Elite Dangerous

Elite Dangerous

Engineered Parts
So once I engineer parts, do I have to bring the ship I want to put that part on all the way back to the engineer??
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Showing 1-7 of 7 comments
Farrel Feb 15, 2020 @ 3:15pm 
Kind of yes, kind of no.

Firstly, each engineer has an experience level that unlocks higher tiers of each thing they can modify. You can improve that level by modding stuff with them and I -think- you have to be there to level them up... Not sure.

However, you can 'pin' a blueprint for a modification which lets you use the remote workshop in pretty much any landing area to apply that modification up to the level that the engineer can manage... For other parts, or other types of mod to the same part, yes, you'll need to go back there.

You'll always have to go back to apply experimental effects.

But, you can transfer modded parts to other ships by moving them into storage first, if that helps.

thegamingplumber Feb 15, 2020 @ 3:20pm 
Originally posted by Farrel:
Kind of yes, kind of no.

Firstly, each engineer has an experience level that unlocks higher tiers of each thing they can modify. You can improve that level by modding stuff with them and I -think- you have to be there to level them up... Not sure.

However, you can 'pin' a blueprint for a modification which lets you use the remote workshop in pretty much any landing area to apply that modification up to the level that the engineer can manage... For other parts, or other types of mod to the same part, yes, you'll need to go back there.

You'll always have to go back to apply experimental effects.

But, you can transfer modded parts to other ships by moving them into storage first, if that helps.

Oh so say I want to fully engineer my Vulture, which is the biggest reason I got the DLC because without engineering its a power hog, I can just drive my dbx out to the engineer and transfer the parts
EngineerDoge Feb 15, 2020 @ 3:45pm 
Originally posted by clachcik7:
Originally posted by Farrel:
Kind of yes, kind of no.

Firstly, each engineer has an experience level that unlocks higher tiers of each thing they can modify. You can improve that level by modding stuff with them and I -think- you have to be there to level them up... Not sure.

However, you can 'pin' a blueprint for a modification which lets you use the remote workshop in pretty much any landing area to apply that modification up to the level that the engineer can manage... For other parts, or other types of mod to the same part, yes, you'll need to go back there.

You'll always have to go back to apply experimental effects.

But, you can transfer modded parts to other ships by moving them into storage first, if that helps.

Oh so say I want to fully engineer my Vulture, which is the biggest reason I got the DLC because without engineering its a power hog, I can just drive my dbx out to the engineer and transfer the parts


Yes you can do that, you can also equip what parts you want to engineer into your dbx that will fit and fly out there too.

Also you have to be present at the engineer while modding to gain more favor from the engineer, but each level only take 3 to 4 mods to level up.
Last edited by EngineerDoge; Feb 15, 2020 @ 3:49pm
Caramel_Clown Feb 15, 2020 @ 3:56pm 
I've never actually tried myself, but I don't think you can engineer stored parts. They have to be on the ship. So you could fit parts you want on Vulture on any ship that can fit them, and fly it there. But again, I've never engineered stored parts. I might be wrong.
EngineerDoge Feb 15, 2020 @ 4:42pm 
Originally posted by Caramel_Clown:
I've never actually tried myself, but I don't think you can engineer stored parts. They have to be on the ship. So you could fit parts you want on Vulture on any ship that can fit them, and fly it there. But again, I've never engineered stored parts. I might be wrong.

Actually, you might be right on that.
HamakiBCN2 Feb 15, 2020 @ 5:20pm 
Originally posted by FlamingHobo:
Originally posted by Caramel_Clown:
I've never actually tried myself, but I don't think you can engineer stored parts. They have to be on the ship. So you could fit parts you want on Vulture on any ship that can fit them, and fly it there. But again, I've never engineered stored parts. I might be wrong.

Actually, you might be right on that.

That's a positive. Modules that aren't currently equipped won't even show up in the module selection menu for engineering.

Also about the whole "bringing the parts to the engineer with one ship, equip them later with another" thing, a reminder that there's an exception to that: the hull itself, as the hull module is not interchangeable between ship models. So if you want to mod the hull of a FDL, for example, you're going to have to bring a FDL.
Ender Zayne Feb 15, 2020 @ 5:26pm 
Only for experimental effects, which are completely worth it. Grind is a bit butt on going back and forth, but could be worse. Most engineers aren't too far from one another.
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Date Posted: Feb 15, 2020 @ 3:05pm
Posts: 7