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But they did, and they've done so before:
https://forums.frontier.co.uk/threads/focused-feedback-balancing-ship-engineering-material-gathering.592807/
They got 87 pages of suggestions on that one topic.
They're digesting that massive amount of feedback, I'm certain. But the game develops slowly, and people are way too impatient.
Here's an earlier one on the camera suite:
https://forums.frontier.co.uk/threads/focused-feedback-thread-camera-suite.582799/
And another, and another, this time on the cockpit brightness and Ody UI:
https://forums.frontier.co.uk/threads/focused-feedback-thread-cockpit-brightness.588309/
https://forums.frontier.co.uk/threads/focused-feedback-thread-outfitting-ui-in-odyssey.580307/
And there was one on the Thargoid War too:
https://forums.frontier.co.uk/threads/thargoid-war-feedback.613229/
Also try to remember that this is a Steam forum and not an official Frontier forum so years of graphs, stocks, other titles, links to such content, and financial information concerning Frontier Developments current and future titles really are not relevant for peoples opinions concerning Elite Dangerous as is.
As far as doom and gloom, no, the title is far from dead, just one of three server types. As far as my opinion? Maybe you should go back and read the OP again as I believe I was quite neutral if not more positive about server maintenance, longevity, and expectations as well as Private and Solo Play styles.
A lot of people look to these forums for types, styles, and reputation of a product. Remember when Odyssey just about killed this title because of peoples negative opinions? Last I checked Odyssey is running quite well and a post inviting players to share this information can only help those that question it.
Please save you negativity and mockery for a complainers post.
This is the completely inaccurate part of the OP which caused me to comment:
So I linked to a recent, official, document with the truth in.
Over the past few years Frontier have diversified quite a bit, and that document explains that none of the other games have done as well as expected and so they're going to re-focus on their core games, as well as developing more 'management' style games which HAVE been successful for them. (Coaster, Zoo, Jurassic, etc)
That's potentially great news for Elite Dangerous, because it's the most core of all their titles, although not great news for the CMs and developers who worked very hard on those other titles which didn't perform.
These are mostly in the category of 'tweaks, little QoL stuff and balances' not in the 'where is the game going, where will the dev time go going forward' field.
There's little from what I could see that they took much on board from all that besides the awful Odyssey UI (which would never have happened if they'd shown a concept a year before release), the 'progress wiping Thargoi'd war (which again should not have even been on the agenda for the design meeting given how hilariously demotivating it was to anyone older than 5) and crime and punishment (which ended up being as bad for both gankers and victims as before).
This should be a two way process on the big picture, including stuff like how to pay for new stuff and how much more the engine can take. At the very least they would save hundreds of hours doing stuff and then reversing it out, like the EDO exo scanner. It would also shape expectations, like no VR in EDO (so to speak). Egosoft asked its players whether more multiplayer was desirable and acted on the overwhelming 'no' response.
Most devs probably steer clear of their customers unless they want to lose the will to live. The irony here is that for the most part (fringes will be fringes) the majority of ED players were a little vocal/passionate but overall very constructive/mature. But still they shut themselves in their ivory tower and released misfire after misfire.
Maybe you should go back and read what you originally wrote?
You're posting factually incorrect, easily disproved rubbish (under the guise of an "opinion"), and then complaining about being called out on your bovine excrement. I mean, how dare people do things like; providing sources that easily disprove your nonsense...?
Frontier have implicitly stated they intend to continue developing Elite, as one of their core titles...
That's more than just keeping the servers running, with minor bug fixes and minimal content as you're trying to claim. We can already see for ourselves that the game is still being actively developed, without needing Frontier to say a single word on the matter. Development may be slow (always has been). It may not focus on things you want it too right now (tough luck), but it's still happening... To claim otherwise, puts you in the doomers and gloomers box of people who's opinion should be ignored.
THE GAME IS NOT DEAD
THEY ARE ACTUALLY FIXING THINGS
OP COMPLETELY MISSED THE POINTS MADE IN THE RELEASE.
THERE ARE 2900 PEOPLE IN GAME AS I TYPE THIS.
The reasons behind the 'awful' UI was explained very well by one of the designers, and that video will still be on youtube.
The way the UI is now, they can add new features without redesigning it all. The buttons resize and shuffle to enable new entries to be shown automatically... just like smart web page design.
Also... the 'new' UI is the exact same UI in Legacy that was used for all fleet carrier interaction, which is where it debuted.
Before the game launched they asked players if they wanted a monthly fee, or the Arx store for cosmetics. I think you can probably work out which of those players chose.
The same engine is used for Jurassic World, Coaster Tycoon and the Zoo game. Seems pretty flexible.
On Steam... Which is probably only about 10% of the playerbase.
There's been more than 1400 through Shinrarta Dezhra in the last 24 hours, 1300+ through Tionisla, there's about 1000 players in one of the Thargoid control systems, 700 in one of the Thargoid invasion systems... (according to Inara, which also only shows a small sub section of the player base).
There's obviously some crossover there and with the Steam figures...
But what about Steam players who don't actually launch the game through Steam so they don't show on the tracker?
What about Epic players? If just 0.1% of the people who got a free copy on Epic are active, that's about 11000 players (epic giveaway was responsible for approximately 11 million copies, nearly 3x as many as had sold on Steam at at the time - rather neatly making arguments about Steam being the biggest platform; pointless at best).
What about players who bought the game directly from Frontier? I don't actually remember seeing sales figures for the year the game was available, before it came to Steam...?
Technically, it wasn't the ARX store originally...
It was just paid cosmetics without an extra currency system (and you could even use Steam wallet funds to buy ship skins directly).
ARX wasn't introduced until late 2019/early 2020... ish... I don't remember the exact date but that's close enough...
Thinking about it... I did actually prefer the old method.
Selling a handful of junk digital trading cards on the Steam market, and going to steam.elitedangerous.com (no longer a valid link) to buy a new skin was great. Quicker than farming 400 ARX per week, and I didn't have to spend real money to get skins faster (but it was still an option).
ED's future is tied to that of the business. But, yes, they did put out an RNS - with their profit warning - to the effect they'd continue supporting ED. For the record, their RNS says:
"Frontier is therefore pleased to confirm three future CMS games with one releasing in each of the next three financial years - FY25, FY26 and FY27. Alongside this we will continue to develop and support our portfolio of existing games, including Elite Dangerous...."
But what 'support' means in reality is anyone's guess and I don't believe FD even yet know, and I'll explain why.
To know what will happen with a business's IP you need to look at what's happening with the business. Frontier's ongoing leadership failings have trashed the company value, severely limiting what they can achieve. I would not be surprised if the SP hit £1 before improving because FD simply have not been able to release content that people want, and they have none in the pipeline. This, coupled with the misguided over-expansion post-PZ, has put the company in a precarious place (cash burn rate is high) and they must reduce opex by a significant amount (they are talking about a 20% opex reduction). To add to this pain, their two main institutional investors have dumped their stock. So, it's a perfect storm for Frontier and very unclear how/when they can recover since the bombing of their latest release, making it four under-performing releases in a row, and their name is now toxic among investors, any share chat will tell you that. Cutting opex alone will not drive strong recovery, they need a pipeline of content that people want to buy.
We all knew AoS would tank, FD knew, hence the refunds and price reduction even BEFORE it was released. F1 is on Game Pass already, which is largely unheard of. So what's going to generate revenue in place of these duds and how long to develop it? Their restructure of course means letting go a lot of staff, which raises the question of, 'to what will they assign the remaining staff?'
It's very clear that FD's desire to have a seat at the AAA table has failed, primarily due to a culture of mediocrity and lack of understanding that market, so IMO they would do well to focus on the management/building games that they do really well. e.g., PZ, JWE, PC etc., Which FD alluded to in their RNS. These assets provide a solid base from which FD can stage recovery and, hopefully, we'll see a buyout at some point, but I don't think that will happen while Braben is still president and holds a chunk of stock, as the takeover would be too painful. ED's a niche game and its future is going to be defined by what is the most likely revenue raising IP to which FD can assign their significantly reduced number of developers, marketers, and all the other people who support a product.
FDev's value is just 4% of what it was 2 years ago, and Braben himself is now worth less than a moderately successful property developer! It's very rare a company falls from grace this fast, so ED's future is pretty much a roll of the dice at this point, because FD have not shared their restructuring plans. The fact they have not shared them means they do not know what they are, because if they did, you could be sure they'd have shared the detail alongside their profit warning, or at least to combat Friday's universal analyst downgrade. No news, is bad news, because if they had any good news, they'd most certainly have shared it by now rather than see a continuous run on shares. I believe their NOMAD has also deserted them.
TL;DR - the company is on the rocks with limited cash prospects due to huge cash burn with no revenue. That is why no one at all can tell you the future of ED, not even anyone in FDev today.
I do hold Fdev BTW, but only 500 shares, I bought 10,000 at IPO and sold most once it was a ten-bagger, but slightly missed the peak. Even though this is a trivial amount of stock held as a recovery play, I still follow FDev, primarily to enjoy the soap opera! I am hoping for a takeover who will replace execs and radically reform the company, because I do think FD can have a future with the right leadership in place.
Case in point, what did the community ask for? Atmospheric worlds and legs. What did we get? Tenuous "atmospheres" (= no clouds or weather, no aerodynamics impacting the flight model and countless planets still not able to be landed on), and legs with a side of a gaslighting campaign regarding why, apparently, we don't actually want ship interiors because it'd get boring (lol, lmao even).
What got us into this mess though was the horrible launch state of Odyssey that drove a lot of people away (the game's concurrent players have never been as low as after the Odyssey launch disaster). That unplayable state prevented people from finding out that the on-foot missions are great fun and very in-depth when it comes to stealing or sabotaging settlements without tripping the alarms or killing someone.
What the game now needs, imo, is something big that will make headlines, draw people back in and (now that the game is in a playable state) will make them realize the quality and value Odyssey brings to the table via those missions + whatever that big thing would be. So instead of working on their flagship title with an already established community, the vast majority of which is begging for a reason to come back, they spent time, money and human resources on developing that Warhammer game literally no one asked for. Truly mind boggling.
That's my opinion regarding the current state of Elite and Frontier. All we can do is wait and see.
I'm only familiar with atmo worlds in 2-3 other space games. NMS warps you to the surface through a sort of jumpdrive, hiding everything until you're close. Starfield doesn't even do that. SC - no idea, but it only has 1 star system and everyone is very excited about getting a second one.
The thing with ED is, in glide you still have control of the ship and you can see the whole planet laid out below you. Given how frame rates can drop severely when you're looking at a large patch of bio, what do you think would happen if you saw half a planet worth of vegetation as you approached it?
This I agree with. I keep mentioning the spire sites, but unfortunately a large section of the community is anti-thargoid (and not in a good way.)
It's a game.
Play it if you enjoy it...
...Don't if you don't.
Everything else is a waste of breath.
However, all the empty ice, desert, Mars-like worlds with thicker atmospheres should be. On the surface the same barren rocks we have now but with proper atmospheres, weather and the flight model being impacted by the thickness of the atmosphere and aerodynamics. I don't think that is unreasonable.
Volumetric effects and lightning strikes are already in the game. Sure they might need some more work to be implemented in atmospheric worlds but I remember when Lagrange clouds were about to release in Beyond and we all got excited because we thought they were "prototyping" that stuff in order to eventually be used in atmospheres.
There is a lot of promise but it isn’t so far ahead that Elite Dangerous couldn’t snake it from them. Elite already has the universe. It just needs to flesh in more.
They already have the first person aspect. They already have the flight model. They just need interiors, boarding of ships for piracy, repelling of boarders and space marines for the good guys. Maybe add salvage for good measure. It could build on top of odyssey and be amazing.