Elite Dangerous

Elite Dangerous

Fork_Q2 Aug 6, 2016 @ 2:43pm
Trade/Combat Python Suggestions
Looking for loadout configuration suggestions for my new combaty and tradery Python.

Primary role is to transport cargo, and not to boost away from pirates like some lowly Imperial pigdog. But stand my ground and fight like the masculine and fast-thinking Alliance man that I am.

Want to carry at least 250t of cargo. Prefer gimball weapons if possible.

Thanks in advanced!
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Showing 1-11 of 11 comments
raymazoida Aug 6, 2016 @ 3:18pm 
Can't share the loadout as not on my pc. But my combat trader has lots of multicannons so I don't need as much power dist etc. With the 5a shields. Two point defence a shield booster (engineer modded) and chaff. Does ok except against the FAS FDL and the large pad ship's.

But it has 'only' has 240 cargo. Better shields to fight the bigger better ship's would cut this further.
Fork_Q2 Aug 6, 2016 @ 3:26pm 
Hmm, had an look on the shipbuilder tool - 5A shields & Auto ♥♥♥♥ Computer and everything else max Fargo gives me just over 250. Which is exactly what I needed.

The MC suggestions is a sound one, I will be going back and forth between stations loads to reload anyway, thanks for that!
raymazoida Aug 7, 2016 @ 2:15am 
I wonder what I got that gave me only 240 as I don't have a swearing computer lol
Fork_Q2 Aug 7, 2016 @ 5:26am 
Yep, 256 tonnes: https://coriolis.io/outfit/python/0pktiFflidussf51e1e1e171700040303050505044a03020224.Iw18eQ==.Aw18eQ==

Maybe the largest cargo size wasn't selected when you attempted? Seems like a good build to me, spend most my cash on buying and outfitting a trading Python with 3A shields, max cargo hold, no weapons, Advanced Scammer and the smallest power generator needed. Will save up to buy that build you suggest, cheers!
raymazoida Aug 7, 2016 @ 10:06am 
It's the fuel scoop lol. Mine was set for long distance so even having a crap one took it down just enough
Aris Aug 7, 2016 @ 10:22am 
Add deadly and elite vultures to the list and anything that can keep its distance and has a large weapon slot, mc are crap above 1.2 km and anything with a large beam and above dangerous will do a number on you

Experience how to avoid is required for this build
Fork_Q2 Aug 14, 2016 @ 12:02pm 
Originally posted by arik:
Add deadly and elite vultures to the list and anything that can keep its distance and has a large weapon slot, mc are crap above 1.2 km and anything with a large beam and above dangerous will do a number on you

Experience how to avoid is required for this build

Yeah, MC aren't really for range, that I just discovered. This is fine, because I only intend to use this shirt to fight off interdictors mano-a-mano at close range. I may even opt to shorten the range some more with the Engineers.

I finally saved up to spec my Python described as above, everything except the 6A thrusters (5A for now) and the military grade armor (using stock, that ♥♥♥♥♥ expensive). The only alterations was that I opted for a second shield booster instead of chaff, and added an Advanced Scanner, because I figured I might rank up my explorerer score whilst trading.

I decided to take for a test in some easy combat zones - it held up pretty well! Got too cocky with an Elite Vulture, and he took me down to 33% hull before I bugged out. Thinking of swapping out the two smaller hardpoints for lasers, as it takes forever to take shields down, even on Eagles.
Dread Lord Aug 14, 2016 @ 12:05pm 
I use 5A prismatics... if you trade: either use mines or use turrets on the 4 top spots... makes it super easy...
Fork_Q2 Aug 14, 2016 @ 12:15pm 
Originally posted by Dread Lord:
I use 5A prismatics...

Ew, an Impy! Shoo-shoot!

I'm thinking about sticking mines on my beloved courier ship, but for my Python, I kinda want to take on interdictors for once, instead of boost and go as I normally do. Turrets are a good suggestion though.
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Date Posted: Aug 6, 2016 @ 2:43pm
Posts: 11