Elite Dangerous

Elite Dangerous

Im Indeep May 18, 2023 @ 10:40pm
Long distance travel Question
My main ship is a combat ship with approx 14ly jump capability. I want to get to an empire system like 214 ly away but I dont want to jump 30+ times to get there.

What kind of methods can I use to get there faster as I currently have a 4B FSD, which is the second best I can get.
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Showing 1-10 of 10 comments
Dolphin Bottlenose May 18, 2023 @ 10:46pm 
You can buy a different ship that jumps much better. A Diamondback Explorer is a very good example of it - it's cheap and it jumps really well (one of best jumps in the game).

In that ship you do your jumps to your destination. There you go to a local shipyard and order your current combat ship to be shipped there. It will cost you some credits, and it wouldn't be that faster, but it will seriously cut on the number of your jumps.


Another option is to make your combat ship lighter by replacing with D-grade or removing modules, assuming that you can buy those modules back at your destination. A lighter ship will jump better.
Last edited by Dolphin Bottlenose; May 18, 2023 @ 10:48pm
Im Indeep May 18, 2023 @ 10:55pm 
Originally posted by Dolphin Bottlenose:
You can buy a different ship that jumps much better. A Diamondback Explorer is a very good example of it - it's cheap and it jumps really well (one of best jumps in the game).

In that ship you do your jumps to your destination. There you go to a local shipyard and order your current combat ship to be shipped there. It will cost you some credits, and it wouldn't be that faster, but it will seriously cut on the number of your jumps.
I figured that was a choice. I am just gonna bite the bullet and do my buncha jumps
Harriet May 18, 2023 @ 10:59pm 
You can take an Apex taxi up to 100 ly. Just do that 3 times, then call your ship to the destination.
Drewpan May 18, 2023 @ 11:09pm 
Have you found out how to switch from the safe Fuel efficient little jump but sip the fuel to the bigger jump but its thirsty? It is one of the switches when you plan your route on the Galaxy Map. I don't recall which one but it makes a HUGE difference.

14ly jump is pretty weak but a 200ly journey will still take at least 15 jumps instead of 40. Felicity Farside Engineer will tune your engines for you but you have to travel to locate the item she wants before you get access. Don't bother unless your Jump Engines are A Class but that is just a matter of locating a High Tech system to get them. A pity that EDDB shut down, it was really easy with that but there are other search tools out there.

Cheers

Drewpan
Alrik May 19, 2023 @ 1:12am 
Originally posted by Harriet:
You can take an Apex taxi up to 100 ly. Just do that 3 times, then call your ship to the destination.
That's an option with Odyssey, and also a good oportunity to shop for grad 3 suits & weapons in the concourse.

I usually do long range trips at the end of my play session.



Originally posted by Dolphin Bottlenose:
You can buy a different ship that jumps much better. A Diamondback Explorer is a very good example of it - it's cheap and it jumps really well (one of best jumps in the game).
The cheapest ship for that is the Hauler.
With a 3A frameshift drive and a 3D Fuel Scoop it's possible to travel very fast very far.

Ship price also matters if you have to call your taxi to a new starport, and the Hauler is very cheap.
Chaka (FR) May 19, 2023 @ 3:42am 
+1 Diamondback Explorer, i have it and can jump easily 20 ly. (if you light it even better !)
Or maybe engineers can upgrade your fsp modules.
Sighman May 19, 2023 @ 3:46am 
I think the DBX should do about 40-45 with an A-rated FSD, D-rated internal modules, and no engineering or other tricks.
jamespfp (Banned) May 19, 2023 @ 2:54pm 
^^ I'd normally suggest a DBX as well, but there are alternatives, depending on the situation.

If another ship is on the table, the Dolphin is worth considering. It won't give you superior firepower, it will give you a very cool-running ship which can out jump, out fly and likely ram-kill anything which can get close enough to hassle it.

As for getting a combat ship to jump further: FSD engineering + a Guardian FSD booster, and also Fuel Synthesis/"Injection" using a combination of the Raw Materials to increase the jump range. With all the above, it's possible to get closer to 40 LY per jump with a Vulture or a Clipper, but there's no quick way to tell the Nav Computer to do fuel synthesis after each jump for the Max Possible range.

Guardian FSD Boosters need Unlocking, as well, which takes time (and a trip of between 750-1000 Ly to a suitable system to retrieve the necessary materials).
jamespfp (Banned) May 19, 2023 @ 2:58pm 
^^ RE: DBX -- this ship uses a Class 5 FSD, and there is at least one pre-engineered 5A FSD module which can be purchased from Human Tech Brokers. Yes, it's expensive in terms of the Materials but doesn't require any additional engineering, and will perform as well as any 5A module with max level engineering on it.
jamespfp (Banned) May 19, 2023 @ 3:14pm 
^^ Which reminds me: Krait Phantom was the undisputed winner in my fleet with respect to being excellent in combat-trading form, while getting over 40 Ly per jump.
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Date Posted: May 18, 2023 @ 10:40pm
Posts: 10