won't get a discovery bonus, but you'll still make on average 1-10M on each set of bios collected. You don't even need to travel outside to find the no-"First Footfall" planets (meaning nobody's discovered those Bios yet either).
(I used to use my jump-Anaconda to transfer LTD or plat to to jump to the best markets to sell. Now it's a garage piece lol).
Small landing footprints in rugged terrain is the best feeling. I've still been able to land the DBX anywhere needed (in rough terrain), but it takes a bit longer to encourage the auto-landing to settle down, or land a bit off and hike over. So not as easy as the smaller ships, but still doable.
A bit of a downside with the DBX is if you're using a SRV (which you don't need for Exo-bio, but sometimes useful in open plan situations where there's many bios scattered out in clusters), is that the ship's rear end sits woefully low into the ground, often making getting the SRV in/out a chore if there's rocks under it. I think this also messes with it's landing footprint as it has no ground clearance in the back end. I don't get why the devs thought it'd be cool to make the DBX look like it was taking a crap everytime it landed...