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To start with what power plant are you using? A rated have best heat management so of you use lower you should probably upgrade it.
Power Plant: Reactor Bay Power plant - Rating B - Class 3 - Power Capacity 11 000
Power Distributor: Rating 3 - Class C.
I hope that helps. I'm kind of a newbie.
Try upgrade to a A-rated class 3 power plant. that should help. if it prevents your ship from overheating i dont know. but A-rated power plant regardless of class allways has the best heat efficiency.
So yeah A rate your power plant.
If you are still melting when firing post that you sould try turning off modules that you don't need when in combat. When on the modules tab in the right menu (in cockpit) you'll find you can give them priorities, but if you have power and want to remove the heat then you'll have to stick them actually to "disable" or "off" (cant remember what it flags at atm and not in game)
So for example the usual suspects are
cargo hatch (don't think that outputs heat but always good to turn off anyway)
things like interdiction devices (as they are pre combat devices)
any planetary hangers
fuel scoops
FSD - remember you will need to turn this on to leave so this makes running away fast harder, but it does reduce power and heat.
Some people go even "tougher" but we won't go there right now lol
Now if you are still getting issues then look at installing some heat sinks, you'll then want to pop one when you fire, this is quite common on ships say if you are using Sheild Cell boosts anyway, though of course your ammo is then effectivly limited by your number of heat sinks, so you best have some other weapons!
Let us know how this goes.
So did I, but I've just had a quick look on the wiki and it would appear Freezer is right.
Heat sinks are easy, you set them to a fire group, and when you fire them it takes all the heat from your ship. Leaving you at 0 degrees for a short time.
Many people take them when they go exploring as when you scoop fuel you have to get close to the sun, and if youre in deep space you cant repair your ship without a certain itemfitted to your ship.
Don't set them to a fire group. Instead set them to a keybind in the control options, leaving your firegroups free for weapons/scanners. Same for chaff.