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Why doesn't the first repair option fix everything? Well I assume this just gives more options like not removing the wear on your paint job if you don't want to, for example.
to me Its like, i fixed the dent in your car door and replaced your windshield to fix the crack, also noticed your windshield wipers were old and rotting so replaced them as well. if you think your axle is broken i advise you to bring it in for "advanced maintenance" its going to take a while.
The initial repair also repairs everything else.
The integrity thing is separate from repairs. It's more like maintenance, akin to taking your car for a service or safety check. They're making sure nothing has rattled loose...
About three years after I bought the game, and had travelled to Colonia and back twice, I found that extra advance maintenance. The hull on all my ships was at 0% integrity.
Luckily I never did combat back then.
You can fix a hull breach at the dock, or by using a repair limpet... The integrity is more like all the nuts and bolts need to be tightened up periodically, otherwise the ship will fall apart if you have a bit of a rough landing.
Same. I had played for a years and put tens of thousands of light years on my AspX before I found that tab.
Or bumpy landings...
I'm older and I would rate my integrity at less than 100% for sure. No amount of doctoring is going to fix that. It is just wear and tear over time.
A good analogy. To make it even more realistic, FD could have an increasing number of creaks, rattles, pops and clicks that would go along with falling integrity.
...Are you sure they don't? It sounds like the sort of thing they would do. Has anyone checked?