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Set weapon A to fire group 1, weapon 1 and weapon 2 to fire group 1; weapon B.
I'll point you back to the first thing you said "Checking all the threads" you'll find "can't fire weapons" fairly commonly followed by my answer (by someone else) shortly there after.
I can think of one that you didn't mention. Are you exceeding your power plant's maximum capacity? If you are, then the guns will NOT fire even if they are deployed correctly, even if your weapons capacitor is charged, even if your firegroups are configured corrrectly and so are your keybindings, and even in multicrew.
If possible, can you show me a screenshot of your right hand panel set to the tab that shows your internal modules? Alternatively, provide a detailed description of your output and draw, and of your weapon module priorities. I'd like to see how you set this up as it is a possible cause.
This is what I'd like you to show me, but on your ship: https://steamcommunity.com/sharedfiles/filedetails/?id=3044018564
Large multicannons take some time to spin up after you press "fire" and before they start firing.
Did you install turreted weapons, by any chance? They wouldn't fire, unless they have an appropriate target in range.
Do you have ammo for your weapons?
If you can, please take a screenshot of your main screen - it will be easier to see if there are some reasons for your weapons not to fire.
If your ship is in analysis mode, it cannot use any offensive weapons.
If most of the HUD is in blue instead of orange, you're in Analysis mode.
It's better to pay attention to side frames of the HUD, where assigned weapons are listed. If they are round brackets, like ( ), then you are in the combat mode. If they are straight lines, like [ ] - in the analysis mode.
TBH I knew someone would mention custom HUD colours, but I figured if the OP is into the game enough to change those, they'd already know the difference between analysis and combat modes.
This, Analysis mode is pretty basic gameplay.
What's the ship load out? Use Coriolis to show us: https://coriolis.io/ (there's other ship build websites, but that's the one I usually use). I'm guessing you've got an undersized power distributor...
You're use 99% of your power. The guns will not trigger. Upgrade your power unit.
Rails are very power hungry.
o7
target mode requires a target selected before firing
if turreted auto fire requires fighter or point defence to trigger firing
You're looking at my example screenshot for the requested panel, not his.
Also, running at 99% power means you're not exceeding the max power, therefore everything will work as it should. There is nothing that doesn't work there.