Elite Dangerous
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Rest in Peace Bounty Hunter Profession.
This update have brought many new features for the base game and Horizons expansion. From new missions to materials and crafting. But it has brough a new combat experience very similar to PVP. The unintended consequense is that now PVE combat has more risk takin with little reward. There are may users posting how fast they have been killed by NPCs. How much credits have been lost to rebuying, and overall how the combat experience is not fun anymore.
I used to have a relaxing experience bounty hunting for short periods of time (45 minutes to an hour) getting up to 2 million credits per session and I felt rewarded for my efforts. Now I try my luck with this new AI i've heard about and after an intense dogfight with small ships in a Low RES even with security assistance after 45 minutes i return to base with low hull and only about 300k in vouchers. I didn't feel rewarded now and i feel that bouty hunting has suffered with the new update. It is now a Hi risk/Low reward experience much like PVP in open play.
I tried other professions in the past but combat was the most satisfaction i had. Now it feels like a survival horror when you have to flee when you encounter even an Eagle because it can destroy your Pyton or Clipper even before you finish the Kill Warrant scan.
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Εμφάνιση 106-120 από 147 σχόλια
Personally I'd be more than happy btw for solo to take place in the "shadowban" world with you having a seperate commander who you can't import to the "rest of the universe" and can pick a difficulty level.

I'd have no problems with that at all.
Αναρτήθηκε αρχικά από jasonbarron:
Αναρτήθηκε αρχικά από mrraybaker:

You can. thats the point.

You want casual laid back combat?

Go to a low res. Its easy.

You want a bit more? Go to a medium.

You want it a bit harder? Go to a Haz Res

You want really crazy? Go to a conflict zone.

Other than that there isn't ever going to be a "difficulty setting" you just can't do that in shared world online games.

Or people would go "farm" millions of credits in "Easy" with no risk, then swap to "hard" to go gank the people who are actually trying to play in hard fairly.

it's weird, I feel like people are playing a completely different version of the game from the one you and I are playing. I don't see any problem with the way you've laid that list out--simply go to the zone that matches your ship loadout and your personal skillset. Avoid combat with ships that are ouf your league. Rinse and repeat until you're ready to graduate to the next level.

I think part of the problem is that I bought the game a couple of days before the update. I'm still VERY new to it and haven't figured everything out...and right after I just started to get my "sea legs" as it were, BAM! they changed it and I had no idea that there were different RES classes. Hell, I just figured out that RES'es even existed 3 days ago and how to get them to spawn NPC's!

To underline how much of a noob I am in this game, 2 days ago, I finally (right before the update) made some decent money to upgrade my ship, and died 3 times as soon as I deployed my hardpoints because the power draw killed my life support!! nothing tells you what happend, only that there's a countdown timer that starts as soon as I pop out of hypercruise...because I'd deploy my hard points as soon as I drop out and then BOOM! So the fact that there are different classes of RES points? I just found that out in this post.

anything else I need to know???
Αναρτήθηκε αρχικά από Turd Ferguson:
If the devs are reading this stuff - PLEASE bring back an easier mode, like maybe through a difficult slider in solo mode (I completely understand why this may be undesirable in open mode). Don't shut out those of us who really enjoy the "Eurotruck" element of the game

Steam is not actively monitored by FD but they will be taking note of whats said on the main forums and to bug reports. Some happy medium will be achieved in a patch very soon id imagine.

Αναρτήθηκε αρχικά από Turd Ferguson:
I seen in this thread some of the users have the "well, you just suck and this game isn't for casual gamers so get out" attitude

Yea, there is a lot of posts scattered about with that attitude unfortunately even on reviews. It does not help, It either disrupts threads or baits others to do the same. After every update things are patched further based on feedback of the community and bug reports. Give it a little time..
yeah probable plenty of stuff... probably best to start a new thread dedicated to your questions though as they may be on a variety of topics :)

If youv'e only been around a few days, I remember that, sometimes I'd go into a res and feel like a god. Other times I'd get smashed... because like you I wasn't looking at the names lol.

For now go to "low" res's. the security there is good, and try and stay near them till you get your sealegs back :)

I play most evenings from 8pm BST, I am more than happy to come along and meet up in an appropriate ship if you want a bit of in game advice.
Αναρτήθηκε αρχικά από Turd Ferguson:
Αναρτήθηκε αρχικά από jasonbarron:

it's weird, I feel like people are playing a completely different version of the game from the one you and I are playing. I don't see any problem with the way you've laid that list out--simply go to the zone that matches your ship loadout and your personal skillset. Avoid combat with ships that are ouf your league. Rinse and repeat until you're ready to graduate to the next level.

I think part of the problem is that I bought the game a couple of days before the update. I'm still VERY new to it and haven't figured everything out...and right after I just started to get my "sea legs" as it were, BAM! they changed it and I had no idea that there were different RES classes. Hell, I just figured out that RES'es even existed 3 days ago and how to get them to spawn NPC's!

To underline how much of a noob I am in this game, 2 days ago, I finally (right before the update) made some decent money to upgrade my ship, and died 3 times as soon as I deployed my hardpoints because the power draw killed my life support!! nothing tells you what happend, only that there's a countdown timer that starts as soon as I pop out of hypercruise...because I'd deploy my hard points as soon as I drop out and then BOOM! So the fact that there are different classes of RES points? I just found that out in this post.

anything else I need to know???

Fair enough. I would just suggest to you that a lot of what you're experiencing is simply the 'Elite Dangerous learning curve'--as a new player who doesn't know how to swim, you're just hucked right into the deep end without ceremony and expected to sink or swim.

For starters, just ignore the mass hysteria that has infected the forums--it's not as bad as people are making out.

Secondly, feel free to ask for help--there are many of us who are happy to take inexperienced pilot's under their proverbial wing and lend advice and assistance.

Learn to seperate the "git gud" crowd from the "just adapt & learn some new tactics" crowd; they are not the same thing at all. The former wants to mock you, the latter is willing to help you.
Αναρτήθηκε αρχικά από 57:
Αναρτήθηκε αρχικά από Turd Ferguson:
I seen in this thread some of the users have the "well, you just suck and this game isn't for casual gamers so get out" attitude

Yea, there is a lot of posts scattered about with that attitude unfortunately even on reviews. It does not help, It either disrupts threads or baits others to do the same. After every update things are patched further based on feedback of the community and bug reports. Give it a little time..

It's also worth noting there are an awful lot of posts accusing those of us who haven't been constantly wrecked every 10 seconds of being liars or trolls....
Αναρτήθηκε αρχικά από mrraybaker:
yeah probable plenty of stuff... probably best to start a new thread dedicated to your questions though as they may be on a variety of topics :)

If youv'e only been around a few days, I remember that, sometimes I'd go into a res and feel like a god. Other times I'd get smashed... because like you I wasn't looking at the names lol.

For now go to "low" res's. the security there is good, and try and stay near them till you get your sealegs back :)

I play most evenings from 8pm BST, I am more than happy to come along and meet up in an appropriate ship if you want a bit of in game advice.

My theory with the different RES classes was that they referred to how productive they were in terms of resources since you know...they're called RESOURCE extrantion sites, not NPC spawn sites. Live and learn...or actually DIE and learn nothing until some guy on the internet explains it to you.

I might have to take you up on invite...but I'll have to figure out some techincal stuff first as I play through a Steam Link on my bedroom TV so I don't have any kind of voice communication set up...and my wife is usually trying to sleep while I'm playing.
Τελευταία επεξεργασία από Turd Ferguson; 29 Μαϊ 2016, 8:45
yeah i often play "silent" for similar reason lol, sometimes text chat is enough though, but if you are tv playing that may not be an option.

ON the Res I think of it like this.... the more resources the more scum pirates are there trying to kill folk :)

Oh and if you haven't, strongly reccomend at least having a flick through the manual... it covers a lot of stuff.
Αναρτήθηκε αρχικά από Turd Ferguson:
My theory with the different RES classes was that they referred to how productive they were in terms of resources since you know...they're called RESOURCE extrantion sites, not NPC spawn sites. Live and learn...or actually DIE and learn nothing until some guy on the internet explains it to you.

Yeah, this game has never been "the great explainer." The resource density/quality IS what low/(normal)/high actually refers to though. The NPC pirate populations are determined by this in the sense that the lower powered pirates go where lower powered mining ships are going to be. So it makes sense but it's not necessarily immediately apparent.

Hazardous I think is supposed to indicate primarily that there isn't police response there, though they do often hold superior resources. Although now we're getting police there sometimes, doesn't seem to be a sure thing anymore that the security response will be disabled.
Αναρτήθηκε αρχικά από jasonbarron:
The bottom line is that if you're flying an A specced Clipper or Python with top line combat loadout and get owned by an Eagle, then you need to go back to flightschool.

The challenges of the new extraction sites mean a lot of us have to go back to basics and get away from the "I've got a big fancy ship from farming zombies and shooting fish in a barrel" mentallity and actually learn how to properly use the equipment.

Fighting the new AI is tough, but is very doable, even without engineered modules.

you talk about ♥♥♥♥ ?

I've got a Python fully equipped with everthing you can own...the result is that with or without Flyingassist you have no chance todo anything with these ship type. when nothing helps, the AI Fighters simply crash into your ship ( Today the last fight ( 3 fighters at the same time )).

so i go back to a Assault ship. Top equipped... getting ripped by another 3 small fighters with super railguns, lasers, shields , and finaly they simply crash into your ship.

then i tried to fight with an simply vulture ( 2 * 2F Pulslasers ) and what happens i've killed everthing what comes away ( Anaconde ( Dangerous ) / Python ( Dangerous )

so now tell me what is the Wonder?
Αναρτήθηκε αρχικά από mrraybaker:
yeah i often play "silent" for similar reason lol, sometimes text chat is enough though, but if you are tv playing that may not be an option.

ON the Res I think of it like this.... the more resources the more scum pirates are there trying to kill folk :)

Oh and if you haven't, strongly reccomend at least having a flick through the manual... it covers a lot of stuff.

there's a manual??? I just bought the game on Steam as a download. I've been relying on youtube videos and forum posts and a lot of the info dates back to 2014 so it only kinda-sorta applies. Anyway this is turning into a thread hikack so I'm going to stop airing out my own noob problems in this thread and let it continnue on it's original path of people complaining that the new AI makes it harder to have a fun, relaxing bounty hunter experience.
Αναρτήθηκε αρχικά από tthiele65:
Αναρτήθηκε αρχικά από jasonbarron:
The bottom line is that if you're flying an A specced Clipper or Python with top line combat loadout and get owned by an Eagle, then you need to go back to flightschool.

The challenges of the new extraction sites mean a lot of us have to go back to basics and get away from the "I've got a big fancy ship from farming zombies and shooting fish in a barrel" mentallity and actually learn how to properly use the equipment.

Fighting the new AI is tough, but is very doable, even without engineered modules.

you talk about ♥♥♥♥ ?

I've got a Python fully equipped with everthing you can own...the result is that with or without Flyingassist you have no chance todo anything with these ship type. when nothing helps, the AI Fighters simply crash into your ship ( Today the last fight ( 3 fighters at the same time )).

so i go back to a Assault ship. Top equipped... getting ripped by another 3 small fighters with super railguns, lasers, shields , and finaly they simply crash into your ship.

then i tried to fight with an simply vulture ( 2 * 2F Pulslasers ) and what happens i've killed everthing what comes away ( Anaconde ( Dangerous ) / Python ( Dangerous )

so now tell me what is the Wonder?

I spent hours in a res in a FAS last night... no problems

I fought wing in a barely kitted Asp X this morning... some problems but none I wouldn't reasonably expect given my loadout even pre 2.1

Not been rammed once. I do the ramming (though noticed the FAS is no longer as good at this, or mabye pythons jsut more reinforced) Taken on wings no issues.
Αναρτήθηκε αρχικά από Turd Ferguson:
Αναρτήθηκε αρχικά από mrraybaker:
yeah i often play "silent" for similar reason lol, sometimes text chat is enough though, but if you are tv playing that may not be an option.

ON the Res I think of it like this.... the more resources the more scum pirates are there trying to kill folk :)

Oh and if you haven't, strongly reccomend at least having a flick through the manual... it covers a lot of stuff.

there's a manual??? I just bought the game on Steam as a download. I've been relying on youtube videos and forum posts and a lot of the info dates back to 2014 so it only kinda-sorta applies. Anyway this is turning into a thread hikack so I'm going to stop airing out my own noob problems in this thread and let it continnue on it's original path of people complaining that the new AI makes it harder to have a fun, relaxing bounty hunter experience.

Launcher, top right, your welcome ;)
Love the new AI. Challenging, intense, suicidal but only at the right times and in general very believable. They don't just sit and take a pounding and they know how to use their weapons. In coop it is some of the most fun I've ever had in Elite. Teaming up with friends and taking on the AI wings is extremely rewarding now if you are not just in it to grind for cash.

Before you were not fearful of any of the AI and now you fear a wing of 2 Elite level Eagles. That is how it should be. In real ACM and dogfights on Earth 2 v 1 is usually a losing proposition and even the best fighters and pilots would struggle in that situation.

This feels like a dogfight. A dogfight should be a fight in which both parties get their licks in and keep on coming. Its where you constantly walk the fine line between surviving or dieing and although you might have the upper hand at some point you can just as easily lose it with a bad manuever or a smart manuever by your opponent. The new AI isn't stupid. They make use of yaw and roll very well and I watched a Viper Mk3 nearly out turn my Vulture simply b/c he was using the strengths of his ship to beat me in the turn. And yes a Mk 3 can out turn a Vulture if the Vulture isn't careful about his position and velocity. Need to learn to fly my ship better, more efficiently and above all smart. Can't get away with stupid moves anymore.

In short its awesome. Job well done FD. Bounty hunting isn't dead by any means. Its just a heck of a lot more fun and challenging.

If any of you have any doubts about how hard earth-bound dogfights are then lets wing up in IL2 with no assists and only cockpit view and jump into the fray. Don't be surprised if you die a thousand deaths. Or try a 2 v 1 in Falcon or any fighter sim title. It is tough as nails and it should be.
Τελευταία επεξεργασία από ZombieHunter; 29 Μαϊ 2016, 9:22
Αναρτήθηκε αρχικά από tthiele65:
Αναρτήθηκε αρχικά από jasonbarron:
The bottom line is that if you're flying an A specced Clipper or Python with top line combat loadout and get owned by an Eagle, then you need to go back to flightschool.

The challenges of the new extraction sites mean a lot of us have to go back to basics and get away from the "I've got a big fancy ship from farming zombies and shooting fish in a barrel" mentallity and actually learn how to properly use the equipment.

Fighting the new AI is tough, but is very doable, even without engineered modules.

you talk about ♥♥♥♥ ?

I've got a Python fully equipped with everthing you can own...the result is that with or without Flyingassist you have no chance todo anything with these ship type. when nothing helps, the AI Fighters simply crash into your ship ( Today the last fight ( 3 fighters at the same time )).

so i go back to a Assault ship. Top equipped... getting ripped by another 3 small fighters with super railguns, lasers, shields , and finaly they simply crash into your ship.

then i tried to fight with an simply vulture ( 2 * 2F Pulslasers ) and what happens i've killed everthing what comes away ( Anaconde ( Dangerous ) / Python ( Dangerous )

so now tell me what is the Wonder?

You need to adjust. Go back to basics, avoid wings and Dangerous & better ranked ships, pick fights AFTER local security has already whittled the target down, etc, etc. There's no shame in learning, tthiele65. After you've remastered the basics, move up. You'll get the hang of it in an hour or two.

The biggest problem I'm seeing in the community is the flat-out outrage at being pushed from their comfort zones. Once people get it through their heads that the NPC's are still killable with slightly adjusted strategies and expanded skillsets, I think the forum will calm a bit.

@Viper, oh my, this is a first--I agree with you a hundred percent!!!
Τελευταία επεξεργασία από jasonbarron; 29 Μαϊ 2016, 9:23
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