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Reducing the core clock of the GPU (if it's overclocked) a little makes the jumps easier for the card to handle, which is the most effective way FDev has found of stopping these issues. More advanced ways to address this are setting up more lenient TDR settings in the registry ( https://msdn.microsoft.com/en-us/library/windows/hardware/ff569918%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396 ) or adjusting up the card's mV via overvoltaging to make sure it has enough voltage to fully power the overclock. Enabling KBOOST in EVGA Precision also prevents this type of crash by forcing the card to run at it's full boost clock at all times.
Come to think of it I don't even remember how I came up with the solution.
Afterburner or the one from AMD allows you to toggle fan speed, not sure if kBoost does that?
Yea happen here even out in combat a few times
Today have been stable
Maybe servers having minor troubles here and there
I never mess with overclocking unless it's already done so on the card - but instability is what I usually see and hear when things like the above happen
One day it happens the other it does not
but yea I do agree that maybe in such cases a number of things may be a problem
Alhough my problem and KT might not even be of the the same nature.
You'll need to use DDU to wipe the current drivers, block windows from installing driver updates, and install the latest version for your card if that's the case.
Anyway, my old GPU is not overclocked and runs pretty much at 90-100% whenever playing except for the loading screen.
Ive tried rolling back the drivers and pretty much every suggested solution ive been able to find, including the registry fixes mentioned above, none have any effect.
One thing ive just noticed however is that just after the screen locks up before getting the direct3D error, my GPU usage plummets to 10% and CPU usage is flat out at 100% until i kill the application.