Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
I'd have no problems with that at all.
I think part of the problem is that I bought the game a couple of days before the update. I'm still VERY new to it and haven't figured everything out...and right after I just started to get my "sea legs" as it were, BAM! they changed it and I had no idea that there were different RES classes. Hell, I just figured out that RES'es even existed 3 days ago and how to get them to spawn NPC's!
To underline how much of a noob I am in this game, 2 days ago, I finally (right before the update) made some decent money to upgrade my ship, and died 3 times as soon as I deployed my hardpoints because the power draw killed my life support!! nothing tells you what happend, only that there's a countdown timer that starts as soon as I pop out of hypercruise...because I'd deploy my hard points as soon as I drop out and then BOOM! So the fact that there are different classes of RES points? I just found that out in this post.
anything else I need to know???
Steam is not actively monitored by FD but they will be taking note of whats said on the main forums and to bug reports. Some happy medium will be achieved in a patch very soon id imagine.
Yea, there is a lot of posts scattered about with that attitude unfortunately even on reviews. It does not help, It either disrupts threads or baits others to do the same. After every update things are patched further based on feedback of the community and bug reports. Give it a little time..
If youv'e only been around a few days, I remember that, sometimes I'd go into a res and feel like a god. Other times I'd get smashed... because like you I wasn't looking at the names lol.
For now go to "low" res's. the security there is good, and try and stay near them till you get your sealegs back :)
I play most evenings from 8pm BST, I am more than happy to come along and meet up in an appropriate ship if you want a bit of in game advice.
Fair enough. I would just suggest to you that a lot of what you're experiencing is simply the 'Elite Dangerous learning curve'--as a new player who doesn't know how to swim, you're just hucked right into the deep end without ceremony and expected to sink or swim.
For starters, just ignore the mass hysteria that has infected the forums--it's not as bad as people are making out.
Secondly, feel free to ask for help--there are many of us who are happy to take inexperienced pilot's under their proverbial wing and lend advice and assistance.
Learn to seperate the "git gud" crowd from the "just adapt & learn some new tactics" crowd; they are not the same thing at all. The former wants to mock you, the latter is willing to help you.
It's also worth noting there are an awful lot of posts accusing those of us who haven't been constantly wrecked every 10 seconds of being liars or trolls....
My theory with the different RES classes was that they referred to how productive they were in terms of resources since you know...they're called RESOURCE extrantion sites, not NPC spawn sites. Live and learn...or actually DIE and learn nothing until some guy on the internet explains it to you.
I might have to take you up on invite...but I'll have to figure out some techincal stuff first as I play through a Steam Link on my bedroom TV so I don't have any kind of voice communication set up...and my wife is usually trying to sleep while I'm playing.
ON the Res I think of it like this.... the more resources the more scum pirates are there trying to kill folk :)
Oh and if you haven't, strongly reccomend at least having a flick through the manual... it covers a lot of stuff.
Yeah, this game has never been "the great explainer." The resource density/quality IS what low/(normal)/high actually refers to though. The NPC pirate populations are determined by this in the sense that the lower powered pirates go where lower powered mining ships are going to be. So it makes sense but it's not necessarily immediately apparent.
Hazardous I think is supposed to indicate primarily that there isn't police response there, though they do often hold superior resources. Although now we're getting police there sometimes, doesn't seem to be a sure thing anymore that the security response will be disabled.
you talk about ♥♥♥♥ ?
I've got a Python fully equipped with everthing you can own...the result is that with or without Flyingassist you have no chance todo anything with these ship type. when nothing helps, the AI Fighters simply crash into your ship ( Today the last fight ( 3 fighters at the same time )).
so i go back to a Assault ship. Top equipped... getting ripped by another 3 small fighters with super railguns, lasers, shields , and finaly they simply crash into your ship.
then i tried to fight with an simply vulture ( 2 * 2F Pulslasers ) and what happens i've killed everthing what comes away ( Anaconde ( Dangerous ) / Python ( Dangerous )
so now tell me what is the Wonder?
there's a manual??? I just bought the game on Steam as a download. I've been relying on youtube videos and forum posts and a lot of the info dates back to 2014 so it only kinda-sorta applies. Anyway this is turning into a thread hikack so I'm going to stop airing out my own noob problems in this thread and let it continnue on it's original path of people complaining that the new AI makes it harder to have a fun, relaxing bounty hunter experience.
I spent hours in a res in a FAS last night... no problems
I fought wing in a barely kitted Asp X this morning... some problems but none I wouldn't reasonably expect given my loadout even pre 2.1
Not been rammed once. I do the ramming (though noticed the FAS is no longer as good at this, or mabye pythons jsut more reinforced) Taken on wings no issues.
Launcher, top right, your welcome ;)
Before you were not fearful of any of the AI and now you fear a wing of 2 Elite level Eagles. That is how it should be. In real ACM and dogfights on Earth 2 v 1 is usually a losing proposition and even the best fighters and pilots would struggle in that situation.
This feels like a dogfight. A dogfight should be a fight in which both parties get their licks in and keep on coming. Its where you constantly walk the fine line between surviving or dieing and although you might have the upper hand at some point you can just as easily lose it with a bad manuever or a smart manuever by your opponent. The new AI isn't stupid. They make use of yaw and roll very well and I watched a Viper Mk3 nearly out turn my Vulture simply b/c he was using the strengths of his ship to beat me in the turn. And yes a Mk 3 can out turn a Vulture if the Vulture isn't careful about his position and velocity. Need to learn to fly my ship better, more efficiently and above all smart. Can't get away with stupid moves anymore.
In short its awesome. Job well done FD. Bounty hunting isn't dead by any means. Its just a heck of a lot more fun and challenging.
If any of you have any doubts about how hard earth-bound dogfights are then lets wing up in IL2 with no assists and only cockpit view and jump into the fray. Don't be surprised if you die a thousand deaths. Or try a 2 v 1 in Falcon or any fighter sim title. It is tough as nails and it should be.
You need to adjust. Go back to basics, avoid wings and Dangerous & better ranked ships, pick fights AFTER local security has already whittled the target down, etc, etc. There's no shame in learning, tthiele65. After you've remastered the basics, move up. You'll get the hang of it in an hour or two.
The biggest problem I'm seeing in the community is the flat-out outrage at being pushed from their comfort zones. Once people get it through their heads that the NPC's are still killable with slightly adjusted strategies and expanded skillsets, I think the forum will calm a bit.
@Viper, oh my, this is a first--I agree with you a hundred percent!!!