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If special effects had no negatives will be overpowered so you have to adjust your fighting tactics
close means 300m and less
Because overcharged weapon is a horrible upgrade for gimballed and turret weapons because it gives extreme jitter. Better use short range blaster... who fires a laser over 1.5km anyway?!
The aiming jitter doenst sound too bad on paper but in fact it does not even hit a ship right in front of you if it is facing you and not maneuvering up or down.
In any case thanks for the heads up that the aiming jitter is even active when using fixed lasers.
People who want to fire then move out of range when their shields get low?
Not me but people do lol
I beg to differ
You won’t miss from this distance :
https://postimg.org/image/btg4j4dz5/
I'd only fire at long distances if my capacitor wouldn't drain.
The ship in your screenshot is moving "upwards". in that case it is easier to hit because it covers more screenspace
You maneuver to get in this position the weapon is not designed for head on attack or even behind attacks only below or above will work and the bigger the better.
Special tactics for special effects that’s the name of the game.
Don’t drop the vulture what you have to do is boost pass your opponent and maneuver to be on top of him or below what I recommend to learn advance maneuvers is to do kill missions when you have to interdict and start from a head on position or go to an anarchy system and let yourself get interdicted .
Always choose lower combat rank and move yourself up to the ranks
Eagles, sidewinders are not recomented for this special effect I use plasma and you can shoot a maneuvering eagle passing you but my jitter is only 1degree anything above that is very difficult