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Meanwhile, sometimes you want to be able to hunt bounties a few hours without worrying somebody in in an Federation Corvette (oops) will splatter you for 400 credits if an NPC cop kamikazes into me again. Or just because.
People out to turbo murder me (And they would, I'm not exactly a "good" pilot) for practical reasons I can get behind. Oh wow a pirate came after my trader? Why would that EVER happen?
But I still bounce to solo roughly half the time because sometimes you just want to relax more. Particularly when you have a habit for playing a few hours at a time off and on instead of "Elite Is What I Do". It's much more interesting in Open though now that NPC's don't seem as prone to killing themselves trying to dock anymore.
Though the majority of my deaths have been "Well, that seemed pointless" varieties.
"Well I'm an entirely empty hauler, Allied with the station *explodes because I didn't stop claim allegieance to Emperor's Grace*"
"Well I'm just an Eagle trying to get some bounties, I'll make sure NOT to killsteal from these bigger players ang go chase these NPC Asps *explodes without even a bounty on me*"
"Maybe if I join a confilct zone?" *Own side blows you up, because there was no penalty to murder in Conflict zones so LOL*"
On that note, did they ever add penalties for killing players that picked your side in Conflict zones? Everyone loves to scream about "OMG Pirates ruining newbies" or "OMG Casuals ruining the BGS in solo".
But my own experience has been more on the side of "Worry about your own side" more than any pirates or people "hunting newbies"
haha, I gotcha, just yankin' your chains.
Great thing is, you get to fly alongside other people without PvP.
I did play Open for a few months, got fed up with random kills while flying ships that didn't stand a chance of fighting back. Choice was to remain in Open and only fly combat ships or switch to group and do what I enjoy. Since i'm playing the game to enjoy it, I chose the latter.
Only if they made PvP optional, something sort of like WoW with their "PvP flag toggle". I would most certainly play open if my progress wouldn't be hindered or interrupted by other players, if I wasn't at risk from other players by just starting the game.
What is this carebear? Hmm? Someone who wanted to come home and have an enjoyable experience for an hour? Someone who doesn't want to play broken unbalanced PvP? Someone who wants a casual gameplay and not hardcore? For the record, E:D is a single player game, and rightfully deserves the title, it just has Online/Multiplayer mechanics thrown in. They nailed the Single Player, they failed at the multiplayer. This game should NOT be an MMO, but a single player game with ONLY the option to play with friends, not a open world PvP game that is called Open.
Because I hate little bagOdics that ram/attack/grieve & PvP sucks, i dont like paying 120Mil for insurance.
They need to change Open play PvP to set systems, and bye bye all the pew pew ego dwerps.
Rest of us can play in peace and actually enjoy seeing other commanders fly past etc.
An MMO cant be realistic with PvP because of balance issues/grievers etc.
For this very reason most if not all MMO's turn off collisions/player killing out side of the set PvP areas.
Then everyone just gets along, its quite brilliant but sadly with FD current shallow think tank, they havent quite figured that out yet and thus loses profits from peeps who want an open game experience but without the BagOdix
I agree, and another issue is the reward vs risk for playing in Open. There is absolutely ZERO reward for playing open, but you risk everything you own in game.