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The game is worth it if you like it, period, if you dont, then dont play it. if someone can influence your choice this way, you musnt have a very strong mind.
As for the playerbase, ED has always seemed like a niche game dedicated towards a niche demographic. The numbers will never be as high as popular/AAA games, but the small and dedicated community will never leave unless something in-game or by the devs screws us over majorly.
Personally I feel ED is in a good and healthy spot ATM. It is about to reach the final year of its decade-long life and I feel it will survive at least five more unless Frontier decides to do something else with its time and resources. And by then who knows what will become of ED when it comes to content, features, or its survivability in the gaming landscape? Only time, or Frontier itself, will tell.
That's not what they said.
What they said is:
"...continue to develop and support..."
Sounds like much more than just "minor" bug fixes, as you're implying.
It also never had a "planned project date of 10 years". During an interview David Braben stated they had enough ideas to keep development going for 10 years... and that was before it was realised that a year in fdev time, is roughly 3 years in real time...
We'll probably never know how many people are playing... Seeing over 6000 people in a single star system the other month, makes me think we don't need to worry too much about it. It has sold 10s of millions of copies... Ok, admittedly about 2% of them might be Si...
Dissappointed Really.
They did a Good Job in the Beginning.
Beating Star Citizen Soundly by having an Actual Game even if it lacked Content.
But thats also the Downfall.
They got a Gigantic Galaxy with a decent Game System that mostly works.
But its Empty and Boring.
Too little Variety, too little to do.
And what little Content they got is often hidden behind ridiculous repetetive grind.
I wish I could take the Content and Creativity from Star Citizen and Put it into Elite Dangerous working Framework.
I always hoped that one Day ED would start dishing out Content to fill their Game with.
But it never happened.
Now its too late. The Game is Dying.
And likely not Profitable enough to create large Content Updates for.
"Frontier's move to diversify its game portfolio during the last five years, including through third-party publishing and new games in 'adjacent genres,' has not delivered the anticipated success," the company wrote.
"Frontier plans to continue developing and supporting Elite Dangerous, its F1 Manager franchise, and Realms of Ruin. The latter will receive new content, including paid DLC, and the company said it expects sales “to build over time”.
Website link [www.videogameschronicle.com]
Website link [www.gamesindustry.biz]
In other words, their attempt to branch out into third party devs and "gamey games" over th e last 5 years didn't turn out as expected, so they're going back to what works and is profitable.
ED is basically their roots, and it appears to me that the level of support for ED is not costing them so much they may even be using profits from the other sims to support ED. Considering ED doesn't bring in anywhere NEAR the amount of cash as the tycoon sims, I think that shows that they do consider ED an integral part of their portfolio.
While we would certainly like to see the level of effort put in that they put into the tycoon games, I personally feel good that they are considering ED a basic part of their company. I think this is good.
The highlighted part sounds like something a Doomtuber put in one of their weekly videos, and it's certainly not something official from Frontier.
Here's what Frontier actually said in an official statement to the share market:
"[...] we will continue to develop and support our portfolio of existing games, including Elite Dangerous, our F1® Manager franchise, and Realms of Ruin."
Source[otp.tools.investis.com]
'develop and support'
ED Doomtubers are well known for putting their own spin on things - maybe, or maybe not, leave a comment below with your thoughts.
I don't play but do check in from time to time to see if there's some IP sale planned or some Hello Games comeback, and have lost count of the number of times I've been explicitly told to go away, 'let go', or accused of being mentally unbalanced because following a game you don't play is as weird as stalking in real life.
Elite's biggest issue since launch is that the devs seem to not be interested in talking with players and just push out their own stuff which is met with a weird mix of disappointment, bewilderment, resigned acceptance and determination to make a go of what good parts there are because the core premise of the game was so great and if nothing else that's still there.
IF there's another big expac, for me it's almost sure it'll again be not what the core fans want, it might even be actively designed to attract players of other games which I believe is what happened with the decision to make Odyssey a shooter when X4 Foundations has tens of hours of on foot activities and it doesn't even have guns.
Actually, when they were listening to players and were doing what players wanted, they made their game to be worse. Credits "rain" that made the whole credits, ships, and modules progression to be useless, anyone?
As for the rest, I have hundreds of hours of gameplay ahead of me to discover what's already there, and when I read about new content, additions, updates, I tend to think more: "good heavens, go slow" rather than " Oh, finally, it's about time!". However, I understand that we are a community and I hope that everyone is happy and no one is bored...
The things I would like are all aspects of detail, gameplay, little things, not big or important things, but I understand that the game is well-tested like this.
I hope that the conditions of the open-game are not so bad, although I hope to survive when, taking courage in both hands, I enter (for more than 10 minutes!) in some time. If the open game is destined to be hard, then it is right that it is, and regardless of the most obvious cases of disloyalty (which I don't know here but I know exist for other video games) I hope it is as free as it should be, as it was established, in short.
I take this opportunity to thank Frontier for the service offered, which is robust and reliable at least in solo mode as well as few others videogames I remember.
If a company has a vision for their game and they don't bend to satisfy noisy (and often contradictory) sections of the player base, so much the better.
I want to load Elite next week, next month, next year and still be able to enjoy the game I've been playing for years now. I don't want Frontier to change the basic game out of all recognition to tempt back a few players who will then complain about something else before leaving again.
I think players also need to realise there's a huge difference between a large corporation as a developer, and a small indie firm. The latter is far more likely to shape their game to meet community demands.
I 100% agree that players often don't know what they want, or want stuff that only works on paper, or stuff that makes them overpowered and thus lose interest ultimately. Sid Meier once told his fans before GAS was a thing even "don't tell me what you want to to change and how, tell me what you didn't enjoy".
But that's no reason to cut off all communication and work in isolation. In a decade FD took advance feedback on crime and punishment and one other thing that I now forget, and only on their forums.
Players being this way is also no reason to cut off communication from the 'sensible' voices (not to be confused with obsequious voices). Like why not regularly talk with Exigeous, Obsidian, Burr, the Fuel Rats admins, the leaders of Distant Worlds, the head of Spear/CODE, squadron leaders from the AXI, the guys that organise SRV races, etc etc. No obligations to follow, just NDA and 'what do you think if we let players run an economy like [xyz]'?
Or do surveys with very specific questions like Egosoft does eg 'do you think there should be more skill in mining or just keep it automated'. Or just have CM's who both play the game and seem interested in what the community likes, chat with them on livestreams to 'take the pulse' rather than just fielding softball questions from 'allies' as you goof around displaying your beginner skills in the game.