Elite Dangerous
Please end the "Thargoid War" - it is making Elite: Dangerous unplayable!
Dear Frontier, Thank you for your positive work in bringing back the classic game "Elite", and making it up-to-date with "Elite: Dangerous", and adding in first-person combat in "Elite: Odyssey". HOWEVER, as a new player (as many are), I am finding the "Thargoid War" is taking over more and more of the travel routes and making the game unplayable, especially for new players who have to travel long distances to get even basic supplies for upgrades to ships and suits. PLEASE TAKE THE "THARGOID WAR" OUT - and return it to a specialised sectors which are easily avoided like in the classic game. Otherwise I can see your customer base going to other space-combat games like "Star Citizen", "No Mans Sky" and "Starfield" which don't have their travel routes blocked by these OP and undefeatable Thargoid nuisances. Many thanks in advance for TAKING THE "THARGOID WAR" out and saving the "Elite: Dangerous" franchise. Yours sincerely, Elite: Dangerous Odyssey customer.
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As a counter argument to the OP, (even thought I know Frontier does not monitor Steam forums) Please add more Thargoids. I make absolute bank off them right now and could use some more variants to blow up. They also add narrative flavor and some kind of a main line goal for the players of Elite to voluntarily interact with. Giving the players of Elite this option of developer to player interactivity shows the game is not in a state of death-rattle and is still in the minds of the devs... even if it is just in the back burner of their minds, set on lukewarm, and at their vacation timeshare rental.

Original thread poster needs to keep in mind you are posting for yourself not everyone. Just like this game is not enjoyable for everyone.
Αναρτήθηκε αρχικά από master4arms:
... at their vacation timeshare rental...

You know, their winter bungalow. Where they go to Florida between October and like...mid February.
Αναρτήθηκε αρχικά από master4arms:
... even thought I know Frontier does not monitor Steam forums ...

Actually, in this past week 2 Frontier people have commented on threads here. First time I've ever seen them around.
Αναρτήθηκε αρχικά από Wulfraed:
"Thargoid War" is taking over more and more of the travel routes and making the game unplayable, especially for new players who have to travel long distances to get even basic supplies for upgrades to ships and suits.

- Manufactured upgrade materials can be acquired anywhere in the bubble where Thargoids aren't there.

- Encoded materials can be acquired anywhere in the bubble where Thargoids aren't there.

- Raw materials/resources can be acquired anywhere you can do space mining or planetary landings, regardless of whether Thargoids are there or not.

- Every material type for handheld weapons and spacesuits can be collected where Thargoids aren't there.



So don't worry, seems like the Thargoids won't really be bothering you. But if you really need a solution to the problem, here's your instant fix:

- Open Galaxy Map

- Look up Thargoid-infested systems

- Plot a detour around them

- Done! You're there
Τελευταία επεξεργασία από Rragar; 10 Ιουλ 2023, 21:10
Αναρτήθηκε αρχικά από Rragar:
Αναρτήθηκε αρχικά από Wulfraed:
"Thargoid War" is taking over more and more of the travel routes and making the game unplayable, especially for new players who have to travel long distances to get even basic supplies for upgrades to ships and suits.

- Manufactured upgrade materials can be acquired anywhere in the bubble where Thargoids aren't there.

- Encoded materials can be acquired anywhere in the bubble where Thargoids aren't there.

- Raw materials/resources can be acquired anywhere you can do space mining or planetary landings, regardless of whether Thargoids are there or not.

- Every material type for handheld weapons and spacesuits can be collected where Thargoids aren't there.



So don't worry, seems like the Thargoids won't really be bothering you. But if you really need a solution to the problem, here's your instant fix:

- Open Galaxy Map

- Look up Thargoid-infested systems

- Plot a detour around them

- Done! You're there

But... effort = hard. Asking the Devs to take out one of the only interactive plot points in the game that players have been affecting is easier.
Τελευταία επεξεργασία από Airatome; 10 Ιουλ 2023, 21:14
Αναρτήθηκε αρχικά από Airatome:

But... effort = hard. Asking the Devs to take out one of the only interactive plot points in the game that players have been affecting is easier.

I just hope the devs don't forget that there's a lot of player/consumer input that should be categorically ignored. I've seen good stuff in other games and also in non-game contexts, broken because of blind loyalty to "consumer feedback".

If it improves your product, then by all means, it should be taken seriously. But there's also misplaced consumer expectations.
Αναρτήθηκε αρχικά από Wulfraed:
PLEASE TAKE THE "THARGOID WAR" OUT - and return it to a specialised sectors which are easily avoided like in the classic game.
The Thargoids in the classic Elite from 1984 were random encounters that were not restriced to specialised sectors.
Each jump has had a chance to encounter them, and sometimes players were left stranded with not enough fuel for the next jump after defeating them.

Otherwise I can see your customer base going to other space-combat games like "Star Citizen", "No Mans Sky" and "Starfield" which don't have their travel routes blocked by these OP and undefeatable Thargoid nuisances. Many thanks in advance for TAKING THE "THARGOID WAR" out and saving the "Elite: Dangerous" franchise. Yours sincerely, Elite: Dangerous Odyssey customer.
If you don't like to be stopped by Thargoids going to a multiplayer only game in early Alpha or a classic rpg with random encounters isn't a good idea.
Αναρτήθηκε αρχικά από Alrik:
Each jump has had a chance to encounter them, and sometimes players were left stranded with not enough fuel for the next jump after defeating them.
We weren't really stranded, though - there always was that tape rewind button to reload the last save. :)
Αναρτήθηκε αρχικά από Dolphin Bottlenose:
Αναρτήθηκε αρχικά από Alrik:
Each jump has had a chance to encounter them, and sometimes players were left stranded with not enough fuel for the next jump after defeating them.
We weren't really stranded, though - there always was that tape rewind button to reload the last save. :)
Exactly.
Nothing worse than pancaking out in the black,700 jumps from a base in a 20ly range ship...
Αναρτήθηκε αρχικά από martin77:
400 billion stars and not enough space for doing what u want?!
i never understand this. same is why people play 3.8 for the same reasons..
Maybe it has been so long since you started from the bubble in a 7ly range ship?
Αναρτήθηκε αρχικά από EJR:
Posting your complaints here won't do anything, no Frontier dev reads anything here
Yes,separate forums are a pain,hence why they post here.
Maybe if they did bother to read here,they would learn why player numbers are dropping.
I've yet to even encounter one...I have over 90 hours in this game.
Αναρτήθηκε αρχικά από HorribleGamer:
I've yet to even encounter one...I have over 90 hours in this game.
Thargoid or human?
Human ,I have seen about seven in five years ( was ganked by one too),as for goids.
Wear ya brown pants and hitch a lift towards a maelstrom.
As many people play solo play or squadron,it is rare to come across a real person.
They would honestly be better off getting rid of solo.
As the bounty climbs,the NFP's would start to hammer them
Τελευταία επεξεργασία από Nade Magnet; 22 Ιουλ 2023, 19:00
I agree. End the war if you aren't going to do something more interesting than yet another CG for yet another weapon we won't use for most of the game.
funny how i always see people griping about thargoids making it hard to play... but iv never even ran into a thargoid in my entire playtime.
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