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then move to the back of the ship.
i have no idea why you can not when i can
If you want to do it - dock at somebody's fleet carrier and run around to your heart's content. Or disembark at a station and run around a hangar. Are you having much fun running around hangars to reach for that elevator's door?..
you know there is a select few of us who can roam our ships
even in the shipyard with EDO shows the ships interrior.
https://steamcommunity.com/sharedfiles/filedetails/?id=2677532922
Because devs have done other things instead. If they had done ship interiors then other things wouldn't have been done.
Its called priorities.
Now, we can sit and argue all day about which things we think FD should have prioritized and which they should have dropped. For me, the time they spent on CQC and Powerplay could have been better spent on other things.
And if i was i charge, i'd have opened up more planets for landing before doing legs on planets.
But hey ho, i'm not in charge.
Because nobody has come up with a single good game play reason for having it yet... There's a bunch of whiny kids who make threads like this every couple of weeks...
They spent years begging Fdev to make space legs. Now they complain that the space legs they asked for are rubbish... (Weirdly, it's the people who didn't want spacelegs that seem to enjoy it, like me). All because the people that ask for things like this, have no idea how to actually make a game themselves.
I'm already sick of walking across docking bays to get to the concourse. I don't want even more pointless walking around.
I know this is the steam forums, but calling people who have a different opinion than yours "whiny kids" is counter productive.
What I'd really like, is to be able to walk up the entrance ramp to my ship, walk to the commander's chair, and take off.
It's an immersion thing I think?
Overall, a lot of the legs experience feels off. Like you said, walking to the elevators is old, every station in the galaxy having basically the exact same layout is tired, the same music in the elevators, in the entire galaxy? really?
They could introduce a captain's room in the ships, where you can customize your room with awards and trinkets you pick up around the galaxy. Maybe an award from hutton orbital that you can only get by going there, something from Colonia, Sag A, etc.
The legs experience just feels incomplete, personally I don't mess with it more than I have to.
Normally I'd agree, but when you see the same thread pop up for the 1000th time: there's little point in pretending it's anything other than what it is.
Which would be cool. The first 2 or 3 times you do it... Maybe even once or twice per ship. After that, you're going to be sick of it. Also.... Still no game play ideas for it... You're asking to walk around your cockpit and up and down the ladders, purely for the sake of extra walking around. In a game about flying ships, in space, with big ♥♥♥♥♥♥♥ guns...
"Hey lets walk around this small metal box room every time I want to do anything out of the pilots chair... But look! There's the mug I got from Hutton Orbital on the desk in the corner..." Big whoop... Sorry, that last bit was meant to read "hard pass".
And how long do you think it's going to take "walking across the cockpit and down the stairs" to get old? At least there's a believable reason for a lot of things to be the same in game, standardised modular manufacturing: All the different bits have to fit and work with all the other bits.
So basically a room just for the Elite equivalent of Steam achievements. Nothing that adds anything in the way of actual game play? Still waiting for valid game play ideas regarding ship interiors?
It's not just incomplete. It's a bolted on pile of code the game engine wasn't actually designed for. The textures used in a lot of places are designed to look good when viewed from far away. That's why they look so cruddy up close, they're meant to be viewed from a space ship a few hundred metres away, not by some dufus with a fishbowl on his head pressing his nose against the glass. The universe isn't made for mm accurate inspection.
They could have spent the development time polishing other features in the game, creating new ships and weapons, adding more variety to the things we already have... But no... The vocal minority (baying mob?) had to have their say, loudly, and repeatedly, until they got what they wanted. Just so they could complain about all the things the people who didn't want spacelegs in the first place, had warned them would happen.
Give me new weapons, gadgets, vehicles, game play loops, better NPC interactions, something (anything) to do while in the docking bay besides walk through it repeatedly... Let us go to atmospheric planets and use our ships under the surface of water worlds (this would be a massive workload and I don't realistically expect it in game any time soon, if ever. It's got to be better than walking around inside a metal box, just because some people think walking around in a metal box for a minute every time they get out of their seat would be "game changing"). Let me go EVA to perform on the fly repairs while I'm 1000s of LY away from a populated system. But don't make me walk from the chair to the stairs every time I want to go to the bar... Hell, let me dock to the concourse and spawn already on the concourse just so I don't have to walk across the landing pad again. And again. And again...
Give me a sniper scope to use with long range rail guns, or a samples collection box for bio stuff so I don't have to scan 3 of the same thing in a row without scanning anything else. Hell give me a jet pack that lets me fly around like the Mandolorian while I fire a barrage of rockets at the poor fools below me... Ok the jet pack in the game does already work quite well for this, but I'd like a bit more agility to go with it, and longer flight times... Give me fly by wire rockets that I can steer around corners, breach charges that make holes in exterior walls, more explosives, trip wires... Give us another alien race that we can work with (Guardians come back to help us fight off the Thargoids? Yes please).
Asking for more pointless walking around with nothing to do? Lunacy...
I guess Frontier had no idea how to make that work in their game and gave it up after the botched Horizions launch.
First steps to on foot gameplay - like the Holo Mo character generator - were build but didn't made much sense without on foot gameplay.
Nice straw man you build and burned down here.
I can do it too:
"I don't want EVA to repair my ship. Why do you want to force players to repair their ship from the outside, instead just using the station menue, the automatic field repair unit or repair limpets!!!111"
You know, if ship interiors are in the game they could be used for missions like scavenging the inside of a shipwreck, or infiltrate / sabotage / steal ships.
They could be a place to meet NPC mission givers or mission targets.
Frontier could use on foot gameplay, interiors and human NPCs for new weapons, gadgets, vehicles, game loops and better NPC interactions...
If they are willing to spend money on it.
And IMHO Frontier lost the will after Horizions.
How hard would it be to add missions to free the crew of a fleet carrier which is now under pirate control? Dock, fight your way out of the hangar, clear all the scavs from the corridors etc, fight your way into the bridge and have gunfights in the viewing deck.
Pilots outside fighting pirate ships surrounding the carrier would be able to see the gun flashes and explosions inside, and vice versa.