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Fordítási probléma jelentése
Obviously, this idea got shelved. I suspect it's because the mission system has proven to be too screwed-up to easily unscrew, as evidenced by the delay in Horizons. I imagine once missions work more logically than chaotically, we'll see space taxis.
EVE Online has a system called Courier Contract for transporting goods, including ships, too far off locations (they don't fly your ship to another location they carry it in a large hauler). The way it works in EVE is that they have a contract menu that you use to set:
- the amount of money you are going to pay (reward) for the courier to transport your goods or ship.
- the amount of collateral the hauler must put up to cover the cost (the money is taken from their account when they accept the contract and held until completion or failure) of your goods should they fail to deliver (if their ship is destroyed while carrying your goods or they just decide to steal your goods). You can set the amount of collateral to a larger amount than the replacement cost of the items being hauled.
- the number of days the contract should be available in the contract system (if nobody accepts your contract within the specified number of days the contract expires).
- the number of days the hauler has to complete the contract.
- the pickup and drop off stations for your goods.
So basically the way this works is that you open the Courier Contract menu and enter this information and your contract goes into a system like a bulletin board where other players that have haulers can browse through the contracts and accept any they wish to take on.
There are even whole corporations (guilds) built around providing this service in EVE. The one I used when I played EVE Online is called Red Frog.
https://forums.eveonline.com/default.aspx?g=posts&t=6491
This worked great for when you wanted to move to a far off location through hostile PvP zones. Once your ship(s) were delivered you could then fly there yourself in a small stealthy recon ship to, hopefully, avoid the PvP players and arrive at your new home system all in one piece.
A system along these lines should work in ED I would think.
I can think of a whole laundry list of things I would like to see in ED before they make it so that you can move around in stations and such.
EVE Online did this to some extent allowing you to walk around in your station hanger (they waited about seven years to do it) but after about five minutes of walking around in there I concluded that it was just a waste of time.
X-Rebirth made it so that you had to walk around inside stations to hire crew and get better trade deals and it was a total flop and the first thing I did was to install a mod so I didn’t ever have to walk around in station again.
I didn’t mind leaving my ship and moving across to a ship I had captured to repair it and send it to a station using autopilot in X3 so I’m not completely opposed to the idea but really I don’t want to see ED spend time right now on adding more boring content to a game that is already boring enough.
It makes passenger ships useful, introduces a huge money sink, and gives players something to do.