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And if friends say that, it also won't hurt but makes me stop and think, because their opinion counts.
More Reward
Less Risk
Combination of both.
Anyone got any thoughts on how else to improve it so it doens't "suck"?
The problem here really is, that when you are faced with an NPC, you know that the NPC has nothing to gain, nothing to lose, no real intentions and emotions behind it all - it does its job just as your toaster, or microwave owen, or car, so flying your trade ship around you can expect certain behavior from an NPC and you can learn to counter it.
When a human intercepts you, that human is well aware of the costs and gains, knows how much pain their act would mean to you and also wants certain reactions from you and expect some from themselves (the warm feeling of killing a helpless seal). Also there is no countering it, unless you fly something equal, which defeats the purpose of you being there apart from the PVP intention.
Even if you remove the rebuy cost, I still won't fly my shieldless tradeconda in Open around, because all the while I'm not a sitting duck for any NPC, as I know what to expect from them, I am a dead sitting duck to a half-way decent pilot, and while I really lose hours of my game time, they gain nor lose next to nothing: no incentive to offer my loss for them willingly.
Recently I have started to drop a few of my cargo to any NPC pirate and they leave me alone promptly, the AI is a "fair" role player.
If you want fun, balanced PvP action, play arena.
It is real life, Elite Dangerous - fine, make it then one really. In real life we have the Police coming down on anyone carrying weapons, do real manhunt after terrorists, idiots with guns or speeders on motorways. Make it Dangerous for those too, who are killing players, not just for those, who are getting ganked because not armed to the teeth. If I'm forced to trade in an environment full of peps after easikillz, I expect the Powers and Government to provide protection, at least in their home systems and maybe in the nearby ones.
If I'm to fly in Open, and you kill me and I lose a lot, I would be happy with the thought of you having a save reset on your death, by the hands of somebody else, and would not mind offering my hide and losing hours. Would make me even happier to get a notification of your death: "rigth mate, you got what was coming to you" as I grind again.
About very difference between pve and pvp builds and behavior.
...
Just imagine silent wing in haz res, pirates, what after loosing shields gone SR and tons of small ships with low heat profile.. even ramming you, or FDL npc attacking you with 4 hammers and huge PA, running fit with heatsinks, all HRPs and without shield..
I just even not mention cops doing same around stations. Or npcs ramming you inside station. Or wings with only missiles/torpedoes..
Yeah.
AI might be good so it will erase difference from PvE and PvP builds, and make [s]playing as fun as nightmare[/s] PvE builds absolute.. Now BH is strongly remains me mining :) just a little more active version, say.. animals hunting. Dumb instinct/simple script-driven animals. But even not all animals so dumb as AI in ED now :p
My bad, lol.
Anyways, we have famous griefers and serial killers in galaxy, many knows their names. Those who just having fun killing traders, other clean ships. Why not to hire such a advanced npc wings of say couple of silent FDLs or FAS to make them feel the same? ;)
They pretending they are advanced. So be it! Get advanced fights! You`ll be interdicted usually of wing of 4 silent DBS mercenaries equipped with 4x MC. Have fun!
Funny isn't it
Every ganker in history says "but it's called Dangerous"... yet they scream blue murder when the thought of it being dangerous for them is brought up.... I'm pretty sure the box didn't say
"Dangerous for traders explorers and noobs"
or
"Play your way as there is crime but no punishment"!
I wonder... as I approach the bubble after my ooo 2 month maybe exploration trip, I have been exploring in open... but thats easy when you know the odds of meeting someone are so small as to be negligable... and the odds that person will be hostile even less so... buts as I get back towards humanity, and some other players I wonder how smart that is...
I wonder how many of those PvPers saying Solo/private shoudl be closed earnt all their money for their ships in open... and if so what route they took... because I'd put money that it wasn't trading, likely not exploring, possibly smuggling with a fast ship. But perhaps not as you can of course get people camping robigo, and surely would were there no other game mode.
To me it smacks an awful lot of "pulling the ladder up behind you"
Lol good point on griefers background. Bet their credits did not get collected by flies as well. It is all the same old story innit? "I kill cause I can." But as soon they get to lose on the business, the fun is suddenly missing.
On the other hand, even the healthiest body needs viruses (or can benefit of one): what you survive makes you stronger. It does not mean the virus is necessary, more like tolerated bad, that needs to be fought off. These guys are just like that for this community.