Elite Dangerous

Elite Dangerous

Setup HTC VIVE for getting better graphics.
Greetings Commanders,

after reading an other post about the Vive I found a solution in the reddit forum to improve the graphics a lot with the Vive.

After I applied this the graphics in the Vive are just awesome. Even in other games too, so give it a try. This is possible because of the release of supersampling for the Vive ca. 2 weeks ago.
I will post it here again because it got lost in the other post.

1. Apply HMD headphone in the 3D settings.

2. Select the "VR High" profile in the graphic settings.

3. Now only change the supersampling setting to 0.65.

4. Download the program on reddit to ajust the rendertarget setting easily. But you can do it by yourself in the file.

the program:

https://www.reddit.com/r/Vive/comments/4qguq9/updated_yet_again_chaperone_manager_supersampling/?st=iqmkgedh&sh=afa62208

The standard setting for render target is 1.0

5. Apply a value between 1.5 and 2.0 to improve the quality.

6. Save and exit.

7. Restart Steam VR

Now you should have awesome quality. I am using a i5 6600, 16 GB ram, GTX970, HTC Vive, Windows 10. It is playable without any FPS drops with a value of 1.8. Now I am playing with 2.0 and its running very smooth without any lag but I have not tried it in a large station.

Also i changed the hud color to the following. It looks really cool, it is a nice light blue color:

<MatrixRed> 0, 0.54, 1 </MatrixRed>
<MatrixGreen> 0.33, 0, 0 </MatrixGreen>
<MatrixBlue> 0.68, 0.77, 0 </MatrixBlue>

Here is a site where you can easy ajust your color and a tutorial how to change and apply the color:

http://arkku.com/elite/hud_editor/

The render target setting changes the graphics for all Vive games only in VR. I played other games and they just look awesome too but I had bad FPS. But in Elite Dangerous its just a charm.

Have fun with your Vive:)



Legutóbb szerkesztette: LocoScratch; 2016. júl. 14., 10:19
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the fx quality setting is up there too. if you can turn that to off, you'll get a massive boost. fx medium or higher and bloom are the two no nos to cut down on glare.. you get that glowing effect everywhere. i can't believe i played for like 200 hours with fx on high. it was like a fog was lifted.

msaa is ok to use though. vavle recommends it for vr.
That feel strange for me, i tried VR-low and VR-high but then i get jidder like crazy i have to have it on Ultra with all at max then it loooks good and the jidder is gone. But maybe its how ATI vs Nvidia card act.
Turd Ferguson eredeti hozzászólása:
even VR that "looks like crap" according to the complainers is still pretty damn awesome.

Agreed!
Hi op can you post how to change those settings don't want to mess about with it without knowing how to do it cheers
conley1979 eredeti hozzászólása:
Hi op can you post how to change those settings don't want to mess about with it without knowing how to do it cheers

From what I have gathered, and tested myself (HTC Vive), there is no real need to mess with the "render target multiplier" for Elite to run well/look pretty.

They have now added a graphic option to the tune of "HMD Quality" or something like that, being a numerical setting. I have found that having regular super samplying to 1.0 and HMD quality to 1.5+ makes the game run very well and look just as good if not better then when I was using the chaperone profile.

https://forums.frontier.co.uk/showthread.php/274325-How-to-get-Elite-in-VR-looking-CRYSTAL-CLEAR-D

lots of information in that thread, last page has a post talking about asynchronous reprojection and mention of no longer needing to use the render target multipler. In my experience those settings worked and looked great.
Tudar eredeti hozzászólása:
conley1979 eredeti hozzászólása:
Hi op can you post how to change those settings don't want to mess about with it without knowing how to do it cheers

From what I have gathered, and tested myself (HTC Vive), there is no real need to mess with the "render target multiplier" for Elite to run well/look pretty.

They have now added a graphic option to the tune of "HMD Quality" or something like that, being a numerical setting. I have found that having regular super samplying to 1.0 and HMD quality to 1.5+ makes the game run very well and look just as good if not better then when I was using the chaperone profile.

https://forums.frontier.co.uk/showthread.php/274325-How-to-get-Elite-in-VR-looking-CRYSTAL-CLEAR-D

lots of information in that thread, last page has a post talking about asynchronous reprojection and mention of no longer needing to use the render target multipler. In my experience those settings worked and looked great.

my findings as well.
I use 1.5 on a 980ti and the async projection has made all my cockpit games ultra smoothe, this and pcars use to judder sometimes but now on the beta it's sublime.
My question is I change the hud colour in the config but in game it always looks orange any help?
1. Apply HMD headphone in the 3D settings.

2. Select the "VR High" profile in the graphic settings.

3. Now only change the supersampling setting to 0.65.

4. Download the program on reddit to ajust the rendertarget setting easily. But you can do it by yourself in the file.

the program:

https://www.reddit.com/r/Vive/comments/4qguq9/updated_yet_again_chaperone_manager_supersampling/?st=iqmkgedh&sh=afa62208

The standard setting for render target is 1.0

5. Apply a value between 1.5 and 2.0 to improve the quality.

6. Save and exit.

7. Restart Steam VR

Step 1, 2 and 3 are IN GAME settings when you are in Dangerous Elite? or where do I find these?

Step 4 and 5 I do understand, advanced settings download gave me multiple new sliders to configure some settings so that shouldnt be a problem.
GroundZero eredeti hozzászólása:
Step 1, 2 and 3 are IN GAME settings when you are in Dangerous Elite? or where do I find these?

Step 4 and 5 I do understand, advanced settings download gave me multiple new sliders to configure some settings so that shouldnt be a problem.
Yes, steps 1-3 are in Graphical configuration of the game, you need to open the [+] window for quality settings.

Step 4 and 5 you can now set in the same game settings, as 1-3, no need for an external program to mess with configs. It's in the same supersampling settings window, close to the bottom, called HMD something (can't remember off my head). It's preset at 1.0. Change it to the max: 2.0.
Ah awesome Dolphin thanks! will try that when im back home :D

U guys know of any way to record your Vive gameplay? i mean... I can record the small window on my desktop but the quality there is totally different that what I see through the HTC Vive lol. Is there anyway to record it or will I be needing a piece of hardware to do that since you can put that between your computer and the Vive's HDMI cable?
oke... well... hooooly ♥♥♥♥... that's what I call an improvement!
only thing that is really really bothering me (might be the Vive it self) is that text is extremely hard to read... i mean... if I look dead center on the text I can read it, if I dont I can still read it but it looks like it is "moving"... not sure how to explain :)

Still have some anti aliasing issues but those are neglectable. Thanks so much for the help!

Anyone who might know a fix for the letters?
GroundZero eredeti hozzászólása:
Anyone who might know a fix for the letters?
I think you can't fix those - it's the lenses of Vive, they have concentric circles for some design reasons, but I think they create that unclear effect if you don't look straight.
mine isn't that bad...and I actually saw a framerate improvement in the update

1) turn AA off - there are 2 places to do that. There's an AA setting and a surface sampling setting or something like that (it's near the bottom of the list - its basically AA for planet textures)

2) set your in-game supersampling to 0.5-1.0 depending on your video card (I run 0.75 on an overclocked GTX 1070)

3) set HMD quality to 2.0

4) in SteamVR GUI in advanced settings turn on reprojection and async reprojection

The biggest difference I've seen in all my tweaking is to get your HMD quality to run at 2.0. It's better to drop the SS setting than it is to drop the HMD quality setting.
Legutóbb szerkesztette: Turd Ferguson; 2017. jan. 11., 8:31
Would this method save? for example switching from vive to monitor and back to vive again? or would i need to redo the changes?
ɌɇnɇǥȺđɇ eredeti hozzászólása:
Would this method save? for example switching from vive to monitor and back to vive again? or would i need to redo the changes?

it depends. it saves as "custom". if you change the settings then no. I switch from monitor to VR every now and again and as long as I don't mess with the settings the VR settings don't change...but that puts me in a low res windowed mode on the monitor...usually good enough for what I need it for.
Legutóbb szerkesztette: Turd Ferguson; 2017. jan. 11., 10:19
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Közzétéve: 2016. júl. 14., 10:15
Hozzászólások: 66