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Every other variant (Basilisk, Medusa and Hydra) are all significantly harder and require you to either overwhelm it with a wing using best-in-class weaponry, or master the Cold Orbit technique, expending tons of resources to solo the Interceptor.
These are not easy fights, don't let the showoffs convince you otherwise, yes it's possible t kill a Hydra in a Sidwinder, it takes like 2 hours and an entire hold's worth of Premium Gauss, and virtually flawless evasion, but it's possible.
The only thing I can really help you with is shooting the Hearts, you can't rely on precision targeting to find the heart for you, you need to look at which "Petal" of the Thargoid is flashing red, and shoot it. As far as I can tell, the entire "Heart" is the entire Petal, so you don't need to be super precise.
The AX conflict zones do make things a lot easier, because other ships will take some of the heat at times - especially scouts and the swarm.
The Cutter isn't a good AX ship, not to start out with at least. You want the Chieftain or Krait Mk II (the chieftain is far more maneouvreable, the krait has a lot more firepower)
Check the two shieldless beginner builds on this page: https://wiki.antixenoinitiative.com/en/builds
Speaking of AX scanner - yes, it's FDev's mistake. 500m range was designed for a different type of action and not for a full scale war we have now. You won't be able to use it on cutter effectively, forget it. Which is why i am recommending medium ships i named before. Especially Phantom because it's the ship in which you can always run from Thargoids if things goes south (6A engine dirdy drive grade 5 is extremely important here). I really hope that FD will adress this AX scanner issue in coming future.
You can find builds here https://wiki.antixenoinitiative.com/en/builds
they are not that powerful when it comes to raw firepower.
The worst part of em, they are just like roaches.
https://www.youtube.com/watch?v=IQJHMo_TxNw&t=1679s
If you don't have a Corvette, you can make a similar build with an Anaconda, which also works quite well.
1.) don't try to solo. find a fight with at least NPCs, ideally other CMDR. Clean off Scouts engaging NPCs so that you can have as many NPCs helping as possible against a single interceptor.
2.) the Thargons are a big wrinkle that make things harder, but they don't get launched at low altitude; look for ground ports that are under attack. This means among other things you don't need to mount Remote Flak gun which increases the number of AX multi or AX rockets you can mount.
3.) it will be very hard to target hearts with AX multis in a cutter. you are probably gonna be better off with something more maneuverable so you can scan with xeno scanner and then target hearts with turreted AX multi. It's quite difficult but possible, especially if the interceptor is aggrod on something else. Theoretically fixed AX multi should work without having to scan but I have not tried yet.
I would put the Cutter away and get a Krait or Chief ot Crusader. A krait 2 can outrun most of the Interceptors, chief can't. Also Cuter rebuy is much higher.
Don't use human AX weapons get the Guardian ones. They won't work in maelstrom systems but you don't want to fight there yet.
If you fight at a ground port you can rearm and repair and you get no thargons. That is a great place to learn AX, just don't hit the ground.
Is it "a lot more firepower"? I thought it was only about 10 to 15% (raw dps, not including penalties of small weapons vs large ships, SLF etc)?
It's the difference of more small vs medium. The Krait has two mediums and 3 large, but you'll be using all size 2 guns.
Where the Krait 2 shines is the right and left guns line up well for heart popping and the center slot is great for the remote flack.
Why would I do that? If the hardpoint can hold a size 3 weapon, then it's pretty obvious I'll be putting a size 3 weapon in it. AX, Guardian or regular weapons... I'm not nerfing my hardpoints without a good reason. Full sized weapons for their respective slots, or I don't bother installing a weapon.
You can't get size 3 gauss, so I use 4 x size 2.
Plus one beam laser with thermal vent.
On the Chieftain it's 2 x size 2 and 2 x size 1. That means 3 hits on the heart instead of 1.
Also when the thargoid is on 40% and you pop the heart, two shots from the krait will finish it off. With the Chieftain it usually gets the shields up and you still have to crush another heart.
So, the krait has a lot more firepower, whatever the DPS/size/etc.
AX weapons are very different from regular combat.
The best weapons only come in size 2. You can add a size 3 AX mumticannon or missile rack but human weapons currently dramatically under perform the Guardian and salvation variant guardian weapons.
Guardian Gauss are your basic pinpoint tharg killers. They are easy to get from Guardian sites and a tech broker unlock once gets you unlimited ability to buy more.
Salvation weapons to need to unlock mbooni, and get the mats for every gun you buy but Salvation charging plasma and shard cannons make Muppets out of cyclopses and will ruin the day of any interceptor.
Look at the stats below the class of weapon. Size isn't everything when it comes to goid squishing.
Consult this page (and the remainder of the Wiki) to see what's wrong
https://wiki.antixenoinitiative.com/en/shipbuildtheory