Elite Dangerous

Elite Dangerous

clif9710 Feb 3, 2024 @ 9:11pm
why is ship integrity a separate repair from the repairs upon landing?
When I dock I have the option of having repairs made to my ship without specifying what they will be. I thought that would take care of all repairs but I discovered when I got to advanced maintenance that ship integrity remains to be fixed and must be done there. Why is it a separate item from everything else repaired on docking?
< >
Showing 1-15 of 15 comments
UNBREAKABLE Feb 3, 2024 @ 9:56pm 
The initial repair you do upon landing is for your ship's hull only. The advanced maintenance is everything else that wears down over time that is repaired separately in that menu you found.

Why doesn't the first repair option fix everything? Well I assume this just gives more options like not removing the wear on your paint job if you don't want to, for example.
Last edited by UNBREAKABLE; Feb 3, 2024 @ 9:59pm
Aushlin Feb 4, 2024 @ 12:17am 
I always figured it is because its a "Fast" repair. Like patch up the hull, slap some mettle over the top, weld it on real fast and get you out and back in to the field. Not so much as put you in dry dock, replace a primary support brace, or rebuild the engines.

to me Its like, i fixed the dent in your car door and replaced your windshield to fix the crack, also noticed your windshield wipers were old and rotting so replaced them as well. if you think your axle is broken i advise you to bring it in for "advanced maintenance" its going to take a while.
Cathulhu Feb 4, 2024 @ 12:40am 
Still, from a user experience side it would make sense to offer repairs for both in the same menu.
funkynutz Feb 4, 2024 @ 4:26am 
Originally posted by UNBREAKABLE:
The initial repair you do upon landing is for your ship's hull only. The advanced maintenance is everything else that wears down over time that is repaired separately in that menu you found.

Why doesn't the first repair option fix everything? Well I assume this just gives more options like not removing the wear on your paint job if you don't want to, for example.

The initial repair also repairs everything else.

The integrity thing is separate from repairs. It's more like maintenance, akin to taking your car for a service or safety check. They're making sure nothing has rattled loose...
Last edited by funkynutz; Feb 4, 2024 @ 4:27am
Sighman Feb 4, 2024 @ 4:42am 
Originally posted by funkynutz:
Originally posted by UNBREAKABLE:
The initial repair you do upon landing is for your ship's hull only. The advanced maintenance is everything else that wears down over time that is repaired separately in that menu you found.

Why doesn't the first repair option fix everything? Well I assume this just gives more options like not removing the wear on your paint job if you don't want to, for example.

The initial repair also repairs everything else.

The integrity thing is separate from repairs. It's more like maintenance, akin to taking your car for a service or safety check. They're making sure nothing has rattled loose...

About three years after I bought the game, and had travelled to Colonia and back twice, I found that extra advance maintenance. The hull on all my ships was at 0% integrity.

Luckily I never did combat back then.
clif9710 Feb 4, 2024 @ 12:30pm 
From the comments it sounds like the integrity fix is something that isn't needed due to combat. I've noticed that the it's usually a small expense. A hull breach would be fixed at the dock?
funkynutz Feb 4, 2024 @ 2:18pm 
Originally posted by clif9710:
From the comments it sounds like the integrity fix is something that isn't needed due to combat. I've noticed that the it's usually a small expense. A hull breach would be fixed at the dock?

You can fix a hull breach at the dock, or by using a repair limpet... The integrity is more like all the nuts and bolts need to be tightened up periodically, otherwise the ship will fall apart if you have a bit of a rough landing.
Jeebs Feb 4, 2024 @ 2:34pm 
Originally posted by Sighman:
Originally posted by funkynutz:

The initial repair also repairs everything else.

The integrity thing is separate from repairs. It's more like maintenance, akin to taking your car for a service or safety check. They're making sure nothing has rattled loose...

About three years after I bought the game, and had travelled to Colonia and back twice, I found that extra advance maintenance. The hull on all my ships was at 0% integrity.

Luckily I never did combat back then.

Same. I had played for a years and put tens of thousands of light years on my AspX before I found that tab.
Originally posted by clif9710:
From the comments it sounds like the integrity fix is something that isn't needed due to combat.
When your ship integrity is at 0, your hull resistance is 30% lower. It might be not that important for traveling, but you wouldn't want it in combat situations.
funkynutz Feb 6, 2024 @ 7:22pm 
Originally posted by Dolphin Bottlenose:
Originally posted by clif9710:
From the comments it sounds like the integrity fix is something that isn't needed due to combat.
When your ship integrity is at 0, your hull resistance is 30% lower. It might be not that important for traveling, but you wouldn't want it in combat situations.

Or bumpy landings...
Originally posted by funkynutz:
Or bumpy landings...
That's a good point. I was never a fan of bumpy landings.
MrSoul Feb 7, 2024 @ 10:44am 
Originally posted by Dolphin Bottlenose:
Originally posted by clif9710:
From the comments it sounds like the integrity fix is something that isn't needed due to combat.
When your ship integrity is at 0, your hull resistance is 30% lower. It might be not that important for traveling, but you wouldn't want it in combat situations.
eh...not every landing while exploring(especially when taking the anaconda out for it) is a smooth one. Integrity going down can makes things a little more spicy if you're keen on grabbing those first footfall accolades or just into biology etc. Especially when realise you're roughly 10k ly away from nearest station, that -30% and w/e hull have remaining after biffing an approach on something...yeah...gets anxiety going for me at least xD
Last edited by MrSoul; Feb 7, 2024 @ 10:46am
ZombieHunter Feb 9, 2024 @ 2:20pm 
I think of integrity as the overall state of the ship. Constant damage over time would reduce the integrity or the 'stay put together-ness' of the ship. You can crash a car and repair the damage. But if you continue to crash the car no amount of repairs is going to be able to fix the accumulated stress on the vehicle. There would be too many systems involved. Same with an aircraft. You can repair a Cessna and run it for 45 to 50 years but at some point the overall integrity of the aircraft is going to lead to it being scrapped due to metal fatigue. Nothing lasts forever.

I'm older and I would rate my integrity at less than 100% for sure. No amount of doctoring is going to fix that. It is just wear and tear over time.
Last edited by ZombieHunter; Feb 9, 2024 @ 2:21pm
clif9710 Feb 10, 2024 @ 5:49pm 
Originally posted by ZombieHunter:
I think of integrity as the overall state of the ship. Constant damage over time would reduce the integrity or the 'stay put together-ness' of the ship. You can crash a car and repair the damage. But if you continue to crash the car no amount of repairs is going to be able to fix the accumulated stress on the vehicle. There would be too many systems involved. Same with an aircraft. You can repair a Cessna and run it for 45 to 50 years but at some point the overall integrity of the aircraft is going to lead to it being scrapped due to metal fatigue. Nothing lasts forever.

I'm older and I would rate my integrity at less than 100% for sure. No amount of doctoring is going to fix that. It is just wear and tear over time.

A good analogy. To make it even more realistic, FD could have an increasing number of creaks, rattles, pops and clicks that would go along with falling integrity.
0Samuel Feb 10, 2024 @ 5:58pm 
Originally posted by clif9710:
Originally posted by ZombieHunter:
I think of integrity as the overall state of the ship. Constant damage over time would reduce the integrity or the 'stay put together-ness' of the ship. You can crash a car and repair the damage. But if you continue to crash the car no amount of repairs is going to be able to fix the accumulated stress on the vehicle. There would be too many systems involved. Same with an aircraft. You can repair a Cessna and run it for 45 to 50 years but at some point the overall integrity of the aircraft is going to lead to it being scrapped due to metal fatigue. Nothing lasts forever.

I'm older and I would rate my integrity at less than 100% for sure. No amount of doctoring is going to fix that. It is just wear and tear over time.

A good analogy. To make it even more realistic, FD could have an increasing number of creaks, rattles, pops and clicks that would go along with falling integrity.

...Are you sure they don't? It sounds like the sort of thing they would do. Has anyone checked?
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 3, 2024 @ 9:11pm
Posts: 15