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Materials will build up in the course of just playing the game if you bother to pick them up when you see them. Same with rank, rep, etc etc. Don't like the grind? Just take it in stride and quit rushing.
Not having Odyssey Data trader option and not being able to hand over competed missions in any other way than in person in exact point of taking them alone is such a disregard of players time that boggles my mind
Love the game, but grind puts me off every so often to shelve it for extended periods.
The game give you opportunities and many instances of normal play. Materials are dropped all over the place.
1. Carry collector limpets and controller whenever you can.
2. Make it a habit to stop at at least two of the many signal sources usually available in each system when you're passing through. Even better if you take the time to scan the nav beacon which identifies all the signal sources so you don't have to, and can then pick the best ones, especially the ones that give the top tier materials that you can then break down into lower tier materials.
3. Every now and again, take a massacre mission. Ignore the locations the mission tries to send you to, and just go to a resource extraction zone. Pirates usually begin attacking you non-stop, and you have the added benefit of the police being there to help. Have max collector limpets running at all times to scoop up all the materials from the destroyed pirates. This requires staying somewhat less mobile as you don't want to get too far from the limpets while they are collecting. Massacre missions are great, get the loot for the mission, and the added bonus of all the bounties along with all the materials. You can also "stack" these missions from different factions, so be sure and take as many as you can before you head out.
That's just a couple of examples of how to make it SEEM less grindy. Playing this way gives you a constant feed of materials, and before you know it you'll be heading to a material trader to trade up the materials to a higher grade as they fill up your inventory. Then, when you DO want to go engineer something, hopefully you won't have to intentionally grind so much.
Another good tip is to use the tool in Inara to create your "blueprints" for specific things you want to engineer. Inara keeps an inventory of your materials, and will tell you exactly how many of each specific material you are short, and exactly when you have enough to go to the engineer. No time wasted trying to figure it out or wasting a trip to the engineer only to find out you don't have enough.
Fly safe, CMDR!
From Wiki:
Grinding is a term used in video game culture, referring to the act of repeating an action or set of actions, including non-repetitive tasks to achieve a desired result at a level of certain difficulty, typically for an extended period of time, such as earning experience points, in-game loot and currency or to improve a character's stats.
Anything in any game that requires certain objectives/goals to "level up", is, by definition, "grinding". How you approach it can be changed, but it's grinding nonetheless.
That is a load of nonsense, I've played 800h hours normally, doing what I liked - 90% ship missions 10% occasional Oddy missions, ignored Oddy engineering for the most part - during those 800h accumulated enough mats to fully engineer 6 ships, very happy with that, when I turned to Oddy engineering and checked my "normal gameplay" stock of Oddy mats - guess what, 0 o polls, 0 cat/ent media, 0 defence plans etc etc.
And no way to trade bunch of useless Oddy data I've gathered.
Now you telling me this is perfectly normal gameplay experience after 800h hours ?
We both have two different views what constitute "normal gameplay"
Yes, this game (and every other game out there) is as grindy as before. It is about reaching goals and leveling up.
And I still don't have those defense plans engineers unlocked, either. I have several of cat and defense polls media by now, but still not enough. Not a big deal. I bought many of weapons pre-engineered at stations at level-3. And upgraded them to level-4, level-5 with mats that I collect along power restoration or crash sites salvage missions. And what I didn't get yet - I do without it until I will get it. The game doesn't require me to have a night vision on my suit to keep progressing. No grinding.
By that definition all computer games are nothing but grind (you have to click a button/key) and thus the descriptor ends up a non sequitur.
Or you can just buy them. On my discord there's one Commander who farms SDPs during regular gameplay and sells them from his carrier. They last about 5 minutes after he lists them, and he's making a fortune.
Now, if we could only have a guy with a coffee mug in hand, wearing suspenders and a tie, sitting in our co-pilot seat while we're mining, saying, "Sooooooooo, Commander, How's it going? Yeaaaaaaaah." "Listen, I'm gonna go ahead and ask you to move your ship over to the next system, and if you can go ahead and do that now, that'd be great."
I just want to know how those who demand huge quantities of cigars and whiskey aren't dead yet!